2020-12-17 00:27:14 +00:00
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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
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*
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* Copyright (c) 2020 Evan Hemsley
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Evan "cosmonaut" Hemsley <evan@moonside.games>
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*
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*/
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#if REFRESH_DRIVER_VULKAN
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#define VK_NO_PROTOTYPES
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#include "vulkan/vulkan.h"
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#include "Refresh_Driver.h"
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#include <SDL.h>
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#include <SDL_syswm.h>
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#include <SDL_vulkan.h>
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2020-12-17 01:23:49 +00:00
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typedef struct VulkanRenderer
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{
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FNA3D_Device *device;
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} VulkanRenderer;
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static void VULKAN_DestroyDevice(
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REFRESH_Device *device
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) {
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SDL_assert(0);
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}
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static void VULKAN_Clear(
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REFRESH_Renderer *renderer,
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REFRESH_ClearOptions options,
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REFRESH_Vec4 **colors,
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uint32_t colorCount,
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float depth,
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int32_t stencil
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) {
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SDL_assert(0);
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}
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static void VULKAN_DrawIndexedPrimitives(
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REFRESH_Renderer *renderer,
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REFRESH_PrimitiveType primitiveType,
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uint32_t baseVertex,
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uint32_t minVertexIndex,
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uint32_t numVertices,
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uint32_t startIndex,
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uint32_t primitiveCount,
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REFRESH_Buffer *indices,
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REFRESH_IndexElementSize indexElementSize
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) {
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SDL_assert(0);
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}
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static void VULKAN_DrawInstancedPrimitives(
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REFRESH_Renderer *renderer,
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REFRESH_PrimitiveType primitiveType,
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uint32_t baseVertex,
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uint32_t minVertexIndex,
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uint32_t numVertices,
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uint32_t startIndex,
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uint32_t primitiveCount,
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uint32_t instanceCount,
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REFRESH_Buffer *indices,
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REFRESH_IndexElementSize indexElementSize
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) {
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SDL_assert(0);
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}
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static void VULKAN_DrawPrimitives(
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REFRESH_Renderer *renderer,
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REFRESH_PrimitiveType primitiveType,
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uint32_t vertexStart,
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uint32_t primitiveCount
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) {
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SDL_assert(0);
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}
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static REFRESH_RenderPass* VULKAN_CreateRenderPass(
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REFRESH_Renderer *renderer,
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REFRESH_RenderPassCreateInfo *renderPassCreateInfo
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) {
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SDL_assert(0);
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}
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static REFRESH_GraphicsPipeline* VULKAN_CreateGraphicsPipeline(
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REFRESH_Renderer *renderer,
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REFRESH_GraphicsPipelineCreateInfo *pipelineCreateInfo
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) {
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SDL_assert(0);
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}
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static REFRESH_Sampler* VULKAN_CreateSampler(
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REFRESH_Renderer *renderer,
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REFRESH_SamplerStateCreateInfo *samplerStateCreateInfo
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) {
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SDL_assert(0);
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}
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static REFRESH_Framebuffer* VULKAN_CreateFramebuffer(
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REFRESH_Renderer *renderer,
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REFRESH_FramebufferCreateInfo *framebufferCreateInfo
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) {
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SDL_assert(0);
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}
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static REFRESH_ShaderModule* VULKAN_CreateShaderModule(
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REFRESH_Renderer *renderer,
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REFRESH_ShaderModuleCreateInfo *shaderModuleCreateInfo
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) {
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SDL_assert(0);
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}
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static REFRESH_Texture* VULKAN_CreateTexture2D(
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REFRESH_Renderer *renderer,
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REFRESH_SurfaceFormat format,
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uint32_t width,
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uint32_t height,
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uint32_t levelCount
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) {
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SDL_assert(0);
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}
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static REFRESH_Texture* VULKAN_CreateTexture3D(
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REFRESH_Renderer *renderer,
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REFRESH_SurfaceFormat format,
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uint32_t width,
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uint32_t height,
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uint32_t depth,
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uint32_t levelCount
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) {
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SDL_assert(0);
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}
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static REFRESH_Texture* VULKAN_CreateTextureCube(
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REFRESH_Renderer *renderer,
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REFRESH_SurfaceFormat format,
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uint32_t size,
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uint32_t levelCount
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) {
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SDL_assert(0);
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}
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static REFRESH_ColorTarget* VULKAN_GenColorTarget(
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REFRESH_Renderer *renderer,
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uint32_t width,
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uint32_t height,
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REFRESH_SurfaceFormat format,
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uint32_t multisampleCount,
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REFRESH_Texture *texture
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) {
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SDL_assert(0);
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}
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static REFRESH_DepthStencilTarget* VULKAN_GenDepthStencilTarget(
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REFRESH_Renderer *renderer,
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uint32_t width,
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uint32_t height,
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REFRESH_DepthFormat format,
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REFRESH_Texture *texture
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) {
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SDL_assert(0);
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}
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static REFRESH_Buffer* VULKAN_GenVertexBuffer(
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REFRESH_Renderer *renderer,
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uint32_t sizeInBytes
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) {
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SDL_assert(0);
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}
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static REFRESH_Buffer* VULKAN_GenIndexBuffer(
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REFRESH_Renderer *renderer,
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uint32_t sizeInBytes
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) {
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SDL_assert(0);
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}
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static REFRESH_Buffer* VULKAN_GenShaderParamBuffer(
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REFRESH_Renderer *renderer,
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uint32_t sizeInBytes
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) {
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SDL_assert(0);
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}
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static void VULKAN_SetTextureData2D(
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REFRESH_Renderer *renderer,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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uint32_t level,
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void *data,
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uint32_t dataLengthInBytes
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) {
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SDL_assert(0);
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}
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static void VULKAN_SetTextureData3D(
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REFRESH_Renderer *renderer,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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uint32_t z,
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uint32_t w,
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uint32_t h,
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uint32_t d,
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uint32_t level,
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void* data,
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uint32_t dataLength
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) {
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SDL_assert(0);
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}
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static void VULKAN_SetTextureDataCube(
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REFRESH_Renderer *renderer,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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REFRESH_CubeMapFace cubeMapFace,
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uint32_t level,
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void* data,
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uint32_t dataLength
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) {
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SDL_assert(0);
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}
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static void VULKAN_SetTextureDataYUV(
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REFRESH_Renderer *renderer,
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REFRESH_Texture *y,
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REFRESH_Texture *u,
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REFRESH_Texture *v,
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uint32_t yWidth,
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uint32_t yHeight,
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uint32_t uvWidth,
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uint32_t uvHeight,
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void* data,
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uint32_t dataLength
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) {
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SDL_assert(0);
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}
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static void VULKAN_SetVertexBufferData(
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REFRESH_Renderer *renderer,
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REFRESH_Buffer *buffer,
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uint32_t offsetInBytes,
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void* data,
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uint32_t elementCount,
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uint32_t elementSizeInBytes
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) {
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SDL_assert(0);
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}
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static void VULKAN_SetIndexBufferData(
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REFRESH_Renderer *renderer,
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REFRESH_Buffer *buffer,
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uint32_t offsetInBytes,
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void* data,
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uint32_t dataLength
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) {
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SDL_assert(0);
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}
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static void VULKAN_SetShaderParamData(
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REFRESH_Renderer *renderer,
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REFRESH_Buffer *shaderParamBuffer,
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uint32_t offsetInBytes,
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void *data,
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uint32_t elementCount,
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uint32_t elementSizeInBytes
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) {
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SDL_assert(0);
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}
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static void VULKAN_SetVertexSamplers(
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REFRESH_Renderer *renderer,
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uint32_t startIndex,
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REFRESH_Texture *pTextures,
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REFRESH_Sampler *pSamplers,
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uint32_t count
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) {
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SDL_assert(0);
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}
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static void VULKAN_SetFragmentSamplers(
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REFRESH_Renderer *renderer,
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uint32_t startIndex,
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REFRESH_Texture *pTextures,
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REFRESH_Sampler *pSamplers,
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uint32_t count
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) {
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SDL_assert(0);
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}
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static void VULKAN_GetTextureData2D(
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REFRESH_Renderer *renderer,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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uint32_t level,
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void* data,
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uint32_t dataLength
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) {
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SDL_assert(0);
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}
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static void VULKAN_GetTextureDataCube(
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REFRESH_Renderer *renderer,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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REFRESH_CubeMapFace cubeMapFace,
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uint32_t level,
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void* data,
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uint32_t dataLength
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) {
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SDL_assert(0);
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}
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static void VULKAN_AddDisposeTexture(
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REFRESH_Renderer *renderer,
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REFRESH_Texture *texture
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) {
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SDL_assert(0);
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}
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static void VULKAN_AddDisposeSampler(
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REFRESH_Renderer *renderer,
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REFRESH_Sampler *sampler
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) {
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SDL_assert(0);
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}
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static void VULKAN_AddDisposeVertexBuffer(
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REFRESH_Renderer *renderer,
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REFRESH_Buffer *buffer
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) {
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SDL_assert(0);
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}
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static void VULKAN_AddDisposeIndexBuffer(
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REFRESH_Renderer *renderer,
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REFRESH_Buffer *buffer
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) {
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SDL_assert(0);
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}
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static void VULKAN_AddDisposeShaderParamBuffer(
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REFRESH_Renderer *renderer,
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REFRESH_Buffer *buffer
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) {
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SDL_assert(0);
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}
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static void VULKAN_AddDisposeColorTarget(
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REFRESH_Renderer *renderer,
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REFRESH_ColorTarget *colorTarget
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) {
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SDL_assert(0);
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}
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static void VULKAN_AddDisposeDepthStencilTarget(
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REFRESH_Renderer *renderer,
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REFRESH_DepthStencilTarget *depthStencilTarget
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) {
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SDL_assert(0);
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}
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static void VULKAN_AddDisposeFramebuffer(
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REFRESH_Renderer *renderer,
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REFRESH_Framebuffer *frameBuffer
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) {
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SDL_assert(0);
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}
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static void VULKAN_AddDisposeShaderModule(
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REFRESH_Renderer *renderer,
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REFRESH_ShaderModule *shaderModule
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) {
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SDL_assert(0);
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}
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static void VULKAN_AddDisposeRenderPass(
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REFRESH_Renderer *renderer,
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|
REFRESH_RenderPass *renderPass
|
|
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|
) {
|
|
|
|
SDL_assert(0);
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|
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}
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static void VULKAN_AddDisposeGraphicsPipeline(
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|
|
REFRESH_Renderer *renderer,
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|
|
REFRESH_GraphicsPipeline *graphicsPipeline
|
|
|
|
) {
|
|
|
|
SDL_assert(0);
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|
|
|
}
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|
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|
static void VULKAN_BeginRenderPass(
|
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|
|
REFRESH_Renderer *renderer,
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|
|
REFRESH_RenderPass *renderPass,
|
|
|
|
REFRESH_Framebuffer *framebuffer,
|
|
|
|
REFRESH_Rect renderArea,
|
|
|
|
REFRESH_ClearValue *pClearValues,
|
|
|
|
uint32_t clearCount
|
|
|
|
) {
|
|
|
|
SDL_assert(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void VULKAN_EndRenderPass(
|
|
|
|
REFRESH_Renderer *renderer
|
|
|
|
) {
|
|
|
|
SDL_assert(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void VULKAN_BindGraphicsPipeline(
|
|
|
|
REFRESH_Renderer *renderer,
|
|
|
|
REFRESH_GraphicsPipeline *graphicsPipeline
|
|
|
|
) {
|
|
|
|
SDL_assert(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
static REFRESH_Device* VULKAN_CreateDevice(
|
|
|
|
FNA3D_Device *fnaDevice
|
|
|
|
) {
|
|
|
|
REFRESH_Device *result;
|
|
|
|
VulkanRenderer *renderer;
|
|
|
|
|
|
|
|
result = (REFRESH_Device*) SDL_malloc(sizeof(REFRESH_Device));
|
|
|
|
ASSIGN_DRIVER(VULKAN)
|
|
|
|
|
|
|
|
renderer = (VulkanRenderer*) SDL_malloc(sizeof(VulkanRenderer));
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
2020-12-17 00:27:14 +00:00
|
|
|
REFRESH_Driver VulkanDriver = {
|
|
|
|
"Vulkan",
|
|
|
|
VULKAN_CreateDevice
|
|
|
|
};
|
|
|
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|
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|
#endif //REFRESH_DRIVER_VULKAN
|