|  cosmonaut | b50df03dd7 | update BasicTriangle | 2024-02-23 11:03:04 -08:00 | 
				
					
						|  Caleb Cornett | 74b6e00bc8 | Tabs, not spaces | 2024-02-07 09:27:55 -06:00 | 
				
					
						|  cosmonaut | a32c337c69 | .NET 8 | 2024-01-15 17:15:53 -08:00 | 
				
					
						|  Caleb Cornett | 0d48af5f7d | Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy | 2023-07-01 13:41:42 -04:00 | 
				
					
						|  TheSpydog | b1469f9775 | Use .refresh shaders instead of .spv (#1) Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1 | 2023-01-21 00:57:25 +00:00 | 
				
					
						|  Caleb Cornett | 0348b5a497 | Upgrade all projects to net7.0 | 2023-01-06 15:37:54 -05:00 | 
				
					
						|  Caleb Cornett | 76dc472072 | Add a NativeAOT_Console.targets import to all test games | 2023-01-04 14:34:25 -05:00 | 
				
					
						|  Caleb Cornett | c0213bafc8 | Added gamepad control support, cleaned up GetBufferDataGame for clarity | 2022-12-22 23:48:07 -05:00 | 
				
					
						|  cosmonaut | 0c47e85146 | Texture format consistency | 2022-11-17 12:33:58 -08:00 | 
				
					
						|  Caleb Cornett | a60858f7d1 | move shader modules out of class scope and always use TestUtils.GetShaderPath | 2022-11-12 11:42:12 -05:00 | 
				
					
						|  Caleb Cornett | 27d5e8578c | add some initial tests | 2022-11-09 14:54:42 -05:00 |