|  Caleb Cornett | eb09cf3bb9 | Add InstancingAndOffsets test | 2023-01-22 15:14:23 -05:00 | 
				
					
						|  Caleb Cornett | 4bd34a387a | Add VideoPlayer test | 2023-01-21 20:59:48 -05:00 | 
				
					
						|  TheSpydog | b1469f9775 | Use .refresh shaders instead of .spv (#1) Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1 | 2023-01-21 00:57:25 +00:00 | 
				
					
						|  Caleb Cornett | 28e0e1efb0 | Add CopyTexture test | 2023-01-07 18:03:12 -05:00 | 
				
					
						|  Caleb Cornett | efac8a0108 | Added camera movement option to Cube | 2023-01-07 10:47:08 -05:00 | 
				
					
						|  Caleb Cornett | 0898284506 | Added CompressedTextures test | 2023-01-06 20:53:33 -05:00 | 
				
					
						|  Caleb Cornett | cc23f71c60 | Fix red screen bug in MSAA, fix validation error in CullFace | 2023-01-06 15:39:39 -05:00 | 
				
					
						|  Caleb Cornett | 34475c2b11 | Update to new vertex input API | 2023-01-06 15:38:30 -05:00 | 
				
					
						|  Caleb Cornett | 0348b5a497 | Upgrade all projects to net7.0 | 2023-01-06 15:37:54 -05:00 | 
				
					
						|  Caleb Cornett | c7aefe4b3a | Update DrawIndirectGame for new IndirectDrawCommand in MoonWorks + fix uniform offset usage in ComputeUniforms | 2023-01-04 15:45:10 -05:00 | 
				
					
						|  Caleb Cornett | 535830f580 | Expanded TexturedAnimatedQuad to have four quads, testing repeated calls to PushVertex/FragmentShaderUniforms | 2023-01-04 15:44:23 -05:00 | 
				
					
						|  Caleb Cornett | 76dc472072 | Add a NativeAOT_Console.targets import to all test games | 2023-01-04 14:34:25 -05:00 | 
				
					
						|  Caleb Cornett | e9ffc97e1b | Added DrawIndirect test | 2023-01-03 13:27:48 -05:00 | 
				
					
						|  Caleb Cornett | 5ccfa7da7e | Added new compute uniforms test, reworked existing compute test | 2022-12-28 15:31:08 -05:00 | 
				
					
						|  Caleb Cornett | c0213bafc8 | Added gamepad control support, cleaned up GetBufferDataGame for clarity | 2022-12-22 23:48:07 -05:00 | 
				
					
						|  Caleb Cornett | 091fe5e9f6 | fix shader names in TexturedAnimatedQuad | 2022-11-18 15:05:39 -05:00 | 
				
					
						|  cosmonaut | 0c47e85146 | Texture format consistency | 2022-11-17 12:33:58 -08:00 | 
				
					
						|  Caleb Cornett | 030e86124a | added compute buffer functionality (calculation of squares) to BasicCompute | 2022-11-12 19:27:10 -05:00 | 
				
					
						|  Caleb Cornett | 4f0a053e00 | add BasicCompute test | 2022-11-12 18:20:02 -05:00 | 
				
					
						|  Caleb Cornett | a9f53af62c | added a depth-only visualization mode to the Cube test | 2022-11-12 14:27:10 -05:00 | 
				
					
						|  Caleb Cornett | 5c95f23c63 | add Cube test and related infrastructure, and fixed API misuse in TexturedAnimatedQuad | 2022-11-12 12:51:22 -05:00 | 
				
					
						|  Caleb Cornett | a60858f7d1 | move shader modules out of class scope and always use TestUtils.GetShaderPath | 2022-11-12 11:42:12 -05:00 | 
				
					
						|  Caleb Cornett | 1a8de15875 | update README for GetBufferData | 2022-11-11 22:57:38 -05:00 | 
				
					
						|  Caleb Cornett | 048210dc58 | minor tweak for consistency | 2022-11-11 22:55:49 -05:00 | 
				
					
						|  Caleb Cornett | 95243ef014 | add GetBufferData test and include MoonWorks in the solution | 2022-11-11 22:51:31 -05:00 | 
				
					
						|  Caleb Cornett | 99e2594f60 | added a README | 2022-11-09 14:56:32 -05:00 | 
				
					
						|  Caleb Cornett | 27d5e8578c | add some initial tests | 2022-11-09 14:54:42 -05:00 |