|  cosmonaut | 3299ff578f | update CopyTexture | 2024-02-23 12:40:12 -08:00 | 
				
					
						|  Caleb Cornett | 74b6e00bc8 | Tabs, not spaces | 2024-02-07 09:27:55 -06:00 | 
				
					
						|  cosmonaut | a32c337c69 | .NET 8 | 2024-01-15 17:15:53 -08:00 | 
				
					
						|  cosmonaut | 5709a063ae | update examples to use WaitForFences | 2023-09-18 23:28:32 -07:00 | 
				
					
						|  Caleb Cornett | 0d48af5f7d | Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy | 2023-07-01 13:41:42 -04:00 | 
				
					
						|  cosmonaut | c84668b4b3 | update tests for new image loader API | 2023-04-18 23:39:45 -07:00 | 
				
					
						|  cosmonaut | a2d1fea543 | update tests for MoonWorks API changes | 2023-04-05 12:41:19 -07:00 | 
				
					
						|  cosmonaut | 129421e80a | update tests for QOI support | 2023-04-03 23:13:37 -07:00 | 
				
					
						|  Caleb Cornett | a356eb29c8 | Add DepthMSAA test + update other tests for new ABI + misc cleanup | 2023-01-30 22:39:13 -05:00 | 
				
					
						|  Caleb Cornett | eb09cf3bb9 | Add InstancingAndOffsets test | 2023-01-22 15:14:23 -05:00 | 
				
					
						|  TheSpydog | b1469f9775 | Use .refresh shaders instead of .spv (#1) Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1 | 2023-01-21 00:57:25 +00:00 | 
				
					
						|  Caleb Cornett | 28e0e1efb0 | Add CopyTexture test | 2023-01-07 18:03:12 -05:00 |