|  Caleb Cornett | 091fe5e9f6 | fix shader names in TexturedAnimatedQuad | 2022-11-18 15:05:39 -05:00 | 
				
					
						|  cosmonaut | 0c47e85146 | Texture format consistency | 2022-11-17 12:33:58 -08:00 | 
				
					
						|  Caleb Cornett | 030e86124a | added compute buffer functionality (calculation of squares) to BasicCompute | 2022-11-12 19:27:10 -05:00 | 
				
					
						|  Caleb Cornett | 4f0a053e00 | add BasicCompute test | 2022-11-12 18:20:02 -05:00 | 
				
					
						|  Caleb Cornett | a9f53af62c | added a depth-only visualization mode to the Cube test | 2022-11-12 14:27:10 -05:00 | 
				
					
						|  Caleb Cornett | 5c95f23c63 | add Cube test and related infrastructure, and fixed API misuse in TexturedAnimatedQuad | 2022-11-12 12:51:22 -05:00 | 
				
					
						|  Caleb Cornett | a60858f7d1 | move shader modules out of class scope and always use TestUtils.GetShaderPath | 2022-11-12 11:42:12 -05:00 | 
				
					
						|  Caleb Cornett | 1a8de15875 | update README for GetBufferData | 2022-11-11 22:57:38 -05:00 | 
				
					
						|  Caleb Cornett | 048210dc58 | minor tweak for consistency | 2022-11-11 22:55:49 -05:00 | 
				
					
						|  Caleb Cornett | 95243ef014 | add GetBufferData test and include MoonWorks in the solution | 2022-11-11 22:51:31 -05:00 | 
				
					
						|  Caleb Cornett | 99e2594f60 | added a README | 2022-11-09 14:56:32 -05:00 | 
				
					
						|  Caleb Cornett | 27d5e8578c | add some initial tests | 2022-11-09 14:54:42 -05:00 |