|  TheSpydog | b1469f9775 | Use .refresh shaders instead of .spv (#1) Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1 | 2023-01-21 00:57:25 +00:00 | 
				
					
						|  Caleb Cornett | 34475c2b11 | Update to new vertex input API | 2023-01-06 15:38:30 -05:00 | 
				
					
						|  Caleb Cornett | 0348b5a497 | Upgrade all projects to net7.0 | 2023-01-06 15:37:54 -05:00 | 
				
					
						|  Caleb Cornett | c7aefe4b3a | Update DrawIndirectGame for new IndirectDrawCommand in MoonWorks + fix uniform offset usage in ComputeUniforms | 2023-01-04 15:45:10 -05:00 | 
				
					
						|  Caleb Cornett | 76dc472072 | Add a NativeAOT_Console.targets import to all test games | 2023-01-04 14:34:25 -05:00 | 
				
					
						|  Caleb Cornett | e9ffc97e1b | Added DrawIndirect test | 2023-01-03 13:27:48 -05:00 |