|  cosmonaut | 0855bf6e26 | update bindings and WriteOptions API | 2024-03-01 15:03:29 -08:00 | 
				
					
						|  Caleb Cornett | 0d48af5f7d | Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy | 2023-07-01 13:41:42 -04:00 | 
				
					
						|  Caleb Cornett | db814ec092 | Add VertexSampler test | 2023-01-22 16:49:35 -05:00 | 
				
					
						|  Caleb Cornett | 96689a1d1c | Added Texture3D test | 2023-01-22 16:21:31 -05:00 | 
				
					
						|  Caleb Cornett | eb09cf3bb9 | Add InstancingAndOffsets test | 2023-01-22 15:14:23 -05:00 | 
				
					
						|  TheSpydog | b1469f9775 | Use .refresh shaders instead of .spv (#1) Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1 | 2023-01-21 00:57:25 +00:00 | 
				
					
						|  Caleb Cornett | 5ccfa7da7e | Added new compute uniforms test, reworked existing compute test | 2022-12-28 15:31:08 -05:00 | 
				
					
						|  Caleb Cornett | 030e86124a | added compute buffer functionality (calculation of squares) to BasicCompute | 2022-11-12 19:27:10 -05:00 | 
				
					
						|  Caleb Cornett | 4f0a053e00 | add BasicCompute test | 2022-11-12 18:20:02 -05:00 | 
				
					
						|  Caleb Cornett | a9f53af62c | added a depth-only visualization mode to the Cube test | 2022-11-12 14:27:10 -05:00 | 
				
					
						|  Caleb Cornett | 5c95f23c63 | add Cube test and related infrastructure, and fixed API misuse in TexturedAnimatedQuad | 2022-11-12 12:51:22 -05:00 | 
				
					
						|  Caleb Cornett | 27d5e8578c | add some initial tests | 2022-11-09 14:54:42 -05:00 |