diff --git a/CopyTexture/CopyTextureGame.cs b/CopyTexture/CopyTextureGame.cs
index 6607dc0..20bb368 100644
--- a/CopyTexture/CopyTextureGame.cs
+++ b/CopyTexture/CopyTextureGame.cs
@@ -66,10 +66,6 @@ namespace MoonWorks.Test
{
0, 1, 2,
0, 2, 3,
-
- // For testing index offsets
- 8, 9, 10,
- 8, 10, 11,
}
);
@@ -165,7 +161,7 @@ namespace MoonWorks.Test
cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(textureCopy, sampler));
cmdbuf.DrawIndexedPrimitives(4, 0, 2, 0, 0);
cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(textureSmallCopy, sampler));
- cmdbuf.DrawIndexedPrimitives(0, 6, 2, 0, 0);
+ cmdbuf.DrawIndexedPrimitives(8, 0, 2, 0, 0);
cmdbuf.EndRenderPass();
}
GraphicsDevice.Submit(cmdbuf);
diff --git a/Instancing/InstancingAndOffsets.csproj b/Instancing/InstancingAndOffsets.csproj
new file mode 100644
index 0000000..2868e63
--- /dev/null
+++ b/Instancing/InstancingAndOffsets.csproj
@@ -0,0 +1,17 @@
+
+
+
+
+
+
+
+
+ Exe
+ net7.0
+ enable
+ x64
+
+
+
+
+
diff --git a/Instancing/InstancingAndOffsetsGame.cs b/Instancing/InstancingAndOffsetsGame.cs
new file mode 100644
index 0000000..92a939c
--- /dev/null
+++ b/Instancing/InstancingAndOffsetsGame.cs
@@ -0,0 +1,108 @@
+using MoonWorks;
+using MoonWorks.Graphics;
+using MoonWorks.Math.Float;
+
+namespace MoonWorks.Test
+{
+ class InstancingAndOffsetsGame : Game
+ {
+ private GraphicsPipeline pipeline;
+ private Buffer vertexBuffer;
+ private Buffer indexBuffer;
+
+ private bool useVertexOffset;
+ private bool useIndexOffset;
+
+ public InstancingAndOffsetsGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
+ {
+ Logger.LogInfo("Press Left to toggle vertex offset\nPress Right to toggle index offset");
+
+ // Load the shaders
+ ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("PositionColorVertInstanced"));
+ ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor"));
+
+ // Create the graphics pipeline
+ GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
+ MainWindow.SwapchainFormat,
+ vertShaderModule,
+ fragShaderModule
+ );
+ pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding();
+ pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
+
+ // Create and populate the vertex and index buffers
+ vertexBuffer = Buffer.Create(GraphicsDevice, BufferUsageFlags.Vertex, 9);
+ indexBuffer = Buffer.Create(GraphicsDevice, BufferUsageFlags.Index, 6);
+
+ CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
+ cmdbuf.SetBufferData(
+ vertexBuffer,
+ new PositionColorVertex[]
+ {
+ new PositionColorVertex(new Vector3(-1, 1, 0), Color.Red),
+ new PositionColorVertex(new Vector3(1, 1, 0), Color.Lime),
+ new PositionColorVertex(new Vector3(0, -1, 0), Color.Blue),
+
+ new PositionColorVertex(new Vector3(-1, 1, 0), Color.Orange),
+ new PositionColorVertex(new Vector3(1, 1, 0), Color.Green),
+ new PositionColorVertex(new Vector3(0, -1, 0), Color.Aqua),
+
+ new PositionColorVertex(new Vector3(-1, 1, 0), Color.White),
+ new PositionColorVertex(new Vector3(1, 1, 0), Color.White),
+ new PositionColorVertex(new Vector3(0, -1, 0), Color.White),
+ }
+ );
+ cmdbuf.SetBufferData(
+ indexBuffer,
+ new ushort[]
+ {
+ 0, 1, 2,
+ 3, 4, 5,
+ }
+ );
+ GraphicsDevice.Submit(cmdbuf);
+ GraphicsDevice.Wait();
+ }
+
+ protected override void Update(System.TimeSpan delta)
+ {
+ if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left))
+ {
+ useVertexOffset = !useVertexOffset;
+ Logger.LogInfo("Using vertex offset: " + useVertexOffset);
+ }
+
+ if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right))
+ {
+ useIndexOffset = !useIndexOffset;
+ Logger.LogInfo("Using index offset: " + useIndexOffset);
+ }
+ }
+
+ protected override void Draw(double alpha)
+ {
+ uint vertexOffset = useVertexOffset ? 3u : 0;
+ uint indexOffset = useIndexOffset ? 3u : 0;
+
+ CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
+ Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
+ if (backbuffer != null)
+ {
+ cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.Black));
+ cmdbuf.BindGraphicsPipeline(pipeline);
+ cmdbuf.BindVertexBuffers(vertexBuffer);
+ cmdbuf.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen);
+ cmdbuf.DrawInstancedPrimitives(vertexOffset, indexOffset, 1, 16, 0, 0);
+ cmdbuf.EndRenderPass();
+ }
+ GraphicsDevice.Submit(cmdbuf);
+ }
+
+ public static void Main(string[] args)
+ {
+ InstancingAndOffsetsGame p = new InstancingAndOffsetsGame();
+ p.Run();
+ }
+ }
+}
+
diff --git a/MoonWorks.Test.Common/Content/Shaders/Compiled/PositionColorVertInstanced.refresh b/MoonWorks.Test.Common/Content/Shaders/Compiled/PositionColorVertInstanced.refresh
new file mode 100644
index 0000000..bc78019
Binary files /dev/null and b/MoonWorks.Test.Common/Content/Shaders/Compiled/PositionColorVertInstanced.refresh differ
diff --git a/MoonWorks.Test.Common/Content/Shaders/Source/PositionColorVertInstanced.vert b/MoonWorks.Test.Common/Content/Shaders/Source/PositionColorVertInstanced.vert
new file mode 100644
index 0000000..894e855
--- /dev/null
+++ b/MoonWorks.Test.Common/Content/Shaders/Source/PositionColorVertInstanced.vert
@@ -0,0 +1,16 @@
+#version 450
+
+layout (location = 0) in vec3 Position;
+layout (location = 1) in vec4 Color;
+
+layout (location = 0) out vec4 outColor;
+
+void main()
+{
+ outColor = Color;
+
+ vec3 pos = (Position * 0.25) - vec3(0.75, 0.75, 0);
+ pos.x += (gl_InstanceIndex % 4) * 0.5;
+ pos.y += floor(gl_InstanceIndex / 4) * 0.5;
+ gl_Position = vec4(pos, 1);
+}
diff --git a/MoonWorksGraphicsTests.sln b/MoonWorksGraphicsTests.sln
index c7facaf..7a8f480 100644
--- a/MoonWorksGraphicsTests.sln
+++ b/MoonWorksGraphicsTests.sln
@@ -37,7 +37,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CompressedTextures", "Compr
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CopyTexture", "CopyTexture\CopyTexture.csproj", "{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VideoPlayer", "VideoPlayer\VideoPlayer.csproj", "{FCD63849-9D3C-4D48-A8BD-39671096F03A}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "VideoPlayer", "VideoPlayer\VideoPlayer.csproj", "{FCD63849-9D3C-4D48-A8BD-39671096F03A}"
+EndProject
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "InstancingAndOffsets", "Instancing\InstancingAndOffsets.csproj", "{01427BDA-45E2-46C0-B116-024EBE541D45}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -91,32 +93,36 @@ Global
{1695B1D8-4935-490C-A5EC-E2F2AA94B150}.Release|x64.Build.0 = Release|x64
{C3808AFD-23DD-4622-BFA7-981A344D0C19}.Debug|x64.ActiveCfg = Debug|x64
{C3808AFD-23DD-4622-BFA7-981A344D0C19}.Debug|x64.Build.0 = Debug|x64
- {C3808AFD-23DD-4622-BFA7-981A344D0C19}.Release|x64.ActiveCfg = Release|Any CPU
- {C3808AFD-23DD-4622-BFA7-981A344D0C19}.Release|x64.Build.0 = Release|Any CPU
+ {C3808AFD-23DD-4622-BFA7-981A344D0C19}.Release|x64.ActiveCfg = Release|x64
+ {C3808AFD-23DD-4622-BFA7-981A344D0C19}.Release|x64.Build.0 = Release|x64
{68D47057-BBCB-4F86-9C0A-D6D730B18D9E}.Debug|x64.ActiveCfg = Debug|x64
{68D47057-BBCB-4F86-9C0A-D6D730B18D9E}.Debug|x64.Build.0 = Debug|x64
- {68D47057-BBCB-4F86-9C0A-D6D730B18D9E}.Release|x64.ActiveCfg = Release|Any CPU
- {68D47057-BBCB-4F86-9C0A-D6D730B18D9E}.Release|x64.Build.0 = Release|Any CPU
+ {68D47057-BBCB-4F86-9C0A-D6D730B18D9E}.Release|x64.ActiveCfg = Release|x64
+ {68D47057-BBCB-4F86-9C0A-D6D730B18D9E}.Release|x64.Build.0 = Release|x64
{5F8BBD49-6C39-4186-A4A3-91D6662D3ABD}.Debug|x64.ActiveCfg = Debug|x64
{5F8BBD49-6C39-4186-A4A3-91D6662D3ABD}.Debug|x64.Build.0 = Debug|x64
- {5F8BBD49-6C39-4186-A4A3-91D6662D3ABD}.Release|x64.ActiveCfg = Release|Any CPU
- {5F8BBD49-6C39-4186-A4A3-91D6662D3ABD}.Release|x64.Build.0 = Release|Any CPU
+ {5F8BBD49-6C39-4186-A4A3-91D6662D3ABD}.Release|x64.ActiveCfg = Release|x64
+ {5F8BBD49-6C39-4186-A4A3-91D6662D3ABD}.Release|x64.Build.0 = Release|x64
{CA6E0ACF-3698-452F-B71F-51286EB5E1B2}.Debug|x64.ActiveCfg = Debug|x64
{CA6E0ACF-3698-452F-B71F-51286EB5E1B2}.Debug|x64.Build.0 = Debug|x64
- {CA6E0ACF-3698-452F-B71F-51286EB5E1B2}.Release|x64.ActiveCfg = Release|Any CPU
- {CA6E0ACF-3698-452F-B71F-51286EB5E1B2}.Release|x64.Build.0 = Release|Any CPU
+ {CA6E0ACF-3698-452F-B71F-51286EB5E1B2}.Release|x64.ActiveCfg = Release|x64
+ {CA6E0ACF-3698-452F-B71F-51286EB5E1B2}.Release|x64.Build.0 = Release|x64
{E90D236C-BD0F-4420-ADD0-867D21F4DCA5}.Debug|x64.ActiveCfg = Debug|x64
{E90D236C-BD0F-4420-ADD0-867D21F4DCA5}.Debug|x64.Build.0 = Debug|x64
- {E90D236C-BD0F-4420-ADD0-867D21F4DCA5}.Release|x64.ActiveCfg = Release|Any CPU
- {E90D236C-BD0F-4420-ADD0-867D21F4DCA5}.Release|x64.Build.0 = Release|Any CPU
+ {E90D236C-BD0F-4420-ADD0-867D21F4DCA5}.Release|x64.ActiveCfg = Release|x64
+ {E90D236C-BD0F-4420-ADD0-867D21F4DCA5}.Release|x64.Build.0 = Release|x64
{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}.Debug|x64.ActiveCfg = Debug|x64
{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}.Debug|x64.Build.0 = Debug|x64
- {CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}.Release|x64.ActiveCfg = Release|Any CPU
- {CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}.Release|x64.Build.0 = Release|Any CPU
+ {CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}.Release|x64.ActiveCfg = Release|x64
+ {CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}.Release|x64.Build.0 = Release|x64
{FCD63849-9D3C-4D48-A8BD-39671096F03A}.Debug|x64.ActiveCfg = Debug|x64
{FCD63849-9D3C-4D48-A8BD-39671096F03A}.Debug|x64.Build.0 = Debug|x64
- {FCD63849-9D3C-4D48-A8BD-39671096F03A}.Release|x64.ActiveCfg = Release|Any CPU
- {FCD63849-9D3C-4D48-A8BD-39671096F03A}.Release|x64.Build.0 = Release|Any CPU
+ {FCD63849-9D3C-4D48-A8BD-39671096F03A}.Release|x64.ActiveCfg = Release|x64
+ {FCD63849-9D3C-4D48-A8BD-39671096F03A}.Release|x64.Build.0 = Release|x64
+ {01427BDA-45E2-46C0-B116-024EBE541D45}.Debug|x64.ActiveCfg = Debug|x64
+ {01427BDA-45E2-46C0-B116-024EBE541D45}.Debug|x64.Build.0 = Debug|x64
+ {01427BDA-45E2-46C0-B116-024EBE541D45}.Release|x64.ActiveCfg = Release|x64
+ {01427BDA-45E2-46C0-B116-024EBE541D45}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/README.md b/README.md
index e690318..82a60e8 100644
--- a/README.md
+++ b/README.md
@@ -52,13 +52,17 @@ Uses a compute pipeline to fill a texture with a color gradient. Tests compute u
Draws two triangles via indirect commands. Tests DrawPrimitivesIndirect.
+**InstancingAndOffsets**
+
+Draws 16 instanced triangles. Tests DrawPrimitivesInstanced, vertex offsets, and index offsets.
+
**CompressedTextures**
Loads a series of compressed textures, then displays them for viewing. Tests compressed texture loading.
**CopyTexture**
-Loads an image, then makes three copies of the image. One is a 1:1 scale image, another is a half-sized image (to test linear/nearest blitting), and the final copy is to a buffer. The buffer bytes are then compared with the original texture bytes to verify the copy's correctness. Tests CopyTextureToTexture, CopyTextureToBuffer, vertex offsets, and index offsets.
+Loads an image, then makes three copies of the image. One is a 1:1 scale image, another is a half-sized image (to test linear/nearest blitting), and the final copy is to a buffer. The buffer bytes are then compared with the original texture bytes to verify the copy's correctness. Tests CopyTextureToTexture and CopyTextureToBuffer.
**VideoPlayer**