diff --git a/DrawIndirect/DrawIndirect.csproj b/DrawIndirect/DrawIndirect.csproj
new file mode 100644
index 0000000..3d96325
--- /dev/null
+++ b/DrawIndirect/DrawIndirect.csproj
@@ -0,0 +1,15 @@
+
+
+
+
+
+
+
+
+ Exe
+ net6.0
+ enable
+ x64
+
+
+
diff --git a/DrawIndirect/DrawIndirectGame.cs b/DrawIndirect/DrawIndirectGame.cs
new file mode 100644
index 0000000..aaa6fbf
--- /dev/null
+++ b/DrawIndirect/DrawIndirectGame.cs
@@ -0,0 +1,86 @@
+using MoonWorks;
+using MoonWorks.Graphics;
+using MoonWorks.Math.Float;
+using System.Runtime.InteropServices;
+
+namespace MoonWorks.Test
+{
+ class DrawIndirectGame : Game
+ {
+ private GraphicsPipeline graphicsPipeline;
+ private Buffer vertexBuffer;
+ private Buffer drawBuffer;
+
+ public DrawIndirectGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
+ {
+ // Load the shaders
+ ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("PositionColorVert.spv"));
+ ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.spv"));
+
+ // Create the graphics pipeline
+ GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
+ MainWindow.SwapchainFormat,
+ vertShaderModule,
+ fragShaderModule
+ );
+ pipelineCreateInfo.VertexInputState = new VertexInputState(
+ VertexBinding.Create(),
+ VertexAttribute.Create("Position", 0),
+ VertexAttribute.Create("Color", 1)
+ );
+ graphicsPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
+
+ // Create and populate the vertex buffer
+ vertexBuffer = Buffer.Create(GraphicsDevice, BufferUsageFlags.Vertex, 6);
+ drawBuffer = Buffer.Create(GraphicsDevice, BufferUsageFlags.Indirect, 2);
+
+ CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
+ cmdbuf.SetBufferData(
+ vertexBuffer,
+ new PositionColorVertex[]
+ {
+ new PositionColorVertex(new Vector3(-0.5f, -1, 0), Color.Blue),
+ new PositionColorVertex(new Vector3(-1f, 1, 0), Color.Green),
+ new PositionColorVertex(new Vector3(0f, 1, 0), Color.Red),
+
+ new PositionColorVertex(new Vector3(.5f, -1, 0), Color.Blue),
+ new PositionColorVertex(new Vector3(1f, 1, 0), Color.Green),
+ new PositionColorVertex(new Vector3(0f, 1, 0), Color.Red),
+ }
+ );
+ cmdbuf.SetBufferData(
+ drawBuffer,
+ new DrawIndirectCommand[]
+ {
+ new DrawIndirectCommand(3, 1, 3, 0),
+ new DrawIndirectCommand(3, 1, 0, 0),
+ }
+ );
+ GraphicsDevice.Submit(cmdbuf);
+ GraphicsDevice.Wait();
+ }
+
+ protected override void Update(System.TimeSpan delta) { }
+
+ protected override void Draw(double alpha)
+ {
+ CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
+ Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
+ if (backbuffer != null)
+ {
+ cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.CornflowerBlue));
+ cmdbuf.BindGraphicsPipeline(graphicsPipeline);
+ cmdbuf.BindVertexBuffers(new BufferBinding(vertexBuffer, 0));
+ cmdbuf.DrawPrimitivesIndirect(drawBuffer, 0, 2, (uint) Marshal.SizeOf(), 0, 0);
+ cmdbuf.EndRenderPass();
+ }
+ GraphicsDevice.Submit(cmdbuf);
+ }
+
+ public static void Main(string[] args)
+ {
+ DrawIndirectGame game = new DrawIndirectGame();
+ game.Run();
+ }
+ }
+}
diff --git a/MoonWorksGraphicsTests.sln b/MoonWorksGraphicsTests.sln
index 53dd780..c499ce9 100644
--- a/MoonWorksGraphicsTests.sln
+++ b/MoonWorksGraphicsTests.sln
@@ -29,7 +29,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Cube", "Cube\Cube.csproj",
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BasicCompute", "BasicCompute\BasicCompute.csproj", "{68D47057-BBCB-4F86-9C0A-D6D730B18D9E}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ComputeUniforms", "ComputeUniforms\ComputeUniforms.csproj", "{5F8BBD49-6C39-4186-A4A3-91D6662D3ABD}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ComputeUniforms", "ComputeUniforms\ComputeUniforms.csproj", "{5F8BBD49-6C39-4186-A4A3-91D6662D3ABD}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DrawIndirect", "DrawIndirect\DrawIndirect.csproj", "{CA6E0ACF-3698-452F-B71F-51286EB5E1B2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -93,6 +95,10 @@ Global
{5F8BBD49-6C39-4186-A4A3-91D6662D3ABD}.Debug|x64.Build.0 = Debug|x64
{5F8BBD49-6C39-4186-A4A3-91D6662D3ABD}.Release|x64.ActiveCfg = Release|Any CPU
{5F8BBD49-6C39-4186-A4A3-91D6662D3ABD}.Release|x64.Build.0 = Release|Any CPU
+ {CA6E0ACF-3698-452F-B71F-51286EB5E1B2}.Debug|x64.ActiveCfg = Debug|x64
+ {CA6E0ACF-3698-452F-B71F-51286EB5E1B2}.Debug|x64.Build.0 = Debug|x64
+ {CA6E0ACF-3698-452F-B71F-51286EB5E1B2}.Release|x64.ActiveCfg = Release|Any CPU
+ {CA6E0ACF-3698-452F-B71F-51286EB5E1B2}.Release|x64.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/README.md b/README.md
index 4611abd..2a56b56 100644
--- a/README.md
+++ b/README.md
@@ -47,3 +47,7 @@ Uses compute pipelines to (1) fill a texture with yellow pixels then display it
**ComputeUniforms**
Uses a compute pipeline to fill a texture with a color gradient. Tests compute uniforms.
+
+**DrawIndirect**
+
+Draws two triangles via indirect commands. Tests DrawPrimitivesIndirect.