diff --git a/MoonWorks.Test.Common/Content/Shaders/Compiled/TexturedQuad3DFrag.refresh b/MoonWorks.Test.Common/Content/Shaders/Compiled/TexturedQuad3DFrag.refresh
new file mode 100644
index 0000000..a94da74
Binary files /dev/null and b/MoonWorks.Test.Common/Content/Shaders/Compiled/TexturedQuad3DFrag.refresh differ
diff --git a/MoonWorks.Test.Common/Content/Shaders/Source/TexturedQuad3DFrag.frag b/MoonWorks.Test.Common/Content/Shaders/Source/TexturedQuad3DFrag.frag
new file mode 100644
index 0000000..8a9119e
--- /dev/null
+++ b/MoonWorks.Test.Common/Content/Shaders/Source/TexturedQuad3DFrag.frag
@@ -0,0 +1,17 @@
+#version 450
+
+layout (location = 0) in vec2 TexCoord;
+
+layout (location = 0) out vec4 FragColor;
+
+layout(binding = 0, set = 1) uniform sampler3D Sampler;
+
+layout (binding = 0, set = 3) uniform UniformBlock
+{
+ float depth;
+};
+
+void main()
+{
+ FragColor = texture(Sampler, vec3(TexCoord, depth));
+}
diff --git a/MoonWorks.Test.Common/Content/Textures/tex3d_0.png b/MoonWorks.Test.Common/Content/Textures/tex3d_0.png
new file mode 100644
index 0000000..6ab7f80
Binary files /dev/null and b/MoonWorks.Test.Common/Content/Textures/tex3d_0.png differ
diff --git a/MoonWorks.Test.Common/Content/Textures/tex3d_1.png b/MoonWorks.Test.Common/Content/Textures/tex3d_1.png
new file mode 100644
index 0000000..ce7f777
Binary files /dev/null and b/MoonWorks.Test.Common/Content/Textures/tex3d_1.png differ
diff --git a/MoonWorks.Test.Common/Content/Textures/tex3d_2.png b/MoonWorks.Test.Common/Content/Textures/tex3d_2.png
new file mode 100644
index 0000000..4e0984a
Binary files /dev/null and b/MoonWorks.Test.Common/Content/Textures/tex3d_2.png differ
diff --git a/MoonWorks.Test.Common/Content/Textures/tex3d_3.png b/MoonWorks.Test.Common/Content/Textures/tex3d_3.png
new file mode 100644
index 0000000..923e8e8
Binary files /dev/null and b/MoonWorks.Test.Common/Content/Textures/tex3d_3.png differ
diff --git a/MoonWorks.Test.Common/Content/Textures/tex3d_4.png b/MoonWorks.Test.Common/Content/Textures/tex3d_4.png
new file mode 100644
index 0000000..3278d86
Binary files /dev/null and b/MoonWorks.Test.Common/Content/Textures/tex3d_4.png differ
diff --git a/MoonWorks.Test.Common/Content/Textures/tex3d_5.png b/MoonWorks.Test.Common/Content/Textures/tex3d_5.png
new file mode 100644
index 0000000..f0d75e4
Binary files /dev/null and b/MoonWorks.Test.Common/Content/Textures/tex3d_5.png differ
diff --git a/MoonWorks.Test.Common/Content/Textures/tex3d_6.png b/MoonWorks.Test.Common/Content/Textures/tex3d_6.png
new file mode 100644
index 0000000..bf980b2
Binary files /dev/null and b/MoonWorks.Test.Common/Content/Textures/tex3d_6.png differ
diff --git a/MoonWorksGraphicsTests.sln b/MoonWorksGraphicsTests.sln
index 7a8f480..b6f6e58 100644
--- a/MoonWorksGraphicsTests.sln
+++ b/MoonWorksGraphicsTests.sln
@@ -41,6 +41,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "VideoPlayer", "VideoPlayer\
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "InstancingAndOffsets", "Instancing\InstancingAndOffsets.csproj", "{01427BDA-45E2-46C0-B116-024EBE541D45}"
EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Texture3D", "Texture3D\Texture3D.csproj", "{9D0F0573-7FD4-4480-8F9B-CDD52120A170}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -123,6 +125,10 @@ Global
{01427BDA-45E2-46C0-B116-024EBE541D45}.Debug|x64.Build.0 = Debug|x64
{01427BDA-45E2-46C0-B116-024EBE541D45}.Release|x64.ActiveCfg = Release|x64
{01427BDA-45E2-46C0-B116-024EBE541D45}.Release|x64.Build.0 = Release|x64
+ {9D0F0573-7FD4-4480-8F9B-CDD52120A170}.Debug|x64.ActiveCfg = Debug|x64
+ {9D0F0573-7FD4-4480-8F9B-CDD52120A170}.Debug|x64.Build.0 = Debug|x64
+ {9D0F0573-7FD4-4480-8F9B-CDD52120A170}.Release|x64.ActiveCfg = Release|Any CPU
+ {9D0F0573-7FD4-4480-8F9B-CDD52120A170}.Release|x64.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/README.md b/README.md
index 82a60e8..05e3033 100644
--- a/README.md
+++ b/README.md
@@ -67,3 +67,7 @@ Loads an image, then makes three copies of the image. One is a 1:1 scale image,
**VideoPlayer**
Plays a sample Ogg Theora video file. Tests YUV textures and video rendering.
+
+**Texture3D**
+
+Displays 2D slices of a 3D texture. Tests creating and drawing 3D textures.
diff --git a/Texture3D/Texture3D.csproj b/Texture3D/Texture3D.csproj
new file mode 100644
index 0000000..2868e63
--- /dev/null
+++ b/Texture3D/Texture3D.csproj
@@ -0,0 +1,17 @@
+
+
+
+
+
+
+
+
+ Exe
+ net7.0
+ enable
+ x64
+
+
+
+
+
diff --git a/Texture3D/Texture3DGame.cs b/Texture3D/Texture3DGame.cs
new file mode 100644
index 0000000..db7a9d4
--- /dev/null
+++ b/Texture3D/Texture3DGame.cs
@@ -0,0 +1,162 @@
+using MoonWorks;
+using MoonWorks.Graphics;
+using MoonWorks.Math.Float;
+using RefreshCS;
+
+namespace MoonWorks.Test
+{
+ class Texture3DGame : Game
+ {
+ private GraphicsPipeline pipeline;
+ private Buffer vertexBuffer;
+ private Buffer indexBuffer;
+ private Texture texture;
+ private Sampler sampler;
+
+ private int currentDepth = 0;
+
+ struct FragUniform
+ {
+ public float Depth;
+
+ public FragUniform(float depth)
+ {
+ Depth = depth;
+ }
+ }
+
+ public Texture3DGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
+ {
+ Logger.LogInfo("Press Left and Right to cycle between depth slices");
+
+ // Load the shaders
+ ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuadVert"));
+ ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuad3DFrag"));
+
+ // Create the graphics pipeline
+ GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
+ MainWindow.SwapchainFormat,
+ vertShaderModule,
+ fragShaderModule
+ );
+ pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding();
+ pipelineCreateInfo.FragmentShaderInfo = GraphicsShaderInfo.Create(fragShaderModule, "main", 1);
+ pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
+
+ // Create samplers
+ sampler = new Sampler(GraphicsDevice, SamplerCreateInfo.PointClamp);
+
+ // Create and populate the GPU resources
+ vertexBuffer = Buffer.Create(GraphicsDevice, BufferUsageFlags.Vertex, 4);
+ indexBuffer = Buffer.Create(GraphicsDevice, BufferUsageFlags.Index, 6);
+ texture = new Texture(GraphicsDevice, new TextureCreateInfo
+ {
+ Width = 16,
+ Height = 16,
+ Depth = 7,
+ Format = TextureFormat.R8G8B8A8,
+ IsCube = false,
+ LevelCount = 1,
+ UsageFlags = TextureUsageFlags.Sampler
+ });
+
+ CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
+ cmdbuf.SetBufferData(
+ vertexBuffer,
+ new PositionTextureVertex[]
+ {
+ new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 0)),
+ new PositionTextureVertex(new Vector3(1, -1, 0), new Vector2(4, 0)),
+ new PositionTextureVertex(new Vector3(1, 1, 0), new Vector2(4, 4)),
+ new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 4)),
+ }
+ );
+ cmdbuf.SetBufferData(
+ indexBuffer,
+ new ushort[]
+ {
+ 0, 1, 2,
+ 0, 2, 3,
+ }
+ );
+
+ // Load each depth subimage of the 3D texture
+ for (uint i = 0; i < texture.Depth; i += 1)
+ {
+ TextureSlice slice = new TextureSlice(
+ texture,
+ new Rect(0, 0, (int) texture.Width, (int) texture.Height),
+ i
+ );
+
+ var pixels = Refresh.Refresh_Image_Load(
+ TestUtils.GetTexturePath($"tex3d_{i}.png"),
+ out var width,
+ out var height,
+ out var channels
+ );
+
+ var byteCount = (uint) (width * height * channels);
+ cmdbuf.SetTextureData(slice, pixels, byteCount);
+
+ Refresh.Refresh_Image_Free(pixels);
+ }
+
+ GraphicsDevice.Submit(cmdbuf);
+ }
+
+ protected override void Update(System.TimeSpan delta)
+ {
+ int prevDepth = currentDepth;
+
+ if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left))
+ {
+ currentDepth -= 1;
+ if (currentDepth < 0)
+ {
+ currentDepth = (int) texture.Depth - 1;
+ }
+ }
+
+ if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right))
+ {
+ currentDepth += 1;
+ if (currentDepth >= texture.Depth)
+ {
+ currentDepth = 0;
+ }
+ }
+
+ if (prevDepth != currentDepth)
+ {
+ Logger.LogInfo("Setting depth to: " + currentDepth);
+ }
+ }
+
+ protected override void Draw(double alpha)
+ {
+ FragUniform fragUniform = new FragUniform((float) currentDepth / texture.Depth);
+
+ CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
+ Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
+ if (backbuffer != null)
+ {
+ cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.Black));
+ cmdbuf.BindGraphicsPipeline(pipeline);
+ cmdbuf.BindVertexBuffers(vertexBuffer);
+ cmdbuf.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen);
+ cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(texture, sampler));
+ uint fragParamOffset = cmdbuf.PushFragmentShaderUniforms(fragUniform);
+ cmdbuf.DrawIndexedPrimitives(0, 0, 2, 0, fragParamOffset);
+ cmdbuf.EndRenderPass();
+ }
+ GraphicsDevice.Submit(cmdbuf);
+ }
+
+ public static void Main(string[] args)
+ {
+ Texture3DGame game = new Texture3DGame();
+ game.Run();
+ }
+ }
+}