diff --git a/MoonWorks.Test.Common/Content/Videos/hello.ogv b/MoonWorks.Test.Common/Content/Videos/hello.ogv
new file mode 100644
index 0000000..52f9b2a
Binary files /dev/null and b/MoonWorks.Test.Common/Content/Videos/hello.ogv differ
diff --git a/MoonWorks.Test.Common/TestUtils.cs b/MoonWorks.Test.Common/TestUtils.cs
index e1b931e..f190a0d 100644
--- a/MoonWorks.Test.Common/TestUtils.cs
+++ b/MoonWorks.Test.Common/TestUtils.cs
@@ -56,6 +56,11 @@ namespace MoonWorks.Test
return SDL2.SDL.SDL_GetBasePath() + "Content/Textures/" + textureName;
}
+ public static string GetVideoPath(string videoName)
+ {
+ return SDL2.SDL.SDL_GetBasePath() + "Content/Videos/" + videoName;
+ }
+
public enum ButtonType
{
Left, // A/left arrow on keyboard, left face button on gamepad
diff --git a/MoonWorksGraphicsTests.sln b/MoonWorksGraphicsTests.sln
index 3dac47a..c7facaf 100644
--- a/MoonWorksGraphicsTests.sln
+++ b/MoonWorksGraphicsTests.sln
@@ -35,7 +35,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DrawIndirect", "DrawIndirec
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CompressedTextures", "CompressedTextures\CompressedTextures.csproj", "{E90D236C-BD0F-4420-ADD0-867D21F4DCA5}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CopyTexture", "CopyTexture\CopyTexture.csproj", "{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CopyTexture", "CopyTexture\CopyTexture.csproj", "{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VideoPlayer", "VideoPlayer\VideoPlayer.csproj", "{FCD63849-9D3C-4D48-A8BD-39671096F03A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -111,6 +113,10 @@ Global
{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}.Debug|x64.Build.0 = Debug|x64
{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}.Release|x64.ActiveCfg = Release|Any CPU
{CF25A5A2-A0BD-4C9B-BB07-19CCD97C1C4E}.Release|x64.Build.0 = Release|Any CPU
+ {FCD63849-9D3C-4D48-A8BD-39671096F03A}.Debug|x64.ActiveCfg = Debug|x64
+ {FCD63849-9D3C-4D48-A8BD-39671096F03A}.Debug|x64.Build.0 = Debug|x64
+ {FCD63849-9D3C-4D48-A8BD-39671096F03A}.Release|x64.ActiveCfg = Release|Any CPU
+ {FCD63849-9D3C-4D48-A8BD-39671096F03A}.Release|x64.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/README.md b/README.md
index b52b1e3..e690318 100644
--- a/README.md
+++ b/README.md
@@ -59,3 +59,7 @@ Loads a series of compressed textures, then displays them for viewing. Tests com
**CopyTexture**
Loads an image, then makes three copies of the image. One is a 1:1 scale image, another is a half-sized image (to test linear/nearest blitting), and the final copy is to a buffer. The buffer bytes are then compared with the original texture bytes to verify the copy's correctness. Tests CopyTextureToTexture, CopyTextureToBuffer, vertex offsets, and index offsets.
+
+**VideoPlayer**
+
+Plays a sample Ogg Theora video file. Tests YUV textures and video rendering.
diff --git a/VideoPlayer/VideoPlayer.csproj b/VideoPlayer/VideoPlayer.csproj
new file mode 100644
index 0000000..2868e63
--- /dev/null
+++ b/VideoPlayer/VideoPlayer.csproj
@@ -0,0 +1,17 @@
+
+
+
+
+
+
+
+
+ Exe
+ net7.0
+ enable
+ x64
+
+
+
+
+
diff --git a/VideoPlayer/VideoPlayerGame.cs b/VideoPlayer/VideoPlayerGame.cs
new file mode 100644
index 0000000..81b1c82
--- /dev/null
+++ b/VideoPlayer/VideoPlayerGame.cs
@@ -0,0 +1,99 @@
+using MoonWorks.Math.Float;
+using MoonWorks.Graphics;
+using MoonWorks.Video;
+
+namespace MoonWorks.Test
+{
+ class VideoPlayerGame : Game
+ {
+ private GraphicsPipeline pipeline;
+ private Sampler sampler;
+ private Buffer vertexBuffer;
+ private Buffer indexBuffer;
+
+ private Video.Video video;
+ private VideoPlayer videoPlayer;
+
+ public VideoPlayerGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
+ {
+ // Load the shaders
+ ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuadVert"));
+ ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuadFrag"));
+
+ // Create the graphics pipeline
+ GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
+ MainWindow.SwapchainFormat,
+ vertShaderModule,
+ fragShaderModule
+ );
+ pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding();
+ pipelineCreateInfo.FragmentShaderInfo.SamplerBindingCount = 1;
+ pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
+
+ // Create the sampler
+ sampler = new Sampler(GraphicsDevice, SamplerCreateInfo.LinearClamp);
+
+ // Create and populate the GPU resources
+ vertexBuffer = Buffer.Create(GraphicsDevice, BufferUsageFlags.Vertex, 4);
+ indexBuffer = Buffer.Create(GraphicsDevice, BufferUsageFlags.Index, 6);
+
+ CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
+ cmdbuf.SetBufferData(
+ vertexBuffer,
+ new PositionTextureVertex[]
+ {
+ new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 0)),
+ new PositionTextureVertex(new Vector3(1, -1, 0), new Vector2(1, 0)),
+ new PositionTextureVertex(new Vector3(1, 1, 0), new Vector2(1, 1)),
+ new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 1)),
+ }
+ );
+ cmdbuf.SetBufferData(
+ indexBuffer,
+ new ushort[]
+ {
+ 0, 1, 2,
+ 0, 2, 3,
+ }
+ );
+ GraphicsDevice.Submit(cmdbuf);
+ GraphicsDevice.Wait();
+
+ // Load the video
+ video = new Video.Video(TestUtils.GetVideoPath("hello.ogv"));
+
+ // Play the video
+ videoPlayer = new VideoPlayer(GraphicsDevice, AudioDevice);
+ videoPlayer.Load(video);
+ videoPlayer.Play();
+ }
+
+ protected override void Update(System.TimeSpan delta)
+ {
+ videoPlayer.Render();
+ }
+
+ protected override void Draw(double alpha)
+ {
+ CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
+ Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
+ if (backbuffer != null)
+ {
+ cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.CornflowerBlue));
+ cmdbuf.BindGraphicsPipeline(pipeline);
+ cmdbuf.BindVertexBuffers(vertexBuffer);
+ cmdbuf.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen);
+ cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(videoPlayer.RenderTexture, sampler));
+ cmdbuf.DrawIndexedPrimitives(0, 0, 2, 0, 0);
+ cmdbuf.EndRenderPass();
+ }
+ GraphicsDevice.Submit(cmdbuf);
+ }
+
+ public static void Main(string[] args)
+ {
+ VideoPlayerGame game = new VideoPlayerGame();
+ game.Run();
+ }
+ }
+}