diff --git a/CompressedTextures/CompressedTextures.csproj b/CompressedTextures/CompressedTextures.csproj
new file mode 100644
index 0000000..7becfeb
--- /dev/null
+++ b/CompressedTextures/CompressedTextures.csproj
@@ -0,0 +1,17 @@
+
+
+
+
+
+
+
+
+ Exe
+ net7.0
+ enable
+ x64
+
+
+
+
+
diff --git a/CompressedTextures/CompressedTexturesGame.cs b/CompressedTextures/CompressedTexturesGame.cs
new file mode 100644
index 0000000..c701d8f
--- /dev/null
+++ b/CompressedTextures/CompressedTexturesGame.cs
@@ -0,0 +1,134 @@
+using MoonWorks;
+using MoonWorks.Graphics;
+using MoonWorks.Math.Float;
+using System.IO;
+
+namespace MoonWorks.Test
+{
+ class CompressedTexturesGame : Game
+ {
+ private GraphicsPipeline pipeline;
+ private Buffer vertexBuffer;
+ private Buffer indexBuffer;
+ private Sampler sampler;
+ private Texture[] textures;
+ private string[] textureNames = new string[]
+ {
+ "BC1",
+ "BC2",
+ "BC3",
+ "BC7"
+ };
+
+ private int currentTextureIndex;
+
+ public CompressedTexturesGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
+ {
+ Logger.LogInfo("Press Left and Right to cycle between textures");
+ Logger.LogInfo("Setting texture to: " + textureNames[0]);
+
+ // Load the shaders
+ ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuadVert.spv"));
+ ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("TexturedQuadFrag.spv"));
+
+ // Create the graphics pipeline
+ GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
+ MainWindow.SwapchainFormat,
+ vertShaderModule,
+ fragShaderModule
+ );
+ pipelineCreateInfo.VertexInputState = VertexInputState.CreateSingleBinding();
+ pipelineCreateInfo.FragmentShaderInfo.SamplerBindingCount = 1;
+ pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
+
+ // Create sampler
+ sampler = new Sampler(GraphicsDevice, SamplerCreateInfo.LinearWrap);
+
+ // Create texture array
+ textures = new Texture[textureNames.Length];
+
+ // Create and populate the GPU resources
+ vertexBuffer = Buffer.Create(GraphicsDevice, BufferUsageFlags.Vertex, 4);
+ indexBuffer = Buffer.Create(GraphicsDevice, BufferUsageFlags.Index, 6);
+
+ CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
+ cmdbuf.SetBufferData(
+ vertexBuffer,
+ new PositionTextureVertex[]
+ {
+ new PositionTextureVertex(new Vector3(-1, -1, 0), new Vector2(0, 0)),
+ new PositionTextureVertex(new Vector3(1, -1, 0), new Vector2(1, 0)),
+ new PositionTextureVertex(new Vector3(1, 1, 0), new Vector2(1, 1)),
+ new PositionTextureVertex(new Vector3(-1, 1, 0), new Vector2(0, 1)),
+ }
+ );
+ cmdbuf.SetBufferData(
+ indexBuffer,
+ new ushort[]
+ {
+ 0, 1, 2,
+ 0, 2, 3,
+ }
+ );
+ for (int i = 0; i < textureNames.Length; i += 1)
+ {
+ Logger.LogInfo(textureNames[i]);
+ using (FileStream fs = new FileStream(TestUtils.GetTexturePath(textureNames[i] + ".dds"), FileMode.Open, FileAccess.Read))
+ textures[i] = Texture.LoadDDS(GraphicsDevice, cmdbuf, fs);
+ }
+ GraphicsDevice.Submit(cmdbuf);
+ GraphicsDevice.Wait();
+ }
+
+ protected override void Update(System.TimeSpan delta)
+ {
+ int prevSamplerIndex = currentTextureIndex;
+
+ if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left))
+ {
+ currentTextureIndex -= 1;
+ if (currentTextureIndex < 0)
+ {
+ currentTextureIndex = textureNames.Length - 1;
+ }
+ }
+
+ if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right))
+ {
+ currentTextureIndex += 1;
+ if (currentTextureIndex >= textureNames.Length)
+ {
+ currentTextureIndex = 0;
+ }
+ }
+
+ if (prevSamplerIndex != currentTextureIndex)
+ {
+ Logger.LogInfo("Setting texture to: " + textureNames[currentTextureIndex]);
+ }
+ }
+
+ protected override void Draw(double alpha)
+ {
+ CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
+ Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
+ if (backbuffer != null)
+ {
+ cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.Black));
+ cmdbuf.BindGraphicsPipeline(pipeline);
+ cmdbuf.BindVertexBuffers(vertexBuffer);
+ cmdbuf.BindIndexBuffer(indexBuffer, IndexElementSize.Sixteen);
+ cmdbuf.BindFragmentSamplers(new TextureSamplerBinding(textures[currentTextureIndex], sampler));
+ cmdbuf.DrawIndexedPrimitives(0, 0, 2, 0, 0);
+ cmdbuf.EndRenderPass();
+ }
+ GraphicsDevice.Submit(cmdbuf);
+ }
+
+ public static void Main(string[] args)
+ {
+ CompressedTexturesGame game = new CompressedTexturesGame();
+ game.Run();
+ }
+ }
+}
diff --git a/MoonWorks.Test.Common/Content/Textures/BC1.dds b/MoonWorks.Test.Common/Content/Textures/BC1.dds
new file mode 100644
index 0000000..1fee667
Binary files /dev/null and b/MoonWorks.Test.Common/Content/Textures/BC1.dds differ
diff --git a/MoonWorks.Test.Common/Content/Textures/BC2.dds b/MoonWorks.Test.Common/Content/Textures/BC2.dds
new file mode 100644
index 0000000..364c36f
Binary files /dev/null and b/MoonWorks.Test.Common/Content/Textures/BC2.dds differ
diff --git a/MoonWorks.Test.Common/Content/Textures/BC3.dds b/MoonWorks.Test.Common/Content/Textures/BC3.dds
new file mode 100644
index 0000000..e4d6b0c
Binary files /dev/null and b/MoonWorks.Test.Common/Content/Textures/BC3.dds differ
diff --git a/MoonWorks.Test.Common/Content/Textures/BC7.dds b/MoonWorks.Test.Common/Content/Textures/BC7.dds
new file mode 100644
index 0000000..e55e296
Binary files /dev/null and b/MoonWorks.Test.Common/Content/Textures/BC7.dds differ
diff --git a/MoonWorksGraphicsTests.sln b/MoonWorksGraphicsTests.sln
index c499ce9..18d6ad5 100644
--- a/MoonWorksGraphicsTests.sln
+++ b/MoonWorksGraphicsTests.sln
@@ -31,7 +31,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BasicCompute", "BasicComput
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ComputeUniforms", "ComputeUniforms\ComputeUniforms.csproj", "{5F8BBD49-6C39-4186-A4A3-91D6662D3ABD}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DrawIndirect", "DrawIndirect\DrawIndirect.csproj", "{CA6E0ACF-3698-452F-B71F-51286EB5E1B2}"
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DrawIndirect", "DrawIndirect\DrawIndirect.csproj", "{CA6E0ACF-3698-452F-B71F-51286EB5E1B2}"
+EndProject
+Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "CompressedTextures", "CompressedTextures\CompressedTextures.csproj", "{E90D236C-BD0F-4420-ADD0-867D21F4DCA5}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -99,6 +101,10 @@ Global
{CA6E0ACF-3698-452F-B71F-51286EB5E1B2}.Debug|x64.Build.0 = Debug|x64
{CA6E0ACF-3698-452F-B71F-51286EB5E1B2}.Release|x64.ActiveCfg = Release|Any CPU
{CA6E0ACF-3698-452F-B71F-51286EB5E1B2}.Release|x64.Build.0 = Release|Any CPU
+ {E90D236C-BD0F-4420-ADD0-867D21F4DCA5}.Debug|x64.ActiveCfg = Debug|x64
+ {E90D236C-BD0F-4420-ADD0-867D21F4DCA5}.Debug|x64.Build.0 = Debug|x64
+ {E90D236C-BD0F-4420-ADD0-867D21F4DCA5}.Release|x64.ActiveCfg = Release|Any CPU
+ {E90D236C-BD0F-4420-ADD0-867D21F4DCA5}.Release|x64.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/README.md b/README.md
index 2a56b56..80a9beb 100644
--- a/README.md
+++ b/README.md
@@ -51,3 +51,7 @@ Uses a compute pipeline to fill a texture with a color gradient. Tests compute u
**DrawIndirect**
Draws two triangles via indirect commands. Tests DrawPrimitivesIndirect.
+
+**CompressedTextures**
+
+Loads a series of compressed textures, then displays them for viewing. Tests compressed texture loading.