54 lines
1017 B
C#
54 lines
1017 B
C#
using System;
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namespace MoonWorks.Audio
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{
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public abstract class AudioResource : IDisposable
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{
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public AudioDevice Device { get; }
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public bool IsDisposed { get; private set; }
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internal WeakReference weakReference;
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public AudioResource(AudioDevice device)
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{
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Device = device;
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weakReference = new WeakReference(this);
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Device.AddResourceReference(this);
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}
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protected abstract void Destroy();
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protected virtual void Dispose(bool disposing)
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{
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if (!IsDisposed)
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{
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Destroy();
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if (weakReference != null)
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{
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Device.RemoveResourceReference(this);
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weakReference.Target = null;
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weakReference = null;
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}
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IsDisposed = true;
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}
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}
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~AudioResource()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: false);
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}
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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}
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