namespace MoonWorks.Input
{
public abstract class VirtualButton
{
public ButtonState State { get; protected set; }
///
/// True if the button is pressed or held.
///
public bool IsDown => State.IsDown;
///
/// True if the button has been continuously held for more than one frame.
///
public bool IsHeld => State.IsHeld;
///
/// True if the button was pressed this exact frame.
///
public bool IsPressed => State.IsPressed;
///
/// True if the button is not pressed.
///
public bool IsReleased => State.IsReleased;
internal virtual void Update()
{
State = State.Update(CheckPressed());
}
internal abstract bool CheckPressed();
}
}