using System; using System.Collections.Generic; using System.IO; using System.Runtime.InteropServices; namespace MoonWorks.Graphics { /// /// A convenience structure for simultaneously creating resources and uploading their data. /// /// Note that Upload must be called after the Create methods for the data to actually be uploaded. /// public unsafe class ResourceInitializer : GraphicsResource { TransferBuffer TransferBuffer; byte* data; uint dataOffset = 0; uint dataSize = 1024; List<(GpuBuffer, uint, uint)> BufferUploads = new List<(GpuBuffer, uint, uint)>(); List<(TextureSlice, uint)> TextureUploads = new List<(TextureSlice, uint)>(); public ResourceInitializer(GraphicsDevice device) : base(device) { data = (byte*) NativeMemory.Alloc(dataSize); } /// /// Creates a GpuBuffer with data to be uploaded. /// public GpuBuffer CreateBuffer(Span data, BufferUsageFlags usageFlags) where T : unmanaged { var lengthInBytes = (uint) (Marshal.SizeOf() * data.Length); var gpuBuffer = new GpuBuffer(Device, usageFlags, lengthInBytes); uint resourceOffset; fixed (void* spanPtr = data) { resourceOffset = CopyData(spanPtr, lengthInBytes); } BufferUploads.Add((gpuBuffer, resourceOffset, lengthInBytes)); return gpuBuffer; } /// /// Creates a 2D Texture from compressed image data to be uploaded. /// public Texture CreateTexture2D(Span data) { var pixelData = ImageUtils.GetPixelDataFromBytes(data, out var width, out var height, out var lengthInBytes); var texture = Texture.CreateTexture2D(Device, width, height, TextureFormat.R8G8B8A8, TextureUsageFlags.Sampler); var resourceOffset = CopyData((void*) pixelData, texture.Size); ImageUtils.FreePixelData(pixelData); TextureUploads.Add((texture, resourceOffset)); return texture; } /// /// Creates a 2D Texture from a compressed image stream to be uploaded. /// public Texture CreateTexture2D(Stream stream) { var length = stream.Length; var buffer = NativeMemory.Alloc((nuint) length); var span = new Span(buffer, (int) length); stream.ReadExactly(span); var texture = CreateTexture2D(span); NativeMemory.Free(buffer); return texture; } /// /// Creates a 2D Texture from a compressed image file to be uploaded. /// public Texture CreateTexture2D(string path) { var fileStream = new FileStream(path, FileMode.Open, FileAccess.Read); return CreateTexture2D(fileStream); } public Texture CreateTextureFromDDS(Stream stream) { using var reader = new BinaryReader(stream); Texture texture; int faces; ImageUtils.ParseDDS(reader, out var format, out var width, out var height, out var levels, out var isCube); if (isCube) { texture = Texture.CreateTextureCube(Device, (uint) width, format, TextureUsageFlags.Sampler, (uint) levels); faces = 6; } else { texture = Texture.CreateTexture2D(Device, (uint) width, (uint) height, format, TextureUsageFlags.Sampler, (uint) levels); faces = 1; } for (int face = 0; face < faces; face += 1) { for (int level = 0; level < levels; level += 1) { var levelWidth = width >> level; var levelHeight = height >> level; var levelSize = ImageUtils.CalculateDDSLevelSize(levelWidth, levelHeight, format); var byteBuffer = NativeMemory.Alloc((nuint) levelSize); var byteSpan = new Span(byteBuffer, levelSize); stream.ReadExactly(byteSpan); var textureSlice = new TextureSlice { Texture = texture, MipLevel = (uint) level, BaseLayer = (uint) face, LayerCount = 1, X = 0, Y = 0, Z = 0, Width = (uint) levelWidth, Height = (uint) levelHeight, Depth = 1 }; var resourceOffset = CopyDataAligned(byteBuffer, (uint) levelSize, Texture.TexelSize(format)); TextureUploads.Add((textureSlice, resourceOffset)); NativeMemory.Free(byteBuffer); } } return texture; } public Texture CreateTextureFromDDS(string path) { var stream = new FileStream(path, FileMode.Open, FileAccess.Read); return CreateTextureFromDDS(stream); } /// /// Uploads all the data corresponding to the created resources. /// public void Upload() { if (TransferBuffer == null || TransferBuffer.Size < dataSize) { TransferBuffer?.Dispose(); TransferBuffer = new TransferBuffer(Device, dataSize); } var dataSpan = new Span(data, (int) dataSize); TransferBuffer.SetData(dataSpan, SetDataOptions.Discard); var commandBuffer = Device.AcquireCommandBuffer(); commandBuffer.BeginCopyPass(); foreach (var (gpuBuffer, offset, size) in BufferUploads) { commandBuffer.UploadToBuffer( TransferBuffer, gpuBuffer, new BufferCopy( offset, 0, size ) ); } foreach (var (textureSlice, offset) in TextureUploads) { commandBuffer.UploadToTexture( TransferBuffer, textureSlice, new BufferImageCopy( offset, 0, 0 ) ); } commandBuffer.EndCopyPass(); Device.Submit(commandBuffer); BufferUploads.Clear(); TextureUploads.Clear(); dataOffset = 0; } private uint CopyData(void* ptr, uint lengthInBytes) { if (dataOffset + lengthInBytes >= dataSize) { dataSize = dataOffset + lengthInBytes; data = (byte*) NativeMemory.Realloc(data, dataSize); } var resourceOffset = dataOffset; NativeMemory.Copy(ptr, data + dataOffset, lengthInBytes); dataOffset += lengthInBytes; return resourceOffset; } private uint CopyDataAligned(void* ptr, uint lengthInBytes, uint alignment) { dataOffset = RoundToAlignment(dataOffset, alignment); return CopyData(ptr, lengthInBytes); } private uint RoundToAlignment(uint value, uint alignment) { return alignment * ((value + alignment - 1) / alignment); } protected override void Dispose(bool disposing) { if (!IsDisposed) { if (disposing) { TransferBuffer.Dispose(); } NativeMemory.Free(data); } base.Dispose(disposing); } } }