RasterizerState / BlendFactor ABI break #38
			
				
			
		
		
		
	|  | @ -221,11 +221,7 @@ namespace MoonWorks.Graphics | ||||||
| 		OneMinusDestinationAlpha, | 		OneMinusDestinationAlpha, | ||||||
| 		ConstantColor, | 		ConstantColor, | ||||||
| 		OneMinusConstantColor, | 		OneMinusConstantColor, | ||||||
| 		SourceAlphaSaturate, | 		SourceAlphaSaturate | ||||||
| 		SourceOneColor, |  | ||||||
| 		OneMinusSourceOneColor, |  | ||||||
| 		SourceOneAlpha, |  | ||||||
| 		OneMinusSourceOneAlpha |  | ||||||
| 	} | 	} | ||||||
| 
 | 
 | ||||||
| 	[Flags] | 	[Flags] | ||||||
|  |  | ||||||
|  | @ -89,7 +89,6 @@ namespace MoonWorks.Graphics | ||||||
| 			refreshGraphicsPipelineCreateInfo.rasterizerState.depthBiasConstantFactor = rasterizerState.DepthBiasConstantFactor; | 			refreshGraphicsPipelineCreateInfo.rasterizerState.depthBiasConstantFactor = rasterizerState.DepthBiasConstantFactor; | ||||||
| 			refreshGraphicsPipelineCreateInfo.rasterizerState.depthBiasEnable = Conversions.BoolToByte(rasterizerState.DepthBiasEnable); | 			refreshGraphicsPipelineCreateInfo.rasterizerState.depthBiasEnable = Conversions.BoolToByte(rasterizerState.DepthBiasEnable); | ||||||
| 			refreshGraphicsPipelineCreateInfo.rasterizerState.depthBiasSlopeFactor = rasterizerState.DepthBiasSlopeFactor; | 			refreshGraphicsPipelineCreateInfo.rasterizerState.depthBiasSlopeFactor = rasterizerState.DepthBiasSlopeFactor; | ||||||
| 			refreshGraphicsPipelineCreateInfo.rasterizerState.depthClampEnable = Conversions.BoolToByte(rasterizerState.DepthClampEnable); |  | ||||||
| 			refreshGraphicsPipelineCreateInfo.rasterizerState.fillMode = (Refresh.FillMode) rasterizerState.FillMode; | 			refreshGraphicsPipelineCreateInfo.rasterizerState.fillMode = (Refresh.FillMode) rasterizerState.FillMode; | ||||||
| 			refreshGraphicsPipelineCreateInfo.rasterizerState.frontFace = (Refresh.FrontFace) rasterizerState.FrontFace; | 			refreshGraphicsPipelineCreateInfo.rasterizerState.frontFace = (Refresh.FrontFace) rasterizerState.FrontFace; | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -29,7 +29,6 @@ | ||||||
| 		/// Factor applied to a fragment's slope in depth bias calculations. Only applies if depth biasing is enabled. | 		/// Factor applied to a fragment's slope in depth bias calculations. Only applies if depth biasing is enabled. | ||||||
| 		/// </summary> | 		/// </summary> | ||||||
| 		public float DepthBiasSlopeFactor; | 		public float DepthBiasSlopeFactor; | ||||||
| 		public bool DepthClampEnable; |  | ||||||
| 
 | 
 | ||||||
| 		/// <summary> | 		/// <summary> | ||||||
| 		/// Specifies how triangles should be drawn. | 		/// Specifies how triangles should be drawn. | ||||||
|  |  | ||||||
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