Optimize CommandBuffer #35
			
				
			
		
		
		
	
										
											
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							|  | @ -1,5 +1,4 @@ | |||
| using System; | ||||
| using System.Runtime.InteropServices; | ||||
| using RefreshCS; | ||||
| 
 | ||||
| namespace MoonWorks.Graphics | ||||
|  | @ -78,5 +77,10 @@ namespace MoonWorks.Graphics | |||
| 				); | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		public static implicit operator BufferBinding(Buffer b) | ||||
| 		{ | ||||
| 			return new BufferBinding(b, 0); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  |  | |||
|  | @ -14,7 +14,11 @@ namespace MoonWorks.Graphics | |||
| 
 | ||||
| 		public GraphicsShaderInfo VertexShaderInfo { get; } | ||||
| 		public GraphicsShaderInfo FragmentShaderInfo { get; } | ||||
| 		internal SampleCount SampleCount { get; } | ||||
| 		public  SampleCount SampleCount { get; } | ||||
| 
 | ||||
| #if DEBUG | ||||
| 		internal GraphicsPipelineAttachmentInfo AttachmentInfo { get; } | ||||
| #endif | ||||
| 
 | ||||
| 		public unsafe GraphicsPipeline( | ||||
| 			GraphicsDevice device, | ||||
|  | @ -113,6 +117,10 @@ namespace MoonWorks.Graphics | |||
| 			VertexShaderInfo = vertexShaderInfo; | ||||
| 			FragmentShaderInfo = fragmentShaderInfo; | ||||
| 			SampleCount = multisampleState.MultisampleCount; | ||||
| 
 | ||||
| #if DEBUG | ||||
| 			AttachmentInfo = attachmentInfo; | ||||
| #endif | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  |  | |||
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