Use the texture's sample count in the ColorAttachmentInfo constructors #29
			
				
			
		
		
		
	|  | @ -215,7 +215,7 @@ namespace MoonWorks.Graphics | |||
| 			Depth = 0; | ||||
| 			Layer = 0; | ||||
| 			Level = 0; | ||||
| 			SampleCount = SampleCount.One; | ||||
| 			SampleCount = texture.SampleCount; | ||||
| 			ClearColor = clearColor; | ||||
| 			LoadOp = LoadOp.Clear; | ||||
| 			StoreOp = storeOp; | ||||
|  | @ -227,7 +227,7 @@ namespace MoonWorks.Graphics | |||
| 			Depth = 0; | ||||
| 			Layer = 0; | ||||
| 			Level = 0; | ||||
| 			SampleCount = SampleCount.One; | ||||
| 			SampleCount = texture.SampleCount; | ||||
| 			ClearColor = Color.White; | ||||
| 			LoadOp = loadOp; | ||||
| 			StoreOp = storeOp; | ||||
|  |  | |||
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