Window API revision + Framerate limiter #27
			
				
			
		
		
		
	|  | @ -1 +1 @@ | ||||||
| Subproject commit 356f8e9ec2a6118b75e32d2a2ed7dbf4297aba78 | Subproject commit 330896a7be6db93b17b3b47734e449817bb30b7a | ||||||
|  | @ -0,0 +1,22 @@ | ||||||
|  | namespace MoonWorks | ||||||
|  | { | ||||||
|  | 	public enum FrameLimiterMode | ||||||
|  | 	{ | ||||||
|  | 		Uncapped, | ||||||
|  | 		Capped | ||||||
|  | 	} | ||||||
|  | 
 | ||||||
|  | 	public struct FrameLimiterSettings | ||||||
|  | 	{ | ||||||
|  | 		public FrameLimiterMode Mode; | ||||||
|  | 		public int Cap; | ||||||
|  | 
 | ||||||
|  | 		public FrameLimiterSettings( | ||||||
|  | 			FrameLimiterMode mode, | ||||||
|  | 			int cap | ||||||
|  | 		) { | ||||||
|  | 			Mode = mode; | ||||||
|  | 			Cap = cap; | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  | @ -1,14 +0,0 @@ | ||||||
| namespace MoonWorks |  | ||||||
| { |  | ||||||
| 	public enum FramerateMode |  | ||||||
| 	{ |  | ||||||
| 		Uncapped, |  | ||||||
| 		Capped |  | ||||||
| 	} |  | ||||||
| 
 |  | ||||||
| 	public struct FramerateSettings |  | ||||||
| 	{ |  | ||||||
| 		public FramerateMode Mode; |  | ||||||
| 		public int Cap; |  | ||||||
| 	} |  | ||||||
| } |  | ||||||
							
								
								
									
										55
									
								
								src/Game.cs
								
								
								
								
							
							
						
						
									
										55
									
								
								src/Game.cs
								
								
								
								
							|  | @ -29,23 +29,16 @@ namespace MoonWorks | ||||||
| 		private bool FramerateCapped = false; | 		private bool FramerateCapped = false; | ||||||
| 		private TimeSpan FramerateCapTimeSpan = TimeSpan.Zero; | 		private TimeSpan FramerateCapTimeSpan = TimeSpan.Zero; | ||||||
| 
 | 
 | ||||||
| 		public Window Window { get; } |  | ||||||
| 		public GraphicsDevice GraphicsDevice { get; } | 		public GraphicsDevice GraphicsDevice { get; } | ||||||
| 		public AudioDevice AudioDevice { get; } | 		public AudioDevice AudioDevice { get; } | ||||||
| 		public Inputs Inputs { get; } | 		public Inputs Inputs { get; } | ||||||
| 
 | 
 | ||||||
| 		private Dictionary<PresentMode, RefreshCS.Refresh.PresentMode> moonWorksToRefreshPresentMode = new Dictionary<PresentMode, RefreshCS.Refresh.PresentMode> | 		public Window MainWindow { get; } | ||||||
| 		{ |  | ||||||
| 			{ PresentMode.Immediate, RefreshCS.Refresh.PresentMode.Immediate }, |  | ||||||
| 			{ PresentMode.Mailbox, RefreshCS.Refresh.PresentMode.Mailbox }, |  | ||||||
| 			{ PresentMode.FIFO, RefreshCS.Refresh.PresentMode.FIFO }, |  | ||||||
| 			{ PresentMode.FIFORelaxed, RefreshCS.Refresh.PresentMode.FIFORelaxed } |  | ||||||
| 		}; |  | ||||||
| 
 | 
 | ||||||
| 		public Game( | 		public Game( | ||||||
| 			WindowCreateInfo windowCreateInfo, | 			WindowCreateInfo windowCreateInfo, | ||||||
| 			PresentMode presentMode, | 			PresentMode presentMode, | ||||||
| 			FramerateSettings framerateSettings, | 			FrameLimiterSettings frameLimiterSettings, | ||||||
| 			int targetTimestep = 60, | 			int targetTimestep = 60, | ||||||
| 			bool debugMode = false | 			bool debugMode = false | ||||||
| 		) | 		) | ||||||
|  | @ -53,12 +46,7 @@ namespace MoonWorks | ||||||
| 			Timestep = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / targetTimestep); | 			Timestep = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / targetTimestep); | ||||||
| 			gameTimer = Stopwatch.StartNew(); | 			gameTimer = Stopwatch.StartNew(); | ||||||
| 
 | 
 | ||||||
| 			FramerateCapped = framerateSettings.Mode == FramerateMode.Capped; | 			SetFrameLimiter(frameLimiterSettings); | ||||||
| 
 |  | ||||||
| 			if (FramerateCapped) |  | ||||||
| 			{ |  | ||||||
| 				FramerateCapTimeSpan = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / framerateSettings.Cap); |  | ||||||
| 			} |  | ||||||
| 
 | 
 | ||||||
| 			for (int i = 0; i < previousSleepTimes.Length; i += 1) | 			for (int i = 0; i < previousSleepTimes.Length; i += 1) | ||||||
| 			{ | 			{ | ||||||
|  | @ -75,14 +63,18 @@ namespace MoonWorks | ||||||
| 
 | 
 | ||||||
| 			Inputs = new Inputs(); | 			Inputs = new Inputs(); | ||||||
| 
 | 
 | ||||||
| 			Window = new Window(windowCreateInfo); |  | ||||||
| 
 |  | ||||||
| 			GraphicsDevice = new GraphicsDevice( | 			GraphicsDevice = new GraphicsDevice( | ||||||
| 				Window.Handle, | 				Backend.Vulkan, | ||||||
| 				moonWorksToRefreshPresentMode[presentMode], |  | ||||||
| 				debugMode | 				debugMode | ||||||
| 			); | 			); | ||||||
| 
 | 
 | ||||||
|  | 			MainWindow = new Window(windowCreateInfo, GraphicsDevice.WindowFlags); | ||||||
|  | 
 | ||||||
|  | 			if (!GraphicsDevice.ClaimWindow(MainWindow, presentMode)) | ||||||
|  | 			{ | ||||||
|  | 				throw new System.SystemException("Could not claim window!"); | ||||||
|  | 			} | ||||||
|  | 
 | ||||||
| 			AudioDevice = new AudioDevice(); | 			AudioDevice = new AudioDevice(); | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
|  | @ -96,12 +88,26 @@ namespace MoonWorks | ||||||
| 			Destroy(); | 			Destroy(); | ||||||
| 
 | 
 | ||||||
| 			AudioDevice.Dispose(); | 			AudioDevice.Dispose(); | ||||||
|  | 			MainWindow.Dispose(); | ||||||
| 			GraphicsDevice.Dispose(); | 			GraphicsDevice.Dispose(); | ||||||
| 			Window.Dispose(); |  | ||||||
| 
 | 
 | ||||||
| 			SDL.SDL_Quit(); | 			SDL.SDL_Quit(); | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
|  | 		public void SetFrameLimiter(FrameLimiterSettings settings) | ||||||
|  | 		{ | ||||||
|  | 			FramerateCapped = settings.Mode == FrameLimiterMode.Capped; | ||||||
|  | 
 | ||||||
|  | 			if (FramerateCapped) | ||||||
|  | 			{ | ||||||
|  | 				FramerateCapTimeSpan = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / settings.Cap); | ||||||
|  | 			} | ||||||
|  | 			else | ||||||
|  | 			{ | ||||||
|  | 				FramerateCapTimeSpan = TimeSpan.Zero; | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
| 		protected abstract void Update(TimeSpan delta); | 		protected abstract void Update(TimeSpan delta); | ||||||
| 		protected abstract void Draw(double alpha); | 		protected abstract void Draw(double alpha); | ||||||
| 		protected virtual void Destroy() {} | 		protected virtual void Destroy() {} | ||||||
|  | @ -224,7 +230,14 @@ namespace MoonWorks | ||||||
| 		{ | 		{ | ||||||
| 			if (evt.window.windowEvent == SDL.SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED) | 			if (evt.window.windowEvent == SDL.SDL_WindowEventID.SDL_WINDOWEVENT_SIZE_CHANGED) | ||||||
| 			{ | 			{ | ||||||
| 				Window.SizeChanged((uint) evt.window.data1, (uint) evt.window.data2); | 				var window = Window.Lookup(evt.window.windowID); | ||||||
|  | 				window.SizeChanged((uint) evt.window.data1, (uint) evt.window.data2); | ||||||
|  | 			} | ||||||
|  | 			else if (evt.window.windowEvent == SDL.SDL_WindowEventID.SDL_WINDOWEVENT_CLOSE) | ||||||
|  | 			{ | ||||||
|  | 				var window = Window.Lookup(evt.window.windowID); | ||||||
|  | 				GraphicsDevice.UnclaimWindow(window); | ||||||
|  | 				window.Dispose(); | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -13,15 +13,18 @@ namespace MoonWorks.Graphics | ||||||
| 		public IntPtr Handle { get; } | 		public IntPtr Handle { get; } | ||||||
| 
 | 
 | ||||||
| 		// some state for debug validation | 		// some state for debug validation | ||||||
| 		GraphicsPipeline currentGraphicsPipeline = null; | 		GraphicsPipeline currentGraphicsPipeline; | ||||||
| 		ComputePipeline currentComputePipeline = null; | 		ComputePipeline currentComputePipeline; | ||||||
| 		bool renderPassActive = false; | 		bool renderPassActive; | ||||||
| 
 | 
 | ||||||
| 		// called from RefreshDevice | 		// called from RefreshDevice | ||||||
| 		internal CommandBuffer(GraphicsDevice device, IntPtr handle) | 		internal CommandBuffer(GraphicsDevice device, IntPtr handle) | ||||||
| 		{ | 		{ | ||||||
| 			Device = device; | 			Device = device; | ||||||
| 			Handle = handle; | 			Handle = handle; | ||||||
|  | 			currentGraphicsPipeline = null; | ||||||
|  | 			currentComputePipeline = null; | ||||||
|  | 			renderPassActive = false; | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
| 		// FIXME: we can probably use the NativeMemory functions to not have to generate arrays here | 		// FIXME: we can probably use the NativeMemory functions to not have to generate arrays here | ||||||
|  | @ -815,7 +818,7 @@ namespace MoonWorks.Graphics | ||||||
| 			return new Texture( | 			return new Texture( | ||||||
| 				Device, | 				Device, | ||||||
| 				texturePtr, | 				texturePtr, | ||||||
| 				Device.GetSwapchainFormat(window), | 				window.SwapchainFormat, | ||||||
| 				width, | 				width, | ||||||
| 				height | 				height | ||||||
| 			); | 			); | ||||||
|  |  | ||||||
|  | @ -8,6 +8,10 @@ namespace MoonWorks.Graphics | ||||||
| 	public class GraphicsDevice : IDisposable | 	public class GraphicsDevice : IDisposable | ||||||
| 	{ | 	{ | ||||||
| 		public IntPtr Handle { get; } | 		public IntPtr Handle { get; } | ||||||
|  | 		public Backend Backend { get; } | ||||||
|  | 
 | ||||||
|  | 		private uint windowFlags; | ||||||
|  | 		public SDL2.SDL.SDL_WindowFlags WindowFlags => (SDL2.SDL.SDL_WindowFlags) windowFlags; | ||||||
| 
 | 
 | ||||||
| 		// Built-in video pipeline | 		// Built-in video pipeline | ||||||
| 		private ShaderModule VideoVertexShader { get; } | 		private ShaderModule VideoVertexShader { get; } | ||||||
|  | @ -19,19 +23,13 @@ namespace MoonWorks.Graphics | ||||||
| 		private readonly List<WeakReference<GraphicsResource>> resources = new List<WeakReference<GraphicsResource>>(); | 		private readonly List<WeakReference<GraphicsResource>> resources = new List<WeakReference<GraphicsResource>>(); | ||||||
| 
 | 
 | ||||||
| 		public GraphicsDevice( | 		public GraphicsDevice( | ||||||
| 			IntPtr deviceWindowHandle, | 			Backend preferredBackend, | ||||||
| 			Refresh.PresentMode presentMode, |  | ||||||
| 			bool debugMode | 			bool debugMode | ||||||
| 		) | 		) | ||||||
| 		{ | 		{ | ||||||
| 			var presentationParameters = new Refresh.PresentationParameters | 			Backend = (Backend) Refresh.Refresh_SelectBackend((Refresh.Backend) preferredBackend, out windowFlags); | ||||||
| 			{ |  | ||||||
| 				deviceWindowHandle = deviceWindowHandle, |  | ||||||
| 				presentMode = presentMode |  | ||||||
| 			}; |  | ||||||
| 
 | 
 | ||||||
| 			Handle = Refresh.Refresh_CreateDevice( | 			Handle = Refresh.Refresh_CreateDevice( | ||||||
| 				presentationParameters, |  | ||||||
| 				Conversions.BoolToByte(debugMode) | 				Conversions.BoolToByte(debugMode) | ||||||
| 			); | 			); | ||||||
| 
 | 
 | ||||||
|  | @ -56,6 +54,43 @@ namespace MoonWorks.Graphics | ||||||
| 			); | 			); | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
|  | 		public bool ClaimWindow(Window window, PresentMode presentMode) | ||||||
|  | 		{ | ||||||
|  | 			var success = Conversions.ByteToBool( | ||||||
|  | 				Refresh.Refresh_ClaimWindow( | ||||||
|  | 					Handle, | ||||||
|  | 					window.Handle, | ||||||
|  | 					(Refresh.PresentMode) presentMode | ||||||
|  | 				) | ||||||
|  | 			); | ||||||
|  | 
 | ||||||
|  | 			if (success) | ||||||
|  | 			{ | ||||||
|  | 				window.Claimed = true; | ||||||
|  | 				window.SwapchainFormat = GetSwapchainFormat(window); | ||||||
|  | 			} | ||||||
|  | 
 | ||||||
|  | 			return success; | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
|  | 		public void UnclaimWindow(Window window) | ||||||
|  | 		{ | ||||||
|  | 			Refresh.Refresh_UnclaimWindow( | ||||||
|  | 				Handle, | ||||||
|  | 				window.Handle | ||||||
|  | 			); | ||||||
|  | 			window.Claimed = false; | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
|  | 		public void SetPresentMode(Window window, PresentMode presentMode) | ||||||
|  | 		{ | ||||||
|  | 			Refresh.Refresh_SetSwapchainPresentMode( | ||||||
|  | 				Handle, | ||||||
|  | 				window.Handle, | ||||||
|  | 				(Refresh.PresentMode) presentMode | ||||||
|  | 			); | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
| 		public CommandBuffer AcquireCommandBuffer() | 		public CommandBuffer AcquireCommandBuffer() | ||||||
| 		{ | 		{ | ||||||
| 			return new CommandBuffer(this, Refresh.Refresh_AcquireCommandBuffer(Handle, 0)); | 			return new CommandBuffer(this, Refresh.Refresh_AcquireCommandBuffer(Handle, 0)); | ||||||
|  | @ -82,7 +117,7 @@ namespace MoonWorks.Graphics | ||||||
| 			Refresh.Refresh_Wait(Handle); | 			Refresh.Refresh_Wait(Handle); | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
| 		public TextureFormat GetSwapchainFormat(Window window) | 		private TextureFormat GetSwapchainFormat(Window window) | ||||||
| 		{ | 		{ | ||||||
| 			return (TextureFormat) Refresh.Refresh_GetSwapchainFormat(Handle, window.Handle); | 			return (TextureFormat) Refresh.Refresh_GetSwapchainFormat(Handle, window.Handle); | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
|  | @ -280,4 +280,12 @@ namespace MoonWorks.Graphics | ||||||
| 		FloatOpaqueWhite, | 		FloatOpaqueWhite, | ||||||
| 		IntOpaqueWhite | 		IntOpaqueWhite | ||||||
| 	} | 	} | ||||||
|  | 
 | ||||||
|  | 	public enum Backend | ||||||
|  | 	{ | ||||||
|  | 		DontCare, | ||||||
|  | 		Vulkan, | ||||||
|  | 		PS5, | ||||||
|  | 		Invalid | ||||||
|  | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -1,4 +1,5 @@ | ||||||
| using System; | using System; | ||||||
|  | using System.Collections.Generic; | ||||||
| using SDL2; | using SDL2; | ||||||
| 
 | 
 | ||||||
| namespace MoonWorks | namespace MoonWorks | ||||||
|  | @ -10,29 +11,32 @@ namespace MoonWorks | ||||||
| 		public uint Width { get; private set; } | 		public uint Width { get; private set; } | ||||||
| 		public uint Height { get; private set; } | 		public uint Height { get; private set; } | ||||||
| 
 | 
 | ||||||
|  | 		public bool Claimed { get; internal set; } | ||||||
|  | 		public MoonWorks.Graphics.TextureFormat SwapchainFormat { get; internal set; } | ||||||
|  | 
 | ||||||
| 		private bool IsDisposed; | 		private bool IsDisposed; | ||||||
| 
 | 
 | ||||||
| 		public Window(WindowCreateInfo windowCreateInfo) | 		private static Dictionary<uint, Window> idLookup = new Dictionary<uint, Window>(); | ||||||
| 		{ |  | ||||||
| 			var windowFlags = SDL.SDL_WindowFlags.SDL_WINDOW_VULKAN; |  | ||||||
| 
 | 
 | ||||||
|  | 		public Window(WindowCreateInfo windowCreateInfo, SDL.SDL_WindowFlags flags) | ||||||
|  | 		{ | ||||||
| 			if (windowCreateInfo.ScreenMode == ScreenMode.Fullscreen) | 			if (windowCreateInfo.ScreenMode == ScreenMode.Fullscreen) | ||||||
| 			{ | 			{ | ||||||
| 				windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN; | 				flags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN; | ||||||
| 			} | 			} | ||||||
| 			else if (windowCreateInfo.ScreenMode == ScreenMode.BorderlessWindow) | 			else if (windowCreateInfo.ScreenMode == ScreenMode.BorderlessWindow) | ||||||
| 			{ | 			{ | ||||||
| 				windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP; | 				flags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP; | ||||||
| 			} | 			} | ||||||
| 
 | 
 | ||||||
| 			if (windowCreateInfo.SystemResizable) | 			if (windowCreateInfo.SystemResizable) | ||||||
| 			{ | 			{ | ||||||
| 				windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE; | 				flags |= SDL.SDL_WindowFlags.SDL_WINDOW_RESIZABLE; | ||||||
| 			} | 			} | ||||||
| 
 | 
 | ||||||
| 			if (windowCreateInfo.StartMaximized) | 			if (windowCreateInfo.StartMaximized) | ||||||
| 			{ | 			{ | ||||||
| 				windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_MAXIMIZED; | 				flags |= SDL.SDL_WindowFlags.SDL_WINDOW_MAXIMIZED; | ||||||
| 			} | 			} | ||||||
| 
 | 
 | ||||||
| 			ScreenMode = windowCreateInfo.ScreenMode; | 			ScreenMode = windowCreateInfo.ScreenMode; | ||||||
|  | @ -43,11 +47,13 @@ namespace MoonWorks | ||||||
| 				SDL.SDL_WINDOWPOS_UNDEFINED, | 				SDL.SDL_WINDOWPOS_UNDEFINED, | ||||||
| 				(int) windowCreateInfo.WindowWidth, | 				(int) windowCreateInfo.WindowWidth, | ||||||
| 				(int) windowCreateInfo.WindowHeight, | 				(int) windowCreateInfo.WindowHeight, | ||||||
| 				windowFlags | 				flags | ||||||
| 			); | 			); | ||||||
| 
 | 
 | ||||||
| 			Width = windowCreateInfo.WindowWidth; | 			Width = windowCreateInfo.WindowWidth; | ||||||
| 			Height = windowCreateInfo.WindowHeight; | 			Height = windowCreateInfo.WindowHeight; | ||||||
|  | 
 | ||||||
|  | 			idLookup.Add(SDL.SDL_GetWindowID(Handle), this); | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
| 		public void ChangeScreenMode(ScreenMode screenMode) | 		public void ChangeScreenMode(ScreenMode screenMode) | ||||||
|  | @ -81,6 +87,11 @@ namespace MoonWorks | ||||||
| 			Height = height; | 			Height = height; | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
|  | 		internal static Window Lookup(uint windowID) | ||||||
|  | 		{ | ||||||
|  | 			return idLookup.ContainsKey(windowID) ? idLookup[windowID] : null; | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
| 		internal void SizeChanged(uint width, uint height) | 		internal void SizeChanged(uint width, uint height) | ||||||
| 		{ | 		{ | ||||||
| 			Width = width; | 			Width = width; | ||||||
|  | @ -96,6 +107,7 @@ namespace MoonWorks | ||||||
| 					// dispose managed state (managed objects) | 					// dispose managed state (managed objects) | ||||||
| 				} | 				} | ||||||
| 
 | 
 | ||||||
|  | 				idLookup.Remove(SDL.SDL_GetWindowID(Handle)); | ||||||
| 				SDL.SDL_DestroyWindow(Handle); | 				SDL.SDL_DestroyWindow(Handle); | ||||||
| 
 | 
 | ||||||
| 				IsDisposed = true; | 				IsDisposed = true; | ||||||
|  |  | ||||||
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