Ignore dllmap logic when running under NativeAOT #23
			
				
			
		
		
		
	|  | @ -84,6 +84,12 @@ namespace MoonWorks | ||||||
| 		[ModuleInitializer] | 		[ModuleInitializer] | ||||||
| 		public static void Init() | 		public static void Init() | ||||||
| 		{ | 		{ | ||||||
|  | 			// Ignore NativeAOT platforms since they don't perform dynamic loading. | ||||||
|  | 			if (!RuntimeFeature.IsDynamicCodeSupported) | ||||||
|  | 			{ | ||||||
|  | 				return; | ||||||
|  | 			} | ||||||
|  | 
 | ||||||
| 			// Get the platform and architecture | 			// Get the platform and architecture | ||||||
| 			string os = GetPlatformName(); | 			string os = GetPlatformName(); | ||||||
| 			string cpu = RuntimeInformation.ProcessArchitecture.ToString().ToLowerInvariant(); | 			string cpu = RuntimeInformation.ProcessArchitecture.ToString().ToLowerInvariant(); | ||||||
|  |  | ||||||
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