Remove Window namespace #16
			
				
			
		
		
		
	|  | @ -3,7 +3,6 @@ using SDL2; | ||||||
| using MoonWorks.Audio; | using MoonWorks.Audio; | ||||||
| using MoonWorks.Graphics; | using MoonWorks.Graphics; | ||||||
| using MoonWorks.Input; | using MoonWorks.Input; | ||||||
| using MoonWorks.Window; |  | ||||||
| using System.Text; | using System.Text; | ||||||
| using System; | using System; | ||||||
| using System.Diagnostics; | using System.Diagnostics; | ||||||
|  | @ -28,7 +27,7 @@ namespace MoonWorks | ||||||
| 		private int sleepTimeIndex = 0; | 		private int sleepTimeIndex = 0; | ||||||
| 		private TimeSpan worstCaseSleepPrecision = TimeSpan.FromMilliseconds(1); | 		private TimeSpan worstCaseSleepPrecision = TimeSpan.FromMilliseconds(1); | ||||||
| 
 | 
 | ||||||
| 		public OSWindow Window { get; } | 		public Window Window { get; } | ||||||
| 		public GraphicsDevice GraphicsDevice { get; } | 		public GraphicsDevice GraphicsDevice { get; } | ||||||
| 		public AudioDevice AudioDevice { get; } | 		public AudioDevice AudioDevice { get; } | ||||||
| 		public Inputs Inputs { get; } | 		public Inputs Inputs { get; } | ||||||
|  | @ -66,7 +65,7 @@ namespace MoonWorks | ||||||
| 
 | 
 | ||||||
| 			Inputs = new Inputs(); | 			Inputs = new Inputs(); | ||||||
| 
 | 
 | ||||||
| 			Window = new OSWindow(windowCreateInfo); | 			Window = new Window(windowCreateInfo); | ||||||
| 
 | 
 | ||||||
| 			GraphicsDevice = new GraphicsDevice( | 			GraphicsDevice = new GraphicsDevice( | ||||||
| 				Window.Handle, | 				Window.Handle, | ||||||
|  |  | ||||||
|  | @ -1,7 +1,6 @@ | ||||||
| using System; | using System; | ||||||
| using System.Runtime.InteropServices; | using System.Runtime.InteropServices; | ||||||
| using MoonWorks.Math; | using MoonWorks.Math; | ||||||
| using MoonWorks.Window; |  | ||||||
| using RefreshCS; | using RefreshCS; | ||||||
| 
 | 
 | ||||||
| namespace MoonWorks.Graphics | namespace MoonWorks.Graphics | ||||||
|  | @ -659,7 +658,7 @@ namespace MoonWorks.Graphics | ||||||
| 		public void QueuePresent( | 		public void QueuePresent( | ||||||
| 			Texture texture, | 			Texture texture, | ||||||
| 			Filter filter, | 			Filter filter, | ||||||
| 			OSWindow window | 			Window window | ||||||
| 		) | 		) | ||||||
| 		{ | 		{ | ||||||
| 			var refreshTextureSlice = new Refresh.TextureSlice | 			var refreshTextureSlice = new Refresh.TextureSlice | ||||||
|  | @ -696,7 +695,7 @@ namespace MoonWorks.Graphics | ||||||
| 		public void QueuePresent( | 		public void QueuePresent( | ||||||
| 			in TextureSlice textureSlice, | 			in TextureSlice textureSlice, | ||||||
| 			Filter filter, | 			Filter filter, | ||||||
| 			OSWindow window | 			Window window | ||||||
| 		) | 		) | ||||||
| 		{ | 		{ | ||||||
| 			Refresh.Refresh_QueuePresent( | 			Refresh.Refresh_QueuePresent( | ||||||
|  | @ -719,7 +718,7 @@ namespace MoonWorks.Graphics | ||||||
| 			in Texture texture, | 			in Texture texture, | ||||||
| 			in Rect destinationRectangle, | 			in Rect destinationRectangle, | ||||||
| 			Filter filter, | 			Filter filter, | ||||||
| 			OSWindow window | 			Window window | ||||||
| 		) | 		) | ||||||
| 		{ | 		{ | ||||||
| 			var refreshRect = destinationRectangle.ToRefresh(); | 			var refreshRect = destinationRectangle.ToRefresh(); | ||||||
|  | @ -758,7 +757,7 @@ namespace MoonWorks.Graphics | ||||||
| 			in TextureSlice textureSlice, | 			in TextureSlice textureSlice, | ||||||
| 			in Rect destinationRectangle, | 			in Rect destinationRectangle, | ||||||
| 			Filter filter, | 			Filter filter, | ||||||
| 			OSWindow window | 			Window window | ||||||
| 		) | 		) | ||||||
| 		{ | 		{ | ||||||
| 			var refreshTextureSlice = textureSlice.ToRefreshTextureSlice(); | 			var refreshTextureSlice = textureSlice.ToRefreshTextureSlice(); | ||||||
|  |  | ||||||
|  | @ -1,9 +1,9 @@ | ||||||
| using System; | using System; | ||||||
| using SDL2; | using SDL2; | ||||||
| 
 | 
 | ||||||
| namespace MoonWorks.Window | namespace MoonWorks | ||||||
| { | { | ||||||
| 	public class OSWindow : IDisposable | 	public class Window : IDisposable | ||||||
| 	{ | 	{ | ||||||
| 		internal IntPtr Handle { get; } | 		internal IntPtr Handle { get; } | ||||||
| 		public ScreenMode ScreenMode { get; } | 		public ScreenMode ScreenMode { get; } | ||||||
|  | @ -12,7 +12,7 @@ namespace MoonWorks.Window | ||||||
| 
 | 
 | ||||||
| 		private bool IsDisposed; | 		private bool IsDisposed; | ||||||
| 
 | 
 | ||||||
| 		public OSWindow(WindowCreateInfo windowCreateInfo) | 		public Window(WindowCreateInfo windowCreateInfo) | ||||||
| 		{ | 		{ | ||||||
| 			var windowFlags = SDL.SDL_WindowFlags.SDL_WINDOW_VULKAN; | 			var windowFlags = SDL.SDL_WindowFlags.SDL_WINDOW_VULKAN; | ||||||
| 
 | 
 | ||||||
|  | @ -82,7 +82,7 @@ namespace MoonWorks.Window | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
| 		~OSWindow() | 		~Window() | ||||||
| 		{ | 		{ | ||||||
| 			// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method | 			// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method | ||||||
| 			Dispose(disposing: false); | 			Dispose(disposing: false); | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| namespace MoonWorks.Window | namespace MoonWorks | ||||||
| { | { | ||||||
| 	public enum ScreenMode | 	public enum ScreenMode | ||||||
| 	{ | 	{ | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| namespace MoonWorks.Window | namespace MoonWorks | ||||||
| { | { | ||||||
| 	public struct WindowCreateInfo | 	public struct WindowCreateInfo | ||||||
| 	{ | 	{ | ||||||
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