Remove Window namespace #16
			
				
			
		
		
		
	|  | @ -3,7 +3,6 @@ using SDL2; | |||
| using MoonWorks.Audio; | ||||
| using MoonWorks.Graphics; | ||||
| using MoonWorks.Input; | ||||
| using MoonWorks.Window; | ||||
| using System.Text; | ||||
| using System; | ||||
| using System.Diagnostics; | ||||
|  | @ -28,7 +27,7 @@ namespace MoonWorks | |||
| 		private int sleepTimeIndex = 0; | ||||
| 		private TimeSpan worstCaseSleepPrecision = TimeSpan.FromMilliseconds(1); | ||||
| 
 | ||||
| 		public OSWindow Window { get; } | ||||
| 		public Window Window { get; } | ||||
| 		public GraphicsDevice GraphicsDevice { get; } | ||||
| 		public AudioDevice AudioDevice { get; } | ||||
| 		public Inputs Inputs { get; } | ||||
|  | @ -66,7 +65,7 @@ namespace MoonWorks | |||
| 
 | ||||
| 			Inputs = new Inputs(); | ||||
| 
 | ||||
| 			Window = new OSWindow(windowCreateInfo); | ||||
| 			Window = new Window(windowCreateInfo); | ||||
| 
 | ||||
| 			GraphicsDevice = new GraphicsDevice( | ||||
| 				Window.Handle, | ||||
|  |  | |||
|  | @ -1,7 +1,6 @@ | |||
| using System; | ||||
| using System.Runtime.InteropServices; | ||||
| using MoonWorks.Math; | ||||
| using MoonWorks.Window; | ||||
| using RefreshCS; | ||||
| 
 | ||||
| namespace MoonWorks.Graphics | ||||
|  | @ -659,7 +658,7 @@ namespace MoonWorks.Graphics | |||
| 		public void QueuePresent( | ||||
| 			Texture texture, | ||||
| 			Filter filter, | ||||
| 			OSWindow window | ||||
| 			Window window | ||||
| 		) | ||||
| 		{ | ||||
| 			var refreshTextureSlice = new Refresh.TextureSlice | ||||
|  | @ -696,7 +695,7 @@ namespace MoonWorks.Graphics | |||
| 		public void QueuePresent( | ||||
| 			in TextureSlice textureSlice, | ||||
| 			Filter filter, | ||||
| 			OSWindow window | ||||
| 			Window window | ||||
| 		) | ||||
| 		{ | ||||
| 			Refresh.Refresh_QueuePresent( | ||||
|  | @ -719,7 +718,7 @@ namespace MoonWorks.Graphics | |||
| 			in Texture texture, | ||||
| 			in Rect destinationRectangle, | ||||
| 			Filter filter, | ||||
| 			OSWindow window | ||||
| 			Window window | ||||
| 		) | ||||
| 		{ | ||||
| 			var refreshRect = destinationRectangle.ToRefresh(); | ||||
|  | @ -758,7 +757,7 @@ namespace MoonWorks.Graphics | |||
| 			in TextureSlice textureSlice, | ||||
| 			in Rect destinationRectangle, | ||||
| 			Filter filter, | ||||
| 			OSWindow window | ||||
| 			Window window | ||||
| 		) | ||||
| 		{ | ||||
| 			var refreshTextureSlice = textureSlice.ToRefreshTextureSlice(); | ||||
|  |  | |||
|  | @ -1,9 +1,9 @@ | |||
| using System; | ||||
| using SDL2; | ||||
| 
 | ||||
| namespace MoonWorks.Window | ||||
| namespace MoonWorks | ||||
| { | ||||
| 	public class OSWindow : IDisposable | ||||
| 	public class Window : IDisposable | ||||
| 	{ | ||||
| 		internal IntPtr Handle { get; } | ||||
| 		public ScreenMode ScreenMode { get; } | ||||
|  | @ -12,7 +12,7 @@ namespace MoonWorks.Window | |||
| 
 | ||||
| 		private bool IsDisposed; | ||||
| 
 | ||||
| 		public OSWindow(WindowCreateInfo windowCreateInfo) | ||||
| 		public Window(WindowCreateInfo windowCreateInfo) | ||||
| 		{ | ||||
| 			var windowFlags = SDL.SDL_WindowFlags.SDL_WINDOW_VULKAN; | ||||
| 
 | ||||
|  | @ -82,7 +82,7 @@ namespace MoonWorks.Window | |||
| 			} | ||||
| 		} | ||||
| 
 | ||||
| 		~OSWindow() | ||||
| 		~Window() | ||||
| 		{ | ||||
| 			// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method | ||||
| 			Dispose(disposing: false); | ||||
|  | @ -1,4 +1,4 @@ | |||
| namespace MoonWorks.Window | ||||
| namespace MoonWorks | ||||
| { | ||||
| 	public enum ScreenMode | ||||
| 	{ | ||||
|  | @ -1,4 +1,4 @@ | |||
| namespace MoonWorks.Window | ||||
| namespace MoonWorks | ||||
| { | ||||
| 	public struct WindowCreateInfo | ||||
| 	{ | ||||
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