use the texture's sample count in the ColorAttachmentInfo constructors
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				|  | @ -215,7 +215,7 @@ namespace MoonWorks.Graphics | ||||||
| 			Depth = 0; | 			Depth = 0; | ||||||
| 			Layer = 0; | 			Layer = 0; | ||||||
| 			Level = 0; | 			Level = 0; | ||||||
| 			SampleCount = SampleCount.One; | 			SampleCount = texture.SampleCount; | ||||||
| 			ClearColor = clearColor; | 			ClearColor = clearColor; | ||||||
| 			LoadOp = LoadOp.Clear; | 			LoadOp = LoadOp.Clear; | ||||||
| 			StoreOp = storeOp; | 			StoreOp = storeOp; | ||||||
|  | @ -227,7 +227,7 @@ namespace MoonWorks.Graphics | ||||||
| 			Depth = 0; | 			Depth = 0; | ||||||
| 			Layer = 0; | 			Layer = 0; | ||||||
| 			Level = 0; | 			Level = 0; | ||||||
| 			SampleCount = SampleCount.One; | 			SampleCount = texture.SampleCount; | ||||||
| 			ClearColor = Color.White; | 			ClearColor = Color.White; | ||||||
| 			LoadOp = loadOp; | 			LoadOp = loadOp; | ||||||
| 			StoreOp = storeOp; | 			StoreOp = storeOp; | ||||||
|  |  | ||||||
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