move Normalize functions to MathHelper
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				|  | @ -89,14 +89,14 @@ namespace MoonWorks.Input | |||
| 				foreach (var (sdlEnum, axis) in EnumToAxis) | ||||
| 				{ | ||||
| 					var sdlAxisValue = SDL.SDL_GameControllerGetAxis(Handle, sdlEnum); | ||||
| 					var axisValue = Normalize(sdlAxisValue, short.MinValue, short.MaxValue, -1, 1); | ||||
| 					var axisValue = MathHelper.Normalize(sdlAxisValue, short.MinValue, short.MaxValue, -1, 1); | ||||
| 					axis.Update(axisValue); | ||||
| 				} | ||||
| 
 | ||||
| 				foreach (var (sdlEnum, trigger) in EnumToTrigger) | ||||
| 				{ | ||||
| 					var sdlAxisValue = SDL.SDL_GameControllerGetAxis(Handle, sdlEnum); | ||||
| 					var axisValue = Normalize(sdlAxisValue, 0, short.MaxValue, 0, 1); | ||||
| 					var axisValue = MathHelper.Normalize(sdlAxisValue, 0, short.MaxValue, 0, 1); | ||||
| 					trigger.Update(axisValue); | ||||
| 				} | ||||
| 			} | ||||
|  | @ -177,10 +177,5 @@ namespace MoonWorks.Input | |||
| 		{ | ||||
| 			return MoonWorks.Conversions.ByteToBool(SDL.SDL_GameControllerGetButton(Handle, button)); | ||||
| 		} | ||||
| 
 | ||||
| 		private float Normalize(float value, short min, short max, short newMin, short newMax) | ||||
| 		{ | ||||
| 			return ((value - min) * (newMax - newMin)) / (max - min) + newMin; | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
|  |  | |||
|  | @ -331,6 +331,16 @@ namespace MoonWorks.Math | |||
| 			return angle; | ||||
| 		} | ||||
| 
 | ||||
| 		public static float Normalize(float value, short min, short max, short newMin, short newMax) | ||||
| 		{ | ||||
| 			return ((value - min) * (newMax - newMin)) / (max - min) + newMin; | ||||
| 		} | ||||
| 
 | ||||
| 		public static float Normalize(float value, float min, float max, float newMin, float newMax) | ||||
| 		{ | ||||
| 			return ((value - min) * (newMax - newMin)) / (max - min) + newMin; | ||||
| 		} | ||||
| 
 | ||||
| 		#endregion | ||||
| 
 | ||||
| 		#region Internal Static Methods | ||||
|  |  | |||
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