add IsIdle and IsUp to Keyboard
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				|  | @ -75,11 +75,6 @@ namespace MoonWorks.Input | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
| 		public bool IsDown(KeyCode keycode) |  | ||||||
| 		{ |  | ||||||
| 			return Keys[(int) keycode].IsDown; |  | ||||||
| 		} |  | ||||||
| 
 |  | ||||||
| 		public bool IsPressed(KeyCode keycode) | 		public bool IsPressed(KeyCode keycode) | ||||||
| 		{ | 		{ | ||||||
| 			return Keys[(int) keycode].IsPressed; | 			return Keys[(int) keycode].IsPressed; | ||||||
|  | @ -90,11 +85,26 @@ namespace MoonWorks.Input | ||||||
| 			return Keys[(int) keycode].IsHeld; | 			return Keys[(int) keycode].IsHeld; | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
|  | 		public bool IsDown(KeyCode keycode) | ||||||
|  | 		{ | ||||||
|  | 			return Keys[(int) keycode].IsDown; | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
| 		public bool IsReleased(KeyCode keycode) | 		public bool IsReleased(KeyCode keycode) | ||||||
| 		{ | 		{ | ||||||
| 			return Keys[(int) keycode].IsReleased; | 			return Keys[(int) keycode].IsReleased; | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
|  | 		public bool IsIdle(KeyCode keycode) | ||||||
|  | 		{ | ||||||
|  | 			return Keys[(int) keycode].IsIdle; | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
|  | 		public bool IsUp(KeyCode keycode) | ||||||
|  | 		{ | ||||||
|  | 			return Keys[(int) keycode].IsUp; | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
| 		public KeyboardButton Button(KeyCode keycode) | 		public KeyboardButton Button(KeyCode keycode) | ||||||
| 		{ | 		{ | ||||||
| 			return Keys[(int) keycode]; | 			return Keys[(int) keycode]; | ||||||
|  |  | ||||||
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