add optional Destroy method to Game
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				|  | @ -94,6 +94,8 @@ namespace MoonWorks | |||
| 				Tick(); | ||||
| 			} | ||||
| 
 | ||||
| 			Destroy(); | ||||
| 
 | ||||
| 			AudioDevice.Dispose(); | ||||
| 			GraphicsDevice.Dispose(); | ||||
| 			Window.Dispose(); | ||||
|  | @ -103,6 +105,7 @@ namespace MoonWorks | |||
| 
 | ||||
| 		protected abstract void Update(TimeSpan delta); | ||||
| 		protected abstract void Draw(double alpha); | ||||
| 		protected virtual void Destroy() {} | ||||
| 
 | ||||
| 		// Called when a file is dropped on the game window. | ||||
| 		protected virtual void DropFile(string filePath) {} | ||||
|  |  | |||
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