add Vector2.Rotate methods
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				|  | @ -674,6 +674,19 @@ namespace MoonWorks.Math.Fixed | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
|  | 		/// <summary> | ||||||
|  | 		/// Rotates a Vector2 by an angle. | ||||||
|  | 		/// </summary> | ||||||
|  | 		/// <param name="vector">The vector to rotate.</param> | ||||||
|  | 		/// <param name="angle">The angle in radians.</param> | ||||||
|  | 		public static Vector2 Rotate(Vector2 vector, Fix64 angle) | ||||||
|  | 		{ | ||||||
|  | 			return new Vector2( | ||||||
|  | 				vector.X * Fix64.Cos(angle) - vector.Y * Fix64.Sin(angle), | ||||||
|  | 				vector.X * Fix64.Sin(angle) + vector.Y * Fix64.Cos(angle) | ||||||
|  | 			); | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
| 		#endregion | 		#endregion | ||||||
| 
 | 
 | ||||||
| 		#region Public Static Operators | 		#region Public Static Operators | ||||||
|  |  | ||||||
|  | @ -1088,6 +1088,19 @@ namespace MoonWorks.Math.Float | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
|  | 		/// <summary> | ||||||
|  | 		/// Rotates a Vector2 by an angle. | ||||||
|  | 		/// </summary> | ||||||
|  | 		/// <param name="vector">The vector to rotate.</param> | ||||||
|  | 		/// <param name="angle">The angle in radians.</param> | ||||||
|  | 		public static Vector2 Rotate(Vector2 vector, float angle) | ||||||
|  | 		{ | ||||||
|  | 			return new Vector2( | ||||||
|  | 				vector.X * (float) System.Math.Cos(angle) - vector.Y * (float) System.Math.Sin(angle), | ||||||
|  | 				vector.X * (float) System.Math.Sin(angle) + vector.Y * (float) System.Math.Cos(angle) | ||||||
|  | 			); | ||||||
|  | 		} | ||||||
|  | 
 | ||||||
| 		#endregion | 		#endregion | ||||||
| 
 | 
 | ||||||
| 		#region Public Static Operators | 		#region Public Static Operators | ||||||
|  |  | ||||||
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