streaming sound buffer consumption tweak
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				|  | @ -1,7 +1,6 @@ | ||||||
| using System; | using System; | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| using System.Threading; | using System.Threading; | ||||||
| using EasingFunction = System.Func<float, float>; |  | ||||||
| 
 | 
 | ||||||
| namespace MoonWorks.Audio | namespace MoonWorks.Audio | ||||||
| { | { | ||||||
|  |  | ||||||
|  | @ -10,11 +10,17 @@ namespace MoonWorks.Audio | ||||||
| 	/// </summary> | 	/// </summary> | ||||||
| 	public abstract class StreamingSound : SoundInstance | 	public abstract class StreamingSound : SoundInstance | ||||||
| 	{ | 	{ | ||||||
|  | 		// How big should each buffer we consume be? | ||||||
|  | 		protected abstract int BUFFER_SIZE { get; } | ||||||
|  | 
 | ||||||
|  | 		// Are we actively consuming buffers? | ||||||
|  | 		protected bool ConsumingBuffers = false; | ||||||
|  | 
 | ||||||
| 		private const int BUFFER_COUNT = 3; | 		private const int BUFFER_COUNT = 3; | ||||||
| 		private readonly IntPtr[] buffers; | 		private readonly IntPtr[] buffers; | ||||||
| 		private int nextBufferIndex = 0; | 		private int nextBufferIndex = 0; | ||||||
| 		private uint queuedBufferCount = 0; | 		private uint queuedBufferCount = 0; | ||||||
| 		protected abstract int BUFFER_SIZE { get; } | 
 | ||||||
| 		private readonly object StateLock = new object(); | 		private readonly object StateLock = new object(); | ||||||
| 
 | 
 | ||||||
| 		public unsafe StreamingSound( | 		public unsafe StreamingSound( | ||||||
|  | @ -54,6 +60,7 @@ namespace MoonWorks.Audio | ||||||
| 
 | 
 | ||||||
| 				State = SoundState.Playing; | 				State = SoundState.Playing; | ||||||
| 
 | 
 | ||||||
|  | 				ConsumingBuffers = true; | ||||||
| 				QueueBuffers(); | 				QueueBuffers(); | ||||||
| 				FAudio.FAudioSourceVoice_Start(Voice, 0, operationSet); | 				FAudio.FAudioSourceVoice_Start(Voice, 0, operationSet); | ||||||
| 			} | 			} | ||||||
|  | @ -65,6 +72,7 @@ namespace MoonWorks.Audio | ||||||
| 			{ | 			{ | ||||||
| 				if (State == SoundState.Playing) | 				if (State == SoundState.Playing) | ||||||
| 				{ | 				{ | ||||||
|  | 					ConsumingBuffers = false; | ||||||
| 					FAudio.FAudioSourceVoice_Stop(Voice, 0, 0); | 					FAudio.FAudioSourceVoice_Stop(Voice, 0, 0); | ||||||
| 					State = SoundState.Paused; | 					State = SoundState.Paused; | ||||||
| 				} | 				} | ||||||
|  | @ -73,6 +81,7 @@ namespace MoonWorks.Audio | ||||||
| 
 | 
 | ||||||
| 		public override void Stop() | 		public override void Stop() | ||||||
| 		{ | 		{ | ||||||
|  | 			ConsumingBuffers = false; | ||||||
| 			State = SoundState.Stopped; | 			State = SoundState.Stopped; | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
|  | @ -80,6 +89,7 @@ namespace MoonWorks.Audio | ||||||
| 		{ | 		{ | ||||||
| 			lock (StateLock) | 			lock (StateLock) | ||||||
| 			{ | 			{ | ||||||
|  | 				ConsumingBuffers = false; | ||||||
| 				FAudio.FAudioSourceVoice_Stop(Voice, 0, 0); | 				FAudio.FAudioSourceVoice_Stop(Voice, 0, 0); | ||||||
| 				FAudio.FAudioSourceVoice_FlushSourceBuffers(Voice); | 				FAudio.FAudioSourceVoice_FlushSourceBuffers(Voice); | ||||||
| 				ClearBuffers(); | 				ClearBuffers(); | ||||||
|  | @ -114,11 +124,18 @@ namespace MoonWorks.Audio | ||||||
| 
 | 
 | ||||||
| 			queuedBufferCount = state.BuffersQueued; | 			queuedBufferCount = state.BuffersQueued; | ||||||
| 
 | 
 | ||||||
|  | 			if (ConsumingBuffers) | ||||||
|  | 			{ | ||||||
| 				for (int i = 0; i < BUFFER_COUNT - queuedBufferCount; i += 1) | 				for (int i = 0; i < BUFFER_COUNT - queuedBufferCount; i += 1) | ||||||
| 				{ | 				{ | ||||||
| 					AddBuffer(); | 					AddBuffer(); | ||||||
| 				} | 				} | ||||||
| 			} | 			} | ||||||
|  | 			else if (queuedBufferCount == 0) | ||||||
|  | 			{ | ||||||
|  | 				Stop(); | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
| 
 | 
 | ||||||
| 		protected unsafe void ClearBuffers() | 		protected unsafe void ClearBuffers() | ||||||
| 		{ | 		{ | ||||||
|  | @ -159,15 +176,11 @@ namespace MoonWorks.Audio | ||||||
| 
 | 
 | ||||||
| 				queuedBufferCount += 1; | 				queuedBufferCount += 1; | ||||||
| 			} | 			} | ||||||
| 			else if (queuedBufferCount == 0) |  | ||||||
| 			{ |  | ||||||
| 				// no more data, nothing queued, we're done |  | ||||||
| 				Stop(); |  | ||||||
| 			} |  | ||||||
| 
 | 
 | ||||||
| 			if (reachedEnd) | 			if (reachedEnd) | ||||||
| 			{ | 			{ | ||||||
| 				/* We have reached the end of the data, what do we do? */ | 				/* We have reached the end of the data, what do we do? */ | ||||||
|  | 				ConsumingBuffers = false; | ||||||
| 				OnReachedEnd(); | 				OnReachedEnd(); | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
|  | @ -14,12 +14,9 @@ namespace MoonWorks.Audio | ||||||
| 		{ | 		{ | ||||||
| 			if (Loop) | 			if (Loop) | ||||||
| 			{ | 			{ | ||||||
|  | 				ConsumingBuffers = true; | ||||||
| 				Seek(0); | 				Seek(0); | ||||||
| 			} | 			} | ||||||
| 			else |  | ||||||
| 			{ |  | ||||||
| 				Stop(); |  | ||||||
| 			} |  | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
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