initial refresh backend selection API support
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				|  | @ -1 +1 @@ | ||||||
| Subproject commit 356f8e9ec2a6118b75e32d2a2ed7dbf4297aba78 | Subproject commit eaed76f4dcc60022b3f10997fb34eb8ead9ae7d7 | ||||||
|  | @ -79,6 +79,7 @@ namespace MoonWorks | ||||||
| 
 | 
 | ||||||
| 			GraphicsDevice = new GraphicsDevice( | 			GraphicsDevice = new GraphicsDevice( | ||||||
| 				Window.Handle, | 				Window.Handle, | ||||||
|  | 				Backend.Vulkan, | ||||||
| 				moonWorksToRefreshPresentMode[presentMode], | 				moonWorksToRefreshPresentMode[presentMode], | ||||||
| 				debugMode | 				debugMode | ||||||
| 			); | 			); | ||||||
|  |  | ||||||
|  | @ -8,6 +8,7 @@ namespace MoonWorks.Graphics | ||||||
| 	public class GraphicsDevice : IDisposable | 	public class GraphicsDevice : IDisposable | ||||||
| 	{ | 	{ | ||||||
| 		public IntPtr Handle { get; } | 		public IntPtr Handle { get; } | ||||||
|  | 		public Backend Backend { get; } | ||||||
| 
 | 
 | ||||||
| 		// Built-in video pipeline | 		// Built-in video pipeline | ||||||
| 		private ShaderModule VideoVertexShader { get; } | 		private ShaderModule VideoVertexShader { get; } | ||||||
|  | @ -20,10 +21,13 @@ namespace MoonWorks.Graphics | ||||||
| 
 | 
 | ||||||
| 		public GraphicsDevice( | 		public GraphicsDevice( | ||||||
| 			IntPtr deviceWindowHandle, | 			IntPtr deviceWindowHandle, | ||||||
|  | 			Backend preferredBackend, | ||||||
| 			Refresh.PresentMode presentMode, | 			Refresh.PresentMode presentMode, | ||||||
| 			bool debugMode | 			bool debugMode | ||||||
| 		) | 		) | ||||||
| 		{ | 		{ | ||||||
|  | 			Backend = (Backend) Refresh.Refresh_SelectBackend((Refresh.Backend) preferredBackend, out uint flags); | ||||||
|  | 
 | ||||||
| 			var presentationParameters = new Refresh.PresentationParameters | 			var presentationParameters = new Refresh.PresentationParameters | ||||||
| 			{ | 			{ | ||||||
| 				deviceWindowHandle = deviceWindowHandle, | 				deviceWindowHandle = deviceWindowHandle, | ||||||
|  |  | ||||||
|  | @ -280,4 +280,12 @@ namespace MoonWorks.Graphics | ||||||
| 		FloatOpaqueWhite, | 		FloatOpaqueWhite, | ||||||
| 		IntOpaqueWhite | 		IntOpaqueWhite | ||||||
| 	} | 	} | ||||||
|  | 
 | ||||||
|  | 	public enum Backend | ||||||
|  | 	{ | ||||||
|  | 		DontCare, | ||||||
|  | 		Vulkan, | ||||||
|  | 		PS5, | ||||||
|  | 		Invalid | ||||||
|  | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
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