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				|  | @ -35,6 +35,22 @@ namespace MoonWorks.Input | ||||||
| 		/// </summary> | 		/// </summary> | ||||||
| 		public VirtualButton AnyPressedButton { get; private set; } | 		public VirtualButton AnyPressedButton { get; private set; } | ||||||
| 
 | 
 | ||||||
|  | 		public delegate void OnGamepadConnectedFunc(int slot); | ||||||
|  | 
 | ||||||
|  | 		/// <summary> | ||||||
|  | 		/// Called when a gamepad has been connected. | ||||||
|  | 		/// </summary> | ||||||
|  | 		/// <param name="slot">The slot where the connection occurred.</param> | ||||||
|  | 		public OnGamepadConnectedFunc OnGamepadConnected; | ||||||
|  | 
 | ||||||
|  | 		public delegate void OnGamepadDisconnectedFunc(int slot); | ||||||
|  | 
 | ||||||
|  | 		/// <summary> | ||||||
|  | 		/// Called when a gamepad has been disconnected. | ||||||
|  | 		/// </summary> | ||||||
|  | 		/// <param name="slot">The slot where the disconnection occurred.</param> | ||||||
|  | 		public OnGamepadDisconnectedFunc OnGamepadDisconnected; | ||||||
|  | 
 | ||||||
| 		internal Inputs() | 		internal Inputs() | ||||||
| 		{ | 		{ | ||||||
| 			Keyboard = new Keyboard(); | 			Keyboard = new Keyboard(); | ||||||
|  | @ -126,7 +142,9 @@ namespace MoonWorks.Input | ||||||
| 					{ | 					{ | ||||||
| 						Gamepads[slot].Register(openResult); | 						Gamepads[slot].Register(openResult); | ||||||
| 						Logger.LogInfo($"Gamepad added to slot {slot}!"); | 						Logger.LogInfo($"Gamepad added to slot {slot}!"); | ||||||
|  | 						OnGamepadConnected(slot); | ||||||
| 					} | 					} | ||||||
|  | 
 | ||||||
| 					return; | 					return; | ||||||
| 				} | 				} | ||||||
| 			} | 			} | ||||||
|  | @ -143,6 +161,7 @@ namespace MoonWorks.Input | ||||||
| 					SDL.SDL_GameControllerClose(Gamepads[slot].Handle); | 					SDL.SDL_GameControllerClose(Gamepads[slot].Handle); | ||||||
| 					Gamepads[slot].Unregister(); | 					Gamepads[slot].Unregister(); | ||||||
| 					Logger.LogInfo($"Removing gamepad from slot {slot}!"); | 					Logger.LogInfo($"Removing gamepad from slot {slot}!"); | ||||||
|  | 					OnGamepadDisconnected(slot); | ||||||
| 					return; | 					return; | ||||||
| 				} | 				} | ||||||
| 			} | 			} | ||||||
|  |  | ||||||
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