QueuePresent ABI break
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				|  | @ -1 +1 @@ | |||
| Subproject commit f92137ccc6a12d1f1a908c7b97acb7f7b75d1641 | ||||
| Subproject commit 95cd22c48a68f93204b44bc508dec86b6be74e56 | ||||
|  | @ -1,6 +1,7 @@ | |||
| using System; | ||||
| using System.Runtime.InteropServices; | ||||
| using MoonWorks.Math; | ||||
| using MoonWorks.Window; | ||||
| using RefreshCS; | ||||
| 
 | ||||
| namespace MoonWorks.Graphics | ||||
|  | @ -580,15 +581,16 @@ namespace MoonWorks.Graphics | |||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Prepares a texture to be presented to the screen. | ||||
|         /// Prepares a texture to be presented to a window. | ||||
|         /// </summary> | ||||
|         /// <param name="texture">The texture to present.</param> | ||||
|         /// <param name="destinationRectangle">The area of the screen to present to.</param> | ||||
|         /// <param name="destinationRectangle">The area of the window to present to.</param> | ||||
|         /// <param name="filter">The filter to use when the texture size differs from the destination rectangle.</param> | ||||
|         public void QueuePresent( | ||||
|             in Texture texture, | ||||
|             in Rect destinationRectangle, | ||||
|             Filter filter | ||||
|             Filter filter, | ||||
| 			OSWindow window | ||||
|         ) { | ||||
|             var refreshRect = destinationRectangle.ToRefresh(); | ||||
|             var refreshTextureSlice = new Refresh.TextureSlice | ||||
|  | @ -611,20 +613,22 @@ namespace MoonWorks.Graphics | |||
|                 Handle, | ||||
|                 refreshTextureSlice, | ||||
|                 refreshRect, | ||||
|                 (Refresh.Filter)filter | ||||
|                 (Refresh.Filter)filter, | ||||
| 				window.Handle | ||||
|             ); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Prepares a texture slice to be presented to the screen. | ||||
|         /// Prepares a texture slice to be presented to a window. | ||||
|         /// </summary> | ||||
|         /// <param name="textureSlice">The texture slice to present.</param> | ||||
|         /// <param name="destinationRectangle">The area of the screen to present to.</param> | ||||
|         /// <param name="destinationRectangle">The area of the window to present to.</param> | ||||
|         /// <param name="filter">The filter to use when the texture size differs from the destination rectangle.</param> | ||||
|         public void QueuePresent( | ||||
|             in TextureSlice textureSlice, | ||||
|             in Rect destinationRectangle, | ||||
|             Filter filter | ||||
|             Filter filter, | ||||
| 			OSWindow window | ||||
|         ) { | ||||
|             var refreshTextureSlice = textureSlice.ToRefreshTextureSlice(); | ||||
|             var refreshRect = destinationRectangle.ToRefresh(); | ||||
|  | @ -634,38 +638,42 @@ namespace MoonWorks.Graphics | |||
|                 Handle, | ||||
|                 refreshTextureSlice, | ||||
|                 refreshRect, | ||||
|                 (Refresh.Filter) filter | ||||
|                 (Refresh.Filter) filter, | ||||
| 				window.Handle | ||||
|             ); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Prepares a texture slice to be presented to the screen. | ||||
|         /// Prepares a texture slice to be presented to a window. | ||||
|         /// This particular variant of this method will present to the entire window area. | ||||
|         /// </summary> | ||||
|         /// <param name="textureSlice">The texture slice to present.</param> | ||||
|         /// <param name="filter">The filter to use when the texture size differs from the window size.</param> | ||||
|         public void QueuePresent( | ||||
|             in TextureSlice textureSlice, | ||||
|             Filter filter | ||||
|             Filter filter, | ||||
| 			OSWindow window | ||||
|         ) { | ||||
|             Refresh.Refresh_QueuePresent( | ||||
|                 Device.Handle, | ||||
|                 Handle, | ||||
|                 textureSlice.ToRefreshTextureSlice(), | ||||
|                 IntPtr.Zero, | ||||
|                 (Refresh.Filter) filter | ||||
|                 (Refresh.Filter) filter, | ||||
| 				window.Handle | ||||
|             ); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Prepares a texture to be presented to the screen. | ||||
|         /// Prepares a texture to be presented to a window. | ||||
|         /// This particular variant of this method will present to the entire window area. | ||||
|         /// </summary> | ||||
|         /// <param name="texture">The texture to present.</param> | ||||
|         /// <param name="filter">The filter to use when the texture size differs from the window size.</param> | ||||
|         public void QueuePresent( | ||||
|             Texture texture, | ||||
|             Filter filter | ||||
|             Filter filter, | ||||
| 			OSWindow window | ||||
|         ) { | ||||
|             var refreshTextureSlice = new Refresh.TextureSlice | ||||
|             { | ||||
|  | @ -687,7 +695,8 @@ namespace MoonWorks.Graphics | |||
|                 Handle, | ||||
|                 refreshTextureSlice, | ||||
|                 IntPtr.Zero, | ||||
|                 (Refresh.Filter) filter | ||||
|                 (Refresh.Filter) filter, | ||||
| 				window.Handle | ||||
|             ); | ||||
|         } | ||||
| 
 | ||||
|  |  | |||
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