QueuePresent ABI break
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				|  | @ -1 +1 @@ | ||||||
| Subproject commit f92137ccc6a12d1f1a908c7b97acb7f7b75d1641 | Subproject commit 95cd22c48a68f93204b44bc508dec86b6be74e56 | ||||||
|  | @ -1,6 +1,7 @@ | ||||||
| using System; | using System; | ||||||
| using System.Runtime.InteropServices; | using System.Runtime.InteropServices; | ||||||
| using MoonWorks.Math; | using MoonWorks.Math; | ||||||
|  | using MoonWorks.Window; | ||||||
| using RefreshCS; | using RefreshCS; | ||||||
| 
 | 
 | ||||||
| namespace MoonWorks.Graphics | namespace MoonWorks.Graphics | ||||||
|  | @ -580,15 +581,16 @@ namespace MoonWorks.Graphics | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         /// <summary> |         /// <summary> | ||||||
|         /// Prepares a texture to be presented to the screen. |         /// Prepares a texture to be presented to a window. | ||||||
|         /// </summary> |         /// </summary> | ||||||
|         /// <param name="texture">The texture to present.</param> |         /// <param name="texture">The texture to present.</param> | ||||||
|         /// <param name="destinationRectangle">The area of the screen to present to.</param> |         /// <param name="destinationRectangle">The area of the window to present to.</param> | ||||||
|         /// <param name="filter">The filter to use when the texture size differs from the destination rectangle.</param> |         /// <param name="filter">The filter to use when the texture size differs from the destination rectangle.</param> | ||||||
|         public void QueuePresent( |         public void QueuePresent( | ||||||
|             in Texture texture, |             in Texture texture, | ||||||
|             in Rect destinationRectangle, |             in Rect destinationRectangle, | ||||||
|             Filter filter |             Filter filter, | ||||||
|  | 			OSWindow window | ||||||
|         ) { |         ) { | ||||||
|             var refreshRect = destinationRectangle.ToRefresh(); |             var refreshRect = destinationRectangle.ToRefresh(); | ||||||
|             var refreshTextureSlice = new Refresh.TextureSlice |             var refreshTextureSlice = new Refresh.TextureSlice | ||||||
|  | @ -611,20 +613,22 @@ namespace MoonWorks.Graphics | ||||||
|                 Handle, |                 Handle, | ||||||
|                 refreshTextureSlice, |                 refreshTextureSlice, | ||||||
|                 refreshRect, |                 refreshRect, | ||||||
|                 (Refresh.Filter)filter |                 (Refresh.Filter)filter, | ||||||
|  | 				window.Handle | ||||||
|             ); |             ); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         /// <summary> |         /// <summary> | ||||||
|         /// Prepares a texture slice to be presented to the screen. |         /// Prepares a texture slice to be presented to a window. | ||||||
|         /// </summary> |         /// </summary> | ||||||
|         /// <param name="textureSlice">The texture slice to present.</param> |         /// <param name="textureSlice">The texture slice to present.</param> | ||||||
|         /// <param name="destinationRectangle">The area of the screen to present to.</param> |         /// <param name="destinationRectangle">The area of the window to present to.</param> | ||||||
|         /// <param name="filter">The filter to use when the texture size differs from the destination rectangle.</param> |         /// <param name="filter">The filter to use when the texture size differs from the destination rectangle.</param> | ||||||
|         public void QueuePresent( |         public void QueuePresent( | ||||||
|             in TextureSlice textureSlice, |             in TextureSlice textureSlice, | ||||||
|             in Rect destinationRectangle, |             in Rect destinationRectangle, | ||||||
|             Filter filter |             Filter filter, | ||||||
|  | 			OSWindow window | ||||||
|         ) { |         ) { | ||||||
|             var refreshTextureSlice = textureSlice.ToRefreshTextureSlice(); |             var refreshTextureSlice = textureSlice.ToRefreshTextureSlice(); | ||||||
|             var refreshRect = destinationRectangle.ToRefresh(); |             var refreshRect = destinationRectangle.ToRefresh(); | ||||||
|  | @ -634,38 +638,42 @@ namespace MoonWorks.Graphics | ||||||
|                 Handle, |                 Handle, | ||||||
|                 refreshTextureSlice, |                 refreshTextureSlice, | ||||||
|                 refreshRect, |                 refreshRect, | ||||||
|                 (Refresh.Filter) filter |                 (Refresh.Filter) filter, | ||||||
|  | 				window.Handle | ||||||
|             ); |             ); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         /// <summary> |         /// <summary> | ||||||
|         /// Prepares a texture slice to be presented to the screen. |         /// Prepares a texture slice to be presented to a window. | ||||||
|         /// This particular variant of this method will present to the entire window area. |         /// This particular variant of this method will present to the entire window area. | ||||||
|         /// </summary> |         /// </summary> | ||||||
|         /// <param name="textureSlice">The texture slice to present.</param> |         /// <param name="textureSlice">The texture slice to present.</param> | ||||||
|         /// <param name="filter">The filter to use when the texture size differs from the window size.</param> |         /// <param name="filter">The filter to use when the texture size differs from the window size.</param> | ||||||
|         public void QueuePresent( |         public void QueuePresent( | ||||||
|             in TextureSlice textureSlice, |             in TextureSlice textureSlice, | ||||||
|             Filter filter |             Filter filter, | ||||||
|  | 			OSWindow window | ||||||
|         ) { |         ) { | ||||||
|             Refresh.Refresh_QueuePresent( |             Refresh.Refresh_QueuePresent( | ||||||
|                 Device.Handle, |                 Device.Handle, | ||||||
|                 Handle, |                 Handle, | ||||||
|                 textureSlice.ToRefreshTextureSlice(), |                 textureSlice.ToRefreshTextureSlice(), | ||||||
|                 IntPtr.Zero, |                 IntPtr.Zero, | ||||||
|                 (Refresh.Filter) filter |                 (Refresh.Filter) filter, | ||||||
|  | 				window.Handle | ||||||
|             ); |             ); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         /// <summary> |         /// <summary> | ||||||
|         /// Prepares a texture to be presented to the screen. |         /// Prepares a texture to be presented to a window. | ||||||
|         /// This particular variant of this method will present to the entire window area. |         /// This particular variant of this method will present to the entire window area. | ||||||
|         /// </summary> |         /// </summary> | ||||||
|         /// <param name="texture">The texture to present.</param> |         /// <param name="texture">The texture to present.</param> | ||||||
|         /// <param name="filter">The filter to use when the texture size differs from the window size.</param> |         /// <param name="filter">The filter to use when the texture size differs from the window size.</param> | ||||||
|         public void QueuePresent( |         public void QueuePresent( | ||||||
|             Texture texture, |             Texture texture, | ||||||
|             Filter filter |             Filter filter, | ||||||
|  | 			OSWindow window | ||||||
|         ) { |         ) { | ||||||
|             var refreshTextureSlice = new Refresh.TextureSlice |             var refreshTextureSlice = new Refresh.TextureSlice | ||||||
|             { |             { | ||||||
|  | @ -687,7 +695,8 @@ namespace MoonWorks.Graphics | ||||||
|                 Handle, |                 Handle, | ||||||
|                 refreshTextureSlice, |                 refreshTextureSlice, | ||||||
|                 IntPtr.Zero, |                 IntPtr.Zero, | ||||||
|                 (Refresh.Filter) filter |                 (Refresh.Filter) filter, | ||||||
|  | 				window.Handle | ||||||
|             ); |             ); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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