ReverbEffect is now an AudioResource
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				|  | @ -4,14 +4,12 @@ using System.Runtime.InteropServices; | ||||||
| namespace MoonWorks.Audio | namespace MoonWorks.Audio | ||||||
| { | { | ||||||
| 	// sound instances can send their audio to this voice to add reverb | 	// sound instances can send their audio to this voice to add reverb | ||||||
| 	public unsafe class ReverbEffect : IDisposable | 	public unsafe class ReverbEffect : AudioResource | ||||||
| 	{ | 	{ | ||||||
| 		private IntPtr voice; | 		private IntPtr voice; | ||||||
| 		public IntPtr Voice => voice; | 		public IntPtr Voice => voice; | ||||||
| 
 | 
 | ||||||
| 		private bool disposedValue; | 		public ReverbEffect(AudioDevice audioDevice) : base(audioDevice) | ||||||
| 
 |  | ||||||
| 		public ReverbEffect(AudioDevice audioDevice) |  | ||||||
| 		{ | 		{ | ||||||
| 			/* Init reverb */ | 			/* Init reverb */ | ||||||
| 
 | 
 | ||||||
|  | @ -97,32 +95,9 @@ namespace MoonWorks.Audio | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
| 		protected virtual void Dispose(bool disposing) | 		protected override void Destroy() | ||||||
| 		{ | 		{ | ||||||
| 			if (!disposedValue) | 			FAudio.FAudioVoice_DestroyVoice(Voice); | ||||||
| 			{ |  | ||||||
| 				if (disposing) |  | ||||||
| 				{ |  | ||||||
| 					// TODO: dispose managed state (managed objects) |  | ||||||
| 				} |  | ||||||
| 
 |  | ||||||
| 				FAudio.FAudioVoice_DestroyVoice(voice); |  | ||||||
| 
 |  | ||||||
| 				disposedValue = true; |  | ||||||
| 			} |  | ||||||
| 		} |  | ||||||
| 
 |  | ||||||
| 		~ReverbEffect() |  | ||||||
| 		{ |  | ||||||
| 		    // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method |  | ||||||
| 		    Dispose(disposing: false); |  | ||||||
| 		} |  | ||||||
| 
 |  | ||||||
| 		public void Dispose() |  | ||||||
| 		{ |  | ||||||
| 			// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method |  | ||||||
| 			Dispose(disposing: true); |  | ||||||
| 			GC.SuppressFinalize(this); |  | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
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