fractional constructor
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				|  | @ -141,7 +141,7 @@ namespace MoonWorks.Collision.Fixed | |||
|             if (shapeB == null) { throw new System.ArgumentNullException(nameof(shapeB)); } | ||||
|             if (!simplex.TwoSimplex) { throw new System.ArgumentException("Simplex must be a 2-Simplex.", nameof(simplex)); } | ||||
| 
 | ||||
| 			var epsilon = Fix64.One / new Fix64(10000); | ||||
| 			var epsilon = Fix64.FromFraction(1, 10000); | ||||
| 
 | ||||
| 			var a = simplex.A; | ||||
|             var b = simplex.B.Value; | ||||
|  |  | |||
|  | @ -40,6 +40,14 @@ namespace MoonWorks.Math.Fixed | |||
| 			RawValue = value * ONE; | ||||
| 		} | ||||
| 
 | ||||
| 		/// <summary> | ||||
| 		/// Create a fractional Fix64 number of the value (numerator / denominator). | ||||
| 		/// </summary> | ||||
| 		public static Fix64 FromFraction(int numerator, int denominator) | ||||
| 		{ | ||||
| 			return new Fix64(numerator) / new Fix64(denominator); | ||||
| 		} | ||||
| 
 | ||||
| 		/// <summary> | ||||
| 		/// Returns an int indicating the sign of a Fix64 number. | ||||
| 		/// </summary> | ||||
|  | @ -73,18 +81,28 @@ namespace MoonWorks.Math.Fixed | |||
| 			return new Fix64((value.RawValue + mask) ^ mask); | ||||
| 		} | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns the largest integral value less than or equal to the specified number. | ||||
|         /// </summary> | ||||
| 		public static Fix64 Floor(Fix64 value) | ||||
| 		{ | ||||
| 			// Zero out the fractional part. | ||||
| 			return new Fix64((long)((ulong)value.RawValue & 0xFFFFFFFF00000000)); | ||||
| 		} | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns the smallest integral value that is greater than or equal to the specified number. | ||||
|         /// </summary> | ||||
| 		public static Fix64 Ceiling(Fix64 value) | ||||
| 		{ | ||||
| 			var hasFractionalPart = (value.RawValue & 0x00000000FFFFFFFF) != 0; | ||||
| 			return hasFractionalPart ? Floor(value) + One : value; | ||||
| 		} | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Rounds to the nearest integral value. | ||||
|         /// If the value is halfway between an even and an uneven value, returns the even value. | ||||
|         /// </summary> | ||||
| 		public static Fix64 Round(Fix64 value) | ||||
| 		{ | ||||
| 			var fractionalPart = value.RawValue & 0x00000000FFFFFFFF; | ||||
|  | @ -104,22 +122,35 @@ namespace MoonWorks.Math.Fixed | |||
| 					   : integralPart + One; | ||||
| 		} | ||||
| 
 | ||||
| 		//Formula taken from https://docs.microsoft.com/en-us/dotnet/api/system.math.ieeeremainder?view=net-6.0 | ||||
| 		/// <summary> | ||||
| 		/// Returns a remainder value as defined by the IEEE remainder method. | ||||
| 		/// </summary> | ||||
| 		/// <returns></returns> | ||||
| 		public static Fix64 IEEERemainder(Fix64 dividend, Fix64 divisor) | ||||
| 		{ | ||||
| 			//Formula taken from https://docs.microsoft.com/en-us/dotnet/api/system.math.ieeeremainder?view=net-6.0 | ||||
| 			return dividend - (divisor * Round(dividend / divisor)); | ||||
| 		} | ||||
| 
 | ||||
| 		/// <summary> | ||||
| 		/// Returns the minimum of two given Fix64 values. | ||||
| 		/// </summary> | ||||
| 		public static Fix64 Min(Fix64 x, Fix64 y) | ||||
| 		{ | ||||
| 			return (x < y) ? x : y; | ||||
| 		} | ||||
| 
 | ||||
| 		/// <summary> | ||||
| 		/// Returns the maximum of two given Fix64 values. | ||||
| 		/// </summary> | ||||
| 		public static Fix64 Max(Fix64 x, Fix64 y) | ||||
| 		{ | ||||
| 			return (x > y) ? x : y; | ||||
| 		} | ||||
| 
 | ||||
| 		/// <summary> | ||||
| 		/// Returns a value that is neither greater than nor less than a given min and max value. | ||||
| 		/// </summary> | ||||
| 		public static Fix64 Clamp(Fix64 value, Fix64 min, Fix64 max) | ||||
| 		{ | ||||
| 			return Fix64.Min(Fix64.Max(value, min), max); | ||||
|  | @ -127,6 +158,10 @@ namespace MoonWorks.Math.Fixed | |||
| 
 | ||||
| 		// Trigonometry functions | ||||
| 
 | ||||
| 		/// <summary> | ||||
| 		/// Returns the square root of the given Fix64 value. | ||||
| 		/// </summary> | ||||
| 		/// <exception cref="ArgumentOutOfRangeException">Throws if x is less than zero.</exception> | ||||
| 		public static Fix64 Sqrt(Fix64 x) | ||||
| 		{ | ||||
| 			var xl = x.RawValue; | ||||
|  | @ -238,6 +273,9 @@ namespace MoonWorks.Math.Fixed | |||
| 			return clampedPiOver2; | ||||
| 		} | ||||
| 
 | ||||
| 		/// <summary> | ||||
| 		/// Returns the sine of the specified angle. | ||||
| 		/// </summary> | ||||
| 		public static Fix64 Sin(Fix64 x) | ||||
| 		{ | ||||
| 			var clampedL = ClampSinValue(x.RawValue, out var flipHorizontal, out var flipVertical); | ||||
|  | @ -262,6 +300,9 @@ namespace MoonWorks.Math.Fixed | |||
| 			return new Fix64(finalValue); | ||||
| 		} | ||||
| 
 | ||||
| 		/// <summary> | ||||
| 		/// Returns the cosine of the specified angle. | ||||
| 		/// </summary> | ||||
| 		public static Fix64 Cos(Fix64 x) | ||||
| 		{ | ||||
| 			var xl = x.RawValue; | ||||
|  | @ -269,6 +310,9 @@ namespace MoonWorks.Math.Fixed | |||
| 			return Sin(new Fix64(rawAngle)); | ||||
| 		} | ||||
| 
 | ||||
| 		/// <summary> | ||||
| 		/// Returns the tangent of the specified angle. | ||||
| 		/// </summary> | ||||
| 		public static Fix64 Tan(Fix64 x) | ||||
| 		{ | ||||
| 			var clampedPi = x.RawValue % PI; | ||||
|  | @ -300,6 +344,9 @@ namespace MoonWorks.Math.Fixed | |||
| 			return new Fix64(finalValue); | ||||
| 		} | ||||
| 
 | ||||
| 		/// <summary> | ||||
| 		/// Returns the angle whose tangent is the specified number. | ||||
| 		/// </summary> | ||||
| 		public static Fix64 Atan(Fix64 z) | ||||
| 		{ | ||||
| 			if (z.RawValue == 0) return Zero; | ||||
|  | @ -354,6 +401,9 @@ namespace MoonWorks.Math.Fixed | |||
| 			return result; | ||||
| 		} | ||||
| 
 | ||||
| 		/// <summary> | ||||
| 		/// Returns the angle whose tangent is the quotient of two specified numbers. | ||||
| 		/// </summary> | ||||
| 		public static Fix64 Atan2(Fix64 y, Fix64 x) | ||||
| 		{ | ||||
| 			var yl = y.RawValue; | ||||
|  |  | |||
|  | @ -51,7 +51,7 @@ namespace MoonWorks.Math.Fixed | |||
| 			0, 0 | ||||
| 		); | ||||
| 
 | ||||
| 		private static readonly Fix64 RotationEpsilon = (Fix64.One / new Fix64(1000)) * (Fix64.Pi / new Fix64(180)); | ||||
| 		private static readonly Fix64 RotationEpsilon = Fix64.FromFraction(1, 1000) * (Fix64.Pi / new Fix64(180)); | ||||
| 
 | ||||
| 		/// <summary> | ||||
| 		/// Returns the multiplicative identity matrix. | ||||
|  |  | |||
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