Specify readonly access when creating ShaderModule stream (#26)
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com> Reviewed-on: #26 Co-authored-by: TheSpydog <thespydog@noreply.example.org> Co-committed-by: TheSpydog <thespydog@noreply.example.org>pull/27/head
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				|  | @ -13,7 +13,7 @@ namespace MoonWorks.Graphics | ||||||
| 
 | 
 | ||||||
| 		public unsafe ShaderModule(GraphicsDevice device, string filePath) : base(device) | 		public unsafe ShaderModule(GraphicsDevice device, string filePath) : base(device) | ||||||
| 		{ | 		{ | ||||||
| 			using (FileStream stream = new FileStream(filePath, FileMode.Open)) | 			using (FileStream stream = new FileStream(filePath, FileMode.Open, FileAccess.Read)) | ||||||
| 			{ | 			{ | ||||||
| 				Handle = CreateFromStream(device, stream); | 				Handle = CreateFromStream(device, stream); | ||||||
| 			} | 			} | ||||||
|  |  | ||||||
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