fix rectangle test touching
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				|  | @ -38,7 +38,7 @@ namespace MoonWorks.Collision | ||||||
| 			var firstAABB = rectangleA.TransformedAABB(transformA); | 			var firstAABB = rectangleA.TransformedAABB(transformA); | ||||||
| 			var secondAABB = rectangleB.TransformedAABB(transformB); | 			var secondAABB = rectangleB.TransformedAABB(transformB); | ||||||
| 
 | 
 | ||||||
| 			return firstAABB.Left <= secondAABB.Right && firstAABB.Right >= secondAABB.Left && firstAABB.Top <= secondAABB.Bottom && firstAABB.Bottom >= secondAABB.Top; | 			return firstAABB.Left < secondAABB.Right && firstAABB.Right > secondAABB.Left && firstAABB.Top < secondAABB.Bottom && firstAABB.Bottom > secondAABB.Top; | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
| 		public static bool TestPointRectangleOverlap(Point point, Transform2D pointTransform, Rectangle rectangle, Transform2D rectangleTransform) | 		public static bool TestPointRectangleOverlap(Point point, Transform2D pointTransform, Rectangle rectangle, Transform2D rectangleTransform) | ||||||
|  | @ -46,7 +46,7 @@ namespace MoonWorks.Collision | ||||||
| 			var transformedPoint = pointTransform.Position; | 			var transformedPoint = pointTransform.Position; | ||||||
| 			var AABB = rectangle.TransformedAABB(rectangleTransform); | 			var AABB = rectangle.TransformedAABB(rectangleTransform); | ||||||
| 
 | 
 | ||||||
| 			return transformedPoint.X >= AABB.Left && transformedPoint.X <= AABB.Right && transformedPoint.Y <= AABB.Bottom && transformedPoint.Y >= AABB.Top; | 			return transformedPoint.X > AABB.Left && transformedPoint.X < AABB.Right && transformedPoint.Y < AABB.Bottom && transformedPoint.Y > AABB.Top; | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
| 		public static bool TestCircleOverlap(Circle circleA, Transform2D transformA, Circle circleB, Transform2D transformB) | 		public static bool TestCircleOverlap(Circle circleA, Transform2D transformA, Circle circleB, Transform2D transformB) | ||||||
|  | @ -60,7 +60,7 @@ namespace MoonWorks.Collision | ||||||
| 			var distanceSquared = (centerA - centerB).LengthSquared(); | 			var distanceSquared = (centerA - centerB).LengthSquared(); | ||||||
| 			var radiusSumSquared = (radiusA + radiusB) * (radiusA + radiusB); | 			var radiusSumSquared = (radiusA + radiusB) * (radiusA + radiusB); | ||||||
| 
 | 
 | ||||||
| 			return distanceSquared <= radiusSumSquared; | 			return distanceSquared < radiusSumSquared; | ||||||
| 		} | 		} | ||||||
| 
 | 
 | ||||||
| 		public static (bool, Simplex2D) FindCollisionSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB) | 		public static (bool, Simplex2D) FindCollisionSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB) | ||||||
|  |  | ||||||
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