namespace MoonWorks.Audio
{
public abstract class StreamingSoundSeekable : StreamingSound
public bool Loop { get; set; }
protected StreamingSoundSeekable(
AudioDevice device,
ushort formatTag,
ushort bitsPerSample,
ushort blockAlign,
ushort channels,
uint samplesPerSecond,
uint bufferSize
) : base(
device,
formatTag,
bitsPerSample,
blockAlign,
channels,
samplesPerSecond,
bufferSize
) {
}
public abstract void Seek(uint sampleFrame);
protected override void OnReachedEnd()
if (Loop)
ConsumingBuffers = true;
Seek(0);