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		<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
		<LangVersion>11</LangVersion>
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	<PropertyGroup>
		<DefaultItemExcludes>$(DefaultItemExcludes);lib\**\*</DefaultItemExcludes>
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	<ItemGroup>
		<Compile Include="lib\FAudio\csharp\FAudio.cs" />
		<Compile Include="lib\RefreshCS\src\Refresh.cs" />
		<Compile Include="lib\SDL2-CS\src\SDL2.cs" />
		<Compile Include="lib\WellspringCS\WellspringCS.cs" />
		<Compile Include="lib\dav1dfile\csharp\dav1dfile.cs" />
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	<ItemGroup>
		<None Include="MoonWorks.dll.config">
			<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
			<CopyToPublishDirectory>Never</CopyToPublishDirectory>
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	<ItemGroup>
		<EmbeddedResource Include="src\Graphics\StockShaders\Binary\fullscreen.vert.refresh">
			<LogicalName>MoonWorks.Graphics.StockShaders.Fullscreen.vert.refresh</LogicalName>
		</EmbeddedResource>
		<EmbeddedResource Include="src\Graphics\StockShaders\Binary\video_yuv2rgba.frag.refresh">
			<LogicalName>MoonWorks.Graphics.StockShaders.VideoYUV2RGBA.frag.refresh</LogicalName>
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		<EmbeddedResource Include="src\Graphics\StockShaders\Binary\text_transform.vert.refresh">
			<LogicalName>MoonWorks.Graphics.StockShaders.TextTransform.vert.refresh</LogicalName>
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		<EmbeddedResource Include="src\Graphics\StockShaders\Binary\text_msdf.frag.refresh">
			<LogicalName>MoonWorks.Graphics.StockShaders.TextMSDF.frag.refresh</LogicalName>
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		<EmbeddedResource Include="src\Graphics\StockShaders\Binary\blit.frag.refresh">
			<LogicalName>MoonWorks.Graphics.StockShaders.Blit.frag.refresh</LogicalName>
		</EmbeddedResource>
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