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				|  | @ -57,6 +57,12 @@ var mouseX = Inputs.Mouse.X; | ||||||
| var deltaMouseY = Inputs.Mouse.DeltaY; | var deltaMouseY = Inputs.Mouse.DeltaY; | ||||||
| ``` | ``` | ||||||
| 
 | 
 | ||||||
|  | You can also read scroll wheel movement. Negative values are down-scrolls, positive values are up-scrolls. | ||||||
|  | 
 | ||||||
|  | ```cs | ||||||
|  | var wheel = Inputs.Mouse.Wheel; | ||||||
|  | ``` | ||||||
|  | 
 | ||||||
| `RelativeMode` hides the mouse and does not update the position of the mouse while still returning movement deltas. | `RelativeMode` hides the mouse and does not update the position of the mouse while still returning movement deltas. | ||||||
| This is ideal for creating FPS-style controls. To enable it, simply do: | This is ideal for creating FPS-style controls. To enable it, simply do: | ||||||
| 
 | 
 | ||||||
|  | @ -98,3 +104,15 @@ var rightMotorAmount = 0.5; | ||||||
| var durationInMilliseconds = 10; | var durationInMilliseconds = 10; | ||||||
| gamepad.SetVibration(leftMotorAmount, rightMotorAmount, durationInMilliseconds) | gamepad.SetVibration(leftMotorAmount, rightMotorAmount, durationInMilliseconds) | ||||||
| ``` | ``` | ||||||
|  | 
 | ||||||
|  | ## Text Input | ||||||
|  | 
 | ||||||
|  | Sometimes you might want to do something like divert keyboard inputs into a text box. | ||||||
|  | `Inputs` provides a `TextInput` callback that you can hook into for this purpose. | ||||||
|  | 
 | ||||||
|  | ```cs | ||||||
|  | Inputs.TextInput += c => | ||||||
|  | { | ||||||
|  |     ImGui.GetIO().AddInputCharacter(c); | ||||||
|  | } | ||||||
|  | ``` | ||||||
|  |  | ||||||
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