using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace MoonTools.ECS.Rev2 { public class World : IDisposable { // Lookup from ArchetypeSignature to Archetype Dictionary ArchetypeIndex = new Dictionary(); // Going from EntityId to Archetype and storage row Dictionary EntityIndex = new Dictionary(); // Going from ComponentId to an Archetype storage column index Dictionary> ComponentIndex = new Dictionary>(); // Get ComponentId from a Type Dictionary TypeToComponentId = new Dictionary(); // Get element size from a ComponentId Dictionary ElementSizes = new Dictionary(); // ID Management IdAssigner ArchetypeIdAssigner = new IdAssigner(); IdAssigner EntityIdAssigner = new IdAssigner(); IdAssigner ComponentIdAssigner = new IdAssigner(); private bool IsDisposed; public World() { // Create the Empty Archetype CreateArchetype(ArchetypeSignature.Empty); } private Archetype CreateArchetype(ArchetypeSignature signature) { var archetypeId = ArchetypeIdAssigner.Assign(); var archetype = new Archetype(archetypeId, signature) { Components = new List(signature.Count) }; ArchetypeIndex.Add(signature, archetype); for (int i = 0; i < signature.Count; i += 1) { var componentId = signature[i]; ComponentIndex[componentId].Add(archetypeId, new ArchetypeRecord(i)); archetype.Components.Add(new Column(ElementSizes[componentId])); } return archetype; } public EntityId CreateEntity() { var entityId = EntityIdAssigner.Assign(); var emptyArchetype = ArchetypeIndex[ArchetypeSignature.Empty]; EntityIndex.Add(entityId, new Record(emptyArchetype, 0)); emptyArchetype.RowToEntity.Add(entityId); return entityId; } // FIXME: would be much more efficient to do all this at load time somehow private ComponentId RegisterComponent() where T : unmanaged { var componentId = ComponentIdAssigner.Assign(); TypeToComponentId.Add(typeof(T), componentId); ComponentIndex.Add(componentId, new Dictionary()); ElementSizes.Add(componentId, Unsafe.SizeOf()); return componentId; } public ComponentId GetComponentId() where T : unmanaged { if (!TypeToComponentId.TryGetValue(typeof(T), out var componentId)) { return RegisterComponent(); } return componentId; } public bool HasComponent(EntityId entityId) where T : unmanaged { var componentId = GetComponentId(); var record = EntityIndex[entityId]; var archetypes = ComponentIndex[componentId]; return archetypes.ContainsKey(record.Archetype.Id); } public unsafe T GetComponent(EntityId entityId) where T : unmanaged { var componentId = GetComponentId(); var record = EntityIndex[entityId]; var archetype = record.Archetype; var archetypes = ComponentIndex[componentId]; if (!archetypes.ContainsKey(archetype.Id)) { return default; // FIXME: maybe throw in debug mode? } var archetypeRecord = archetypes[archetype.Id]; var column = archetype.Components[archetypeRecord.ColumnIndex]; return ((T*) column.Elements)[record.Row]; } public void AddComponent(EntityId entityId, T component) where T : unmanaged { Archetype? nextArchetype; var componentId = GetComponentId(); // move the entity to the new archetype var record = EntityIndex[entityId]; var archetype = record.Archetype; if (archetype.Edges.TryGetValue(componentId, out var edge)) { nextArchetype = edge.Add; } else { // FIXME: pool the signatures var nextSignature = new ArchetypeSignature(archetype.Signature.Count + 1); archetype.Signature.CopyTo(nextSignature); nextSignature.Insert(componentId); if (!ArchetypeIndex.TryGetValue(nextSignature, out nextArchetype)) { nextArchetype = CreateArchetype(nextSignature); } var newEdge = new ArchetypeEdge(nextArchetype, archetype); archetype.Edges.Add(componentId, newEdge); nextArchetype.Edges.Add(componentId, newEdge); } MoveEntityToHigherArchetype(entityId, record.Row, archetype, nextArchetype); // add the new component to the new archetype var archetypes = ComponentIndex[componentId]; var archetypeRecord = archetypes[nextArchetype.Id]; var column = nextArchetype.Components[archetypeRecord.ColumnIndex]; column.Append(component); } public void RemoveComponent(EntityId entityId) where T : unmanaged { Archetype? nextArchetype; var componentId = GetComponentId(); var record = EntityIndex[entityId]; var archetype = record.Archetype; if (archetype.Edges.TryGetValue(componentId, out var edge)) { nextArchetype = edge.Remove; } else { // FIXME: pool the signatures var nextSignature = new ArchetypeSignature(archetype.Signature.Count + 1); archetype.Signature.CopyTo(nextSignature); nextSignature.Remove(componentId); if (!ArchetypeIndex.TryGetValue(nextSignature, out nextArchetype)) { nextArchetype = CreateArchetype(nextSignature); } var newEdge = new ArchetypeEdge(nextArchetype, archetype); archetype.Edges.Add(componentId, newEdge); nextArchetype.Edges.Add(componentId, newEdge); } MoveEntityToLowerArchetype(entityId, record.Row, archetype, nextArchetype, componentId); } private void MoveEntityToHigherArchetype(EntityId entityId, int row, Archetype from, Archetype to) { for (int i = 0; i < from.Components.Count; i += 1) { var componentId = from.Signature[i]; var destinationColumnIndex = ComponentIndex[componentId][to.Id].ColumnIndex; // copy all components to higher archetype from.Components[i].CopyToEnd(row, to.Components[destinationColumnIndex]); // delete row on from archetype from.Components[i].Delete(row); if (from.Count > 1) { // update row to entity lookup on from archetype from.RowToEntity[row] = from.RowToEntity[from.Count - 1]; from.RowToEntity.RemoveAt(from.Count - 1); EntityIndex[from.RowToEntity[row]] = new Record(from, row); } } // update row to entity lookup on to archetype EntityIndex[entityId] = new Record(to, to.Count); to.RowToEntity.Add(entityId); to.Count += 1; from.Count -= 1; } private void MoveEntityToLowerArchetype(EntityId entityId, int row, Archetype from, Archetype to, ComponentId removed) { for (int i = 0; i < from.Components.Count; i += 1) { var componentId = from.Signature[i]; // delete the row from.Components[i].Delete(row); // if this isn't the removed component, copy to the lower archetype if (componentId != removed) { var destinationColumnIndex = ComponentIndex[componentId][to.Id].ColumnIndex; from.Components[i].CopyToEnd(row, to.Components[destinationColumnIndex]); if (from.Count > 0) { // update row to entity lookup on from archetype from.RowToEntity[row] = from.RowToEntity[from.Count - 1]; from.RowToEntity.RemoveAt(from.Count - 1); EntityIndex[from.RowToEntity[row]] = new Record(from, row); } } } // update row to entity lookup on to archetype EntityIndex[entityId] = new Record(to, to.Count); to.RowToEntity.Add(entityId); to.Count += 1; from.Count -= 1; } protected virtual void Dispose(bool disposing) { if (!IsDisposed) { if (disposing) { // dispose managed state (managed objects) foreach (var archetype in ArchetypeIndex.Values) { for (var i = 0; i < archetype.Signature.Count; i += 1) { archetype.Components[i].Dispose(); } } } // TODO: free unmanaged resources (unmanaged objects) and override finalizer // TODO: set large fields to null IsDisposed = true; } } // TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources // ~World() // { // // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method // Dispose(disposing: false); // } public void Dispose() { // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method Dispose(disposing: true); GC.SuppressFinalize(this); } } }