using System; using System.Collections.Generic; namespace MoonTools.ECS.Rev2 { public class World { // Lookup from ArchetypeSignature to Archetype Dictionary ArchetypeIndex = new Dictionary(); // Going from EntityId to Archetype and storage row Dictionary EntityIndex = new Dictionary(); // Going from ComponentId to an Archetype storage column Dictionary> ComponentIndex = new Dictionary>(); // Get ComponentId from a Type Dictionary TypeToComponentId = new Dictionary(); // ID Management IdAssigner ArchetypeIdAssigner = new IdAssigner(); IdAssigner EntityIdAssigner = new IdAssigner(); IdAssigner ComponentIdAssigner = new IdAssigner(); public World() { // Create the Empty Archetype CreateArchetype(ArchetypeSignature.Empty); } private Archetype CreateArchetype(ArchetypeSignature signature) { var archetypeId = ArchetypeIdAssigner.Assign(); var archetype = new Archetype(archetypeId, signature); ArchetypeIndex.Add(signature, archetype); for (int i = 0; i < signature.Count; i += 1) { var componentId = signature[i]; ComponentIndex[componentId].Add(archetypeId, new ArchetypeRecord(i)); } return archetype; } public EntityId CreateEntity() { var entityId = EntityIdAssigner.Assign(); var emptyArchetype = ArchetypeIndex[ArchetypeSignature.Empty]; EntityIndex.Add(entityId, new Record(emptyArchetype, 0)); return entityId; } // FIXME: would be much more efficient to do all this at load time somehow private void RegisterComponentId(ComponentId componentId) { ComponentIndex.Add(componentId, new Dictionary()); } public ComponentId GetComponentId() where T : unmanaged { if (!TypeToComponentId.TryGetValue(typeof(T), out var componentId)) { componentId = ComponentIdAssigner.Assign(); } return componentId; } public bool HasComponent(EntityId entityId) where T : unmanaged { var componentId = GetComponentId(); var record = EntityIndex[entityId]; var archetypes = ComponentIndex[componentId]; return archetypes.ContainsKey(record.Archetype.Id); } public unsafe T GetComponent(EntityId entityId) where T : unmanaged { var componentId = GetComponentId(); var record = EntityIndex[entityId]; var archetype = record.Archetype; var archetypes = ComponentIndex[componentId]; if (!archetypes.ContainsKey(archetype.Id)) { return default; // FIXME: maybe throw in debug mode? } var archetypeRecord = archetypes[archetype.Id]; var column = archetype.Components[archetypeRecord.ColumnIndex]; return ((T*) column.Elements)[record.Row]; } public void AddComponent(EntityId entityId, T component) where T : unmanaged { Archetype? nextArchetype; var componentId = GetComponentId(); var record = EntityIndex[entityId]; var archetype = record.Archetype; if (archetype.Edges.TryGetValue(componentId, out var edge)) { nextArchetype = edge.Add; } else { // FIXME: pool the signatures var nextSignature = new ArchetypeSignature(archetype.Signature.Count + 1); archetype.Signature.CopyTo(nextSignature); nextSignature.Insert(componentId); if (!ArchetypeIndex.TryGetValue(nextSignature, out nextArchetype)) { nextArchetype = CreateArchetype(nextSignature); } var newEdge = new ArchetypeEdge(archetype, nextArchetype); archetype.Edges.Add(componentId, newEdge); nextArchetype.Edges.Add(componentId, newEdge); } MoveEntity(entityId, record.Row, archetype, nextArchetype); } private void MoveEntity(EntityId entityId, int row, Archetype from, Archetype to) { for (int i = 0; i < from.Components.Count; i += 1) { var componentId = from.Signature[i]; var destinationColumnIndex = ComponentIndex[componentId][to.Id].ColumnIndex; from.Components[i].CopyToEnd(row, to.Components[destinationColumnIndex]); from.Components[i].Delete(row); } EntityIndex[entityId] = new Record(to, to.Count); to.Count += 1; from.Count -= 1; } } }