From b27cbcb50ae6719b95f1358380ea78283c265fe4 Mon Sep 17 00:00:00 2001
From: cosmonaut <evan@moonside.games>
Date: Sun, 6 Mar 2022 23:27:35 -0800
Subject: [PATCH] note about ReadEntities

---
 src/EntityComponentReader.cs | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/EntityComponentReader.cs b/src/EntityComponentReader.cs
index c87a411..ef19723 100644
--- a/src/EntityComponentReader.cs
+++ b/src/EntityComponentReader.cs
@@ -15,6 +15,7 @@ public abstract class EntityComponentReader
 		ComponentDepot = componentDepot;
 	}
 
+	// TODO: is this faster or slower than a single-component Filter?
 	protected ReadOnlySpan<Entity> ReadEntities<TComponent>() where TComponent : struct
 	{
 		return ComponentDepot.ReadEntities<TComponent>();