MoonTools.ECS/src/Rev2/World.cs

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2023-10-19 22:41:49 +00:00
using System;
using System.Collections.Generic;
namespace MoonTools.ECS.Rev2
{
public class World
{
// Lookup from ArchetypeSignature to Archetype
Dictionary<ArchetypeSignature, Archetype> ArchetypeIndex = new Dictionary<ArchetypeSignature, Archetype>();
// Going from EntityId to Archetype and storage row
Dictionary<EntityId, Record> EntityIndex = new Dictionary<EntityId, Record>();
// Going from ComponentId to an Archetype storage column
Dictionary<ComponentId, Dictionary<ArchetypeId, ArchetypeRecord>> ComponentIndex = new Dictionary<ComponentId, Dictionary<ArchetypeId, ArchetypeRecord>>();
// Get ComponentId from a Type
Dictionary<Type, ComponentId> TypeToComponentId = new Dictionary<Type, ComponentId>();
// ID Management
IdAssigner<ArchetypeId> ArchetypeIdAssigner = new IdAssigner<ArchetypeId>();
IdAssigner<EntityId> EntityIdAssigner = new IdAssigner<EntityId>();
IdAssigner<ComponentId> ComponentIdAssigner = new IdAssigner<ComponentId>();
public World()
{
// Create the Empty Archetype
CreateArchetype(ArchetypeSignature.Empty);
}
private Archetype CreateArchetype(ArchetypeSignature signature)
{
var archetypeId = ArchetypeIdAssigner.Assign();
var archetype = new Archetype(archetypeId, signature);
ArchetypeIndex.Add(signature, archetype);
for (int i = 0; i < signature.Count; i += 1)
{
var componentId = signature[i];
ComponentIndex[componentId].Add(archetypeId, new ArchetypeRecord(i));
}
return archetype;
}
public EntityId CreateEntity()
{
var entityId = EntityIdAssigner.Assign();
var emptyArchetype = ArchetypeIndex[ArchetypeSignature.Empty];
EntityIndex.Add(entityId, new Record(emptyArchetype, 0));
return entityId;
}
// FIXME: would be much more efficient to do all this at load time somehow
private void RegisterComponentId(ComponentId componentId)
{
ComponentIndex.Add(componentId, new Dictionary<ArchetypeId, ArchetypeRecord>());
}
public ComponentId GetComponentId<T>() where T : unmanaged
{
if (!TypeToComponentId.TryGetValue(typeof(T), out var componentId))
{
componentId = ComponentIdAssigner.Assign();
}
return componentId;
}
public bool HasComponent<T>(EntityId entityId) where T : unmanaged
{
var componentId = GetComponentId<T>();
var record = EntityIndex[entityId];
var archetypes = ComponentIndex[componentId];
return archetypes.ContainsKey(record.Archetype.Id);
}
public unsafe T GetComponent<T>(EntityId entityId) where T : unmanaged
{
var componentId = GetComponentId<T>();
var record = EntityIndex[entityId];
var archetype = record.Archetype;
var archetypes = ComponentIndex[componentId];
if (!archetypes.ContainsKey(archetype.Id))
{
return default; // FIXME: maybe throw in debug mode?
}
var archetypeRecord = archetypes[archetype.Id];
var column = archetype.Components[archetypeRecord.ColumnIndex];
return ((T*) column.Elements)[record.Row];
}
public void AddComponent<T>(EntityId entityId, T component) where T : unmanaged
{
Archetype? nextArchetype;
var componentId = GetComponentId<T>();
var record = EntityIndex[entityId];
var archetype = record.Archetype;
if (archetype.Edges.TryGetValue(componentId, out var edge))
{
nextArchetype = edge.Add;
}
else
{
// FIXME: pool the signatures
var nextSignature = new ArchetypeSignature(archetype.Signature.Count + 1);
archetype.Signature.CopyTo(nextSignature);
nextSignature.Insert(componentId);
if (!ArchetypeIndex.TryGetValue(nextSignature, out nextArchetype))
{
nextArchetype = CreateArchetype(nextSignature);
}
var newEdge = new ArchetypeEdge(archetype, nextArchetype);
archetype.Edges.Add(componentId, newEdge);
nextArchetype.Edges.Add(componentId, newEdge);
}
MoveEntity(entityId, record.Row, archetype, nextArchetype);
}
private void MoveEntity(EntityId entityId, int row, Archetype from, Archetype to)
{
for (int i = 0; i < from.Components.Count; i += 1)
{
var componentId = from.Signature[i];
var destinationColumnIndex = ComponentIndex[componentId][to.Id].ColumnIndex;
from.Components[i].CopyToEnd(row, to.Components[destinationColumnIndex]);
from.Components[i].Delete(row);
}
EntityIndex[entityId] = new Record(to, to.Count);
to.Count += 1;
from.Count -= 1;
}
}
}