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	| Author | SHA1 | Date | 
|---|---|---|
|  | 4106a76ac9 | 
|  | @ -14,7 +14,7 @@ namespace MoonTools.Core.Bonk | |||
|         private readonly int cellSize; | ||||
| 
 | ||||
|         private readonly Dictionary<long, HashSet<T>> hashDictionary = new Dictionary<long, HashSet<T>>(); | ||||
|         private readonly Dictionary<T, (IHasAABB2D, Transform2D)> IDLookup = new Dictionary<T, (IHasAABB2D, Transform2D)>(); | ||||
|         private readonly Dictionary<T, IHasAABB2D> IDLookup = new Dictionary<T, IHasAABB2D>(); | ||||
| 
 | ||||
|         public SpatialHash(int cellSize) | ||||
|         { | ||||
|  | @ -31,10 +31,9 @@ namespace MoonTools.Core.Bonk | |||
|         /// </summary> | ||||
|         /// <param name="id">A unique ID for the shape-transform pair.</param> | ||||
|         /// <param name="shape"></param> | ||||
|         /// <param name="transform2D"></param> | ||||
|         public void Insert(T id, IHasAABB2D shape, Transform2D transform2D) | ||||
|         public void Insert(T id, IHasAABB2D shape) | ||||
|         { | ||||
|             var box = shape.TransformedAABB(transform2D); | ||||
|             var box = shape.AABB; | ||||
|             var minHash = Hash(box.Min); | ||||
|             var maxHash = Hash(box.Max); | ||||
| 
 | ||||
|  | @ -57,9 +56,9 @@ namespace MoonTools.Core.Bonk | |||
|         /// <summary> | ||||
|         /// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID. | ||||
|         /// </summary> | ||||
|         public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(T id, IHasAABB2D shape, Transform2D transform2D) | ||||
|         public IEnumerable<(T, IHasAABB2D)> Retrieve(T id, IHasAABB2D shape) | ||||
|         { | ||||
|             var box = shape.TransformedAABB(transform2D); | ||||
|             var box = shape.AABB; | ||||
|             var minHash = Hash(box.Min); | ||||
|             var maxHash = Hash(box.Max); | ||||
| 
 | ||||
|  | @ -72,10 +71,40 @@ namespace MoonTools.Core.Bonk | |||
|                     { | ||||
|                         foreach (var t in hashDictionary[key]) | ||||
|                         { | ||||
|                             var (otherShape, otherTransform) = IDLookup[t]; | ||||
|                             if (!id.Equals(t) && AABB.TestOverlap(shape.TransformedAABB(transform2D), otherShape.TransformedAABB(otherTransform))) | ||||
|                             var otherShape = IDLookup[t]; | ||||
|                             if (!id.Equals(t) && AABB.TestOverlap(shape.AABB, otherShape.AABB)) | ||||
|                             { | ||||
|                                 yield return (t, otherShape, otherTransform); | ||||
|                                 yield return (t, otherShape); | ||||
|                             } | ||||
|                         } | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Retrieves objects based on a pre-transformed AABB. | ||||
|         /// </summary> | ||||
|         /// <param name="aabb">A transformed AABB.</param> | ||||
|         /// <returns></returns> | ||||
|         public IEnumerable<(T, IHasAABB2D)> Retrieve(AABB aabb) | ||||
|         { | ||||
|             var minHash = Hash(aabb.Min); | ||||
|             var maxHash = Hash(aabb.Max); | ||||
| 
 | ||||
|             for (var i = minHash.Item1; i <= maxHash.Item1; i++) | ||||
|             { | ||||
|                 for (var j = minHash.Item2; j <= maxHash.Item2; j++) | ||||
|                 { | ||||
|                     var key = MakeLong(i, j); | ||||
|                     if (hashDictionary.ContainsKey(key)) | ||||
|                     { | ||||
|                         foreach (var t in hashDictionary[key]) | ||||
|                         { | ||||
|                             var otherShape = IDLookup[t]; | ||||
|                             if (AABB.TestOverlap(aabb, otherShape.AABB)) | ||||
|                             { | ||||
|                                 yield return (t, otherShape); | ||||
|                             } | ||||
|                         } | ||||
|                     } | ||||
|  |  | |||
|  | @ -0,0 +1,15 @@ | |||
| using System.Collections.Generic; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| { | ||||
|     public interface ICollisionTestable | ||||
|     { | ||||
|         bool TestCollision<T>(ICollisionTestable collisionTestable) where T : struct, IShape2D; | ||||
|         IEnumerable<TransformedShape2D<T>> TransformedShapes<T>() where T : struct, IShape2D; | ||||
|     } | ||||
| 
 | ||||
|     public interface ICollisionTestable<T> : ICollisionTestable where T : struct, IShape2D | ||||
|     { | ||||
|         IEnumerable<TransformedShape2D<T>> TransformedShapes { get; } | ||||
|     } | ||||
| } | ||||
|  | @ -1,17 +1,7 @@ | |||
| using System; | ||||
| using MoonTools.Core.Structs; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| namespace MoonTools.Core.Bonk | ||||
| { | ||||
|     public interface IHasAABB2D | ||||
|     { | ||||
|         AABB AABB { get; } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Returns a bounding box based on the shape. | ||||
|         /// </summary> | ||||
|         /// <param name="transform">A Transform for transforming the shape vertices.</param> | ||||
|         /// <returns>Returns a bounding box based on the shape.</returns> | ||||
|         AABB TransformedAABB(Transform2D transform); | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -13,5 +13,7 @@ namespace MoonTools.Core.Bonk | |||
|         /// <param name="transform">A Transform for transforming the shape vertices.</param> | ||||
|         /// <returns>The farthest point on the edge of the shape along the given direction.</returns> | ||||
|         Vector2 Support(Vector2 direction, Transform2D transform); | ||||
| 
 | ||||
|         AABB TransformedAABB(Transform2D transform); | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -1,57 +1,50 @@ | |||
| using System; | ||||
| using System.Numerics; | ||||
| using MoonTools.Core.Structs; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| { | ||||
|     /// <summary> | ||||
|     /// A Minkowski difference between two shapes. | ||||
|     /// </summary> | ||||
|     public struct MinkowskiDifference : IEquatable<MinkowskiDifference> | ||||
|     public struct MinkowskiDifference<T, U> : IEquatable<MinkowskiDifference<T, U>> where T : struct, IShape2D where U : struct, IShape2D | ||||
|     { | ||||
|         private IShape2D ShapeA { get; } | ||||
|         private Transform2D TransformA { get; } | ||||
|         private IShape2D ShapeB { get; } | ||||
|         private Transform2D TransformB { get; } | ||||
|         private TransformedShape2D<T> ShapeA { get; } | ||||
|         private TransformedShape2D<U> ShapeB { get; } | ||||
| 
 | ||||
|         public MinkowskiDifference(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB) | ||||
|         public MinkowskiDifference(TransformedShape2D<T> shapeA, TransformedShape2D<U> shapeB) | ||||
|         { | ||||
|             ShapeA = shapeA; | ||||
|             TransformA = transformA; | ||||
|             ShapeB = shapeB; | ||||
|             TransformB = transformB; | ||||
|         } | ||||
| 
 | ||||
|         public Vector2 Support(Vector2 direction) | ||||
|         { | ||||
|             return ShapeA.Support(direction, TransformA) - ShapeB.Support(-direction, TransformB); | ||||
|             return ShapeA.Support(direction) - ShapeB.Support(-direction); | ||||
|         } | ||||
| 
 | ||||
|         public override bool Equals(object other) | ||||
|         { | ||||
|             return other is MinkowskiDifference minkowskiDifference && Equals(minkowskiDifference); | ||||
|             return other is MinkowskiDifference<T, U> minkowskiDifference && Equals(minkowskiDifference); | ||||
|         } | ||||
| 
 | ||||
|         public bool Equals(MinkowskiDifference other) | ||||
|         public bool Equals(MinkowskiDifference<T, U> other) | ||||
|         { | ||||
|             return | ||||
|                 ShapeA == other.ShapeA && | ||||
|                 TransformA == other.TransformA && | ||||
|                 ShapeB == other.ShapeB && | ||||
|                 TransformB == other.TransformB; | ||||
|                 ShapeB == other.ShapeB; | ||||
|         } | ||||
| 
 | ||||
|         public override int GetHashCode() | ||||
|         { | ||||
|             return HashCode.Combine(ShapeA, TransformA, ShapeB, TransformB); | ||||
|             return HashCode.Combine(ShapeA, ShapeB); | ||||
|         } | ||||
| 
 | ||||
|         public static bool operator ==(MinkowskiDifference a, MinkowskiDifference b) | ||||
|         public static bool operator ==(MinkowskiDifference<T, U> a, MinkowskiDifference<T, U> b) | ||||
|         { | ||||
|             return a.Equals(b); | ||||
|         } | ||||
| 
 | ||||
|         public static bool operator !=(MinkowskiDifference a, MinkowskiDifference b) | ||||
|         public static bool operator !=(MinkowskiDifference<T, U> a, MinkowskiDifference<T, U> b) | ||||
|         { | ||||
|             return !(a == b); | ||||
|         } | ||||
|  |  | |||
|  | @ -4,17 +4,30 @@ using MoonTools.Core.Structs; | |||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| { | ||||
|     public struct MultiShape : IHasAABB2D | ||||
|     public struct MultiShape<TShape2D> : IHasAABB2D, ICollisionTestable<TShape2D> where TShape2D : struct, IShape2D | ||||
|     { | ||||
|         public ImmutableArray<(IShape2D, Transform2D)> ShapeTransformPairs { get; } | ||||
|         private static ImmutableArray<TransformedShape2D<TShape2D>>.Builder _builder = ImmutableArray.CreateBuilder<TransformedShape2D<TShape2D>>(); | ||||
|         private ImmutableArray<TransformedShape2D<TShape2D>> _transformedShapes; | ||||
|         public IEnumerable<TransformedShape2D<TShape2D>> TransformedShapes { get { return _transformedShapes; } } | ||||
| 
 | ||||
|         public AABB AABB { get; } | ||||
| 
 | ||||
|         public MultiShape(ImmutableArray<(IShape2D, Transform2D)> shapeTransformPairs) | ||||
|         public MultiShape(ImmutableArray<(TShape2D, Transform2D)> shapeTransformPairs) | ||||
|         { | ||||
|             ShapeTransformPairs = shapeTransformPairs; | ||||
|             _builder.Clear(); | ||||
|             foreach (var (shape, transform) in shapeTransformPairs) | ||||
|             { | ||||
|                 _builder.Add(new TransformedShape2D<TShape2D>(shape, transform)); | ||||
|             } | ||||
| 
 | ||||
|             AABB = AABBFromShapes(shapeTransformPairs); | ||||
|             _transformedShapes = _builder.ToImmutable(); | ||||
|             AABB = AABBFromShapes(_transformedShapes); | ||||
|         } | ||||
| 
 | ||||
|         public MultiShape(ImmutableArray<TransformedShape2D<TShape2D>> transformedShapes) | ||||
|         { | ||||
|             _transformedShapes = transformedShapes; | ||||
|             AABB = AABBFromShapes(transformedShapes); | ||||
|         } | ||||
| 
 | ||||
|         public AABB TransformedAABB(Transform2D transform) | ||||
|  | @ -22,24 +35,24 @@ namespace MoonTools.Core.Bonk | |||
|             return AABB.Transformed(AABB, transform); | ||||
|         } | ||||
| 
 | ||||
|         public IEnumerable<(IShape2D, Transform2D)> TransformedShapeTransforms(Transform2D transform) | ||||
|         public IEnumerable<TransformedShape2D<TShape2D>> Compose(Transform2D transform) | ||||
|         { | ||||
|             foreach (var (shape, shapeTransform) in ShapeTransformPairs) | ||||
|             foreach (var transformedShape in TransformedShapes) | ||||
|             { | ||||
|                 yield return (shape, transform.Compose(shapeTransform)); | ||||
|                 yield return transformedShape.Compose(transform); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         private static AABB AABBFromShapes(IEnumerable<(IShape2D, Transform2D)> shapeTransforms) | ||||
|         private static AABB AABBFromShapes(IEnumerable<TransformedShape2D<TShape2D>> transformedShapes) | ||||
|         { | ||||
|             var minX = float.MaxValue; | ||||
|             var minY = float.MaxValue; | ||||
|             var maxX = float.MinValue; | ||||
|             var maxY = float.MinValue; | ||||
| 
 | ||||
|             foreach (var (shape, transform) in shapeTransforms) | ||||
|             foreach (var transformedShape in transformedShapes) | ||||
|             { | ||||
|                 var aabb = shape.TransformedAABB(transform); | ||||
|                 var aabb = transformedShape.AABB; | ||||
| 
 | ||||
|                 if (aabb.Min.X < minX) | ||||
|                 { | ||||
|  |  | |||
|  | @ -1,4 +1,6 @@ | |||
| using MoonTools.Core.Structs; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Numerics; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
|  | @ -11,52 +13,37 @@ namespace MoonTools.Core.Bonk | |||
|             CounterClockwise | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Tests if two shape-transform pairs are overlapping. Automatically detects fast-path optimizations. | ||||
|         /// </summary> | ||||
|         public static bool TestCollision(IHasAABB2D hasBoundingBoxA, Transform2D transformA, IHasAABB2D hasBoundingBoxB, Transform2D transformB) | ||||
|         public static bool TestCollision<T, U>(ICollisionTestable<T> a, ICollisionTestable<U> b) where T : struct, IShape2D where U : struct, IShape2D | ||||
|         { | ||||
|             if (hasBoundingBoxA is MultiShape && hasBoundingBoxB is MultiShape) | ||||
|             foreach (var shape in a.TransformedShapes) | ||||
|             { | ||||
|                 return TestCollision((MultiShape)hasBoundingBoxA, transformA, (MultiShape)hasBoundingBoxB, transformB); | ||||
|                 foreach (var shapeB in b.TransformedShapes) | ||||
|                 { | ||||
|                     return TestCollision(shape, shapeB); | ||||
|                 } | ||||
|             else if (hasBoundingBoxA is MultiShape && hasBoundingBoxB is IShape2D) | ||||
|             { | ||||
|                 return TestCollision((MultiShape)hasBoundingBoxA, transformA, (IShape2D)hasBoundingBoxB, transformB); | ||||
|             } | ||||
|             else if (hasBoundingBoxA is IShape2D && hasBoundingBoxB is MultiShape) | ||||
|             { | ||||
|                 return TestCollision((IShape2D)hasBoundingBoxA, transformA, (MultiShape)hasBoundingBoxB, transformB); | ||||
|             } | ||||
|             else if (hasBoundingBoxA is IShape2D && hasBoundingBoxB is IShape2D) | ||||
|             { | ||||
|                 return TestCollision((IShape2D)hasBoundingBoxA, transformA, (IShape2D)hasBoundingBoxB, transformB); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 throw new System.ArgumentException("Collision testing requires MultiShapes or IShape2Ds."); | ||||
|             } | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         public static bool TestCollision(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB) | ||||
|         /// <summary> | ||||
|         /// Tests if two shape-transform pairs are overlapping. | ||||
|         /// </summary> | ||||
|         public static bool TestCollision<T, U>(T shape, Transform2D transform, U shapeB, Transform2D transformB) where T : struct, IShape2D where U : struct, IShape2D | ||||
|         { | ||||
|             if (shapeA is Rectangle rectangleA && shapeB is Rectangle rectangleB && transformA.Rotation == 0 && transformB.Rotation == 0) | ||||
|             { | ||||
|                 return TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB); | ||||
|             return TestCollision(new TransformedShape2D<T>(shape, transform), new TransformedShape2D<U>(shapeB, transformB)); | ||||
|         } | ||||
|             else if (shapeA is Point && shapeB is Rectangle && transformB.Rotation == 0) | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Tests if two TransformedShapes are overlapping. | ||||
|         /// </summary> | ||||
|         /// <typeparam name="T"></typeparam> | ||||
|         /// <typeparam name="U"></typeparam> | ||||
|         /// <param name="transformedShapeA"></param> | ||||
|         /// <param name="transformedShapeB"></param> | ||||
|         /// <returns></returns> | ||||
|         public static bool TestCollision<T, U>(TransformedShape2D<T> transformedShapeA, TransformedShape2D<U> transformedShapeB) where T : struct, IShape2D where U : struct, IShape2D | ||||
|         { | ||||
|                 return TestPointRectangleOverlap((Point)shapeA, transformA, (Rectangle)shapeB, transformB); | ||||
|             } | ||||
|             else if (shapeA is Rectangle && shapeB is Point && transformA.Rotation == 0) | ||||
|             { | ||||
|                 return TestPointRectangleOverlap((Point)shapeB, transformB, (Rectangle)shapeA, transformA); | ||||
|             } | ||||
|             else if (shapeA is Circle circleA && shapeB is Circle circleB && transformA.Scale.X == transformA.Scale.Y && transformB.Scale.X == transformB.Scale.Y) | ||||
|             { | ||||
|                 return TestCircleOverlap(circleA, transformA, circleB, transformB); | ||||
|             } | ||||
|             return FindCollisionSimplex(shapeA, transformA, shapeB, transformB).Item1; | ||||
|             return FindCollisionSimplex(transformedShapeA, transformedShapeB).Item1; | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|  | @ -66,13 +53,21 @@ namespace MoonTools.Core.Bonk | |||
|         /// <param name="multiShape"></param> | ||||
|         /// <param name="multiShapeTransform"></param> | ||||
|         /// <param name="shape"></param> | ||||
|         /// <param name="shapeTransform"></param> | ||||
|         /// <returns></returns> | ||||
|         public static bool TestCollision(MultiShape multiShape, Transform2D multiShapeTransform, IShape2D shape, Transform2D shapeTransform) | ||||
|         public static bool TestCollision<T, U>(MultiShape<T> multiShape, Transform2D multiShapeTransform, TransformedShape2D<U> shape) where T : struct, IShape2D where U : struct, IShape2D | ||||
|         { | ||||
|             foreach (var (otherShape, otherTransform) in multiShape.ShapeTransformPairs) | ||||
|             foreach (var transformedShape in multiShape.Compose(multiShapeTransform)) | ||||
|             { | ||||
|                 if (TestCollision(shape, shapeTransform, otherShape, multiShapeTransform.Compose(otherTransform))) { return true; } | ||||
|                 if (TestCollision(shape, transformedShape)) { return true; } | ||||
|             } | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         public static bool TestCollison<T>(IEnumerable<TransformedShape2D<T>> transformedShapes, Transform2D multiShapeTransform, TransformedShape2D<U> shape) where T : struct, IShape2D where U : struct, IShape2D | ||||
|         { | ||||
|             foreach (var transformedShape in transformedShapes) | ||||
|             { | ||||
|                 if (TestCollision(transformedShape.Compose(multiShapeTransform), shape)) { return true; } | ||||
|             } | ||||
|             return false; | ||||
|         } | ||||
|  | @ -84,15 +79,10 @@ namespace MoonTools.Core.Bonk | |||
|         /// <param name="multiShape"></param> | ||||
|         /// <param name="multiShapeTransform"></param> | ||||
|         /// <param name="shape"></param> | ||||
|         /// <param name="shapeTransform"></param> | ||||
|         /// <returns></returns> | ||||
|         public static bool TestCollision(IShape2D shape, Transform2D shapeTransform, MultiShape multiShape, Transform2D multiShapeTransform) | ||||
|         public static bool TestCollision<T, U>(TransformedShape2D<T> shape, MultiShape<U> multiShape, Transform2D multiShapeTransform) where T : struct, IShape2D where U : struct, IShape2D | ||||
|         { | ||||
|             foreach (var (otherShape, otherTransform) in multiShape.ShapeTransformPairs) | ||||
|             { | ||||
|                 if (TestCollision(shape, shapeTransform, otherShape, multiShapeTransform.Compose(otherTransform))) { return true; } | ||||
|             } | ||||
|             return false; | ||||
|             return TestCollision(multiShape, multiShapeTransform, shape); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|  | @ -104,13 +94,13 @@ namespace MoonTools.Core.Bonk | |||
|         /// <param name="multiShapeB"></param> | ||||
|         /// <param name="transformB"></param> | ||||
|         /// <returns></returns> | ||||
|         public static bool TestCollision(MultiShape multiShapeA, Transform2D transformA, MultiShape multiShapeB, Transform2D transformB) | ||||
|         public static bool TestCollision<T, U>(MultiShape<T> multiShapeA, Transform2D transformA, MultiShape<U> multiShapeB, Transform2D transformB) where T : struct, IShape2D where U : struct, IShape2D | ||||
|         { | ||||
|             foreach (var (shapeA, shapeTransformA) in multiShapeA.ShapeTransformPairs) | ||||
|             foreach (var transformedShapeA in multiShapeA.Compose(transformA)) | ||||
|             { | ||||
|                 foreach (var (shapeB, shapeTransformB) in multiShapeB.ShapeTransformPairs) | ||||
|                 foreach (var transformedShapeB in multiShapeB.Compose(transformB)) | ||||
|                 { | ||||
|                     if (TestCollision(shapeA, transformA.Compose(shapeTransformA), shapeB, transformB.Compose(shapeTransformB))) { return true; } | ||||
|                     if (TestCollision(transformedShapeA, transformedShapeB)) { return true; } | ||||
|                 } | ||||
|             } | ||||
|             return false; | ||||
|  | @ -120,14 +110,12 @@ namespace MoonTools.Core.Bonk | |||
|         /// Fast path for axis-aligned rectangles. If the transforms have non-zero rotation this will be inaccurate. | ||||
|         /// </summary> | ||||
|         /// <param name="rectangleA"></param> | ||||
|         /// <param name="transformA"></param> | ||||
|         /// <param name="rectangleB"></param> | ||||
|         /// <param name="transformB"></param> | ||||
|         /// <returns></returns> | ||||
|         public static bool TestRectangleOverlap(Rectangle rectangleA, Transform2D transformA, Rectangle rectangleB, Transform2D transformB) | ||||
|         public static bool TestCollision(TransformedShape2D<Rectangle> rectangleA, TransformedShape2D<Rectangle> rectangleB) | ||||
|         { | ||||
|             var firstAABB = rectangleA.TransformedAABB(transformA); | ||||
|             var secondAABB = rectangleB.TransformedAABB(transformB); | ||||
|             var firstAABB = rectangleA.AABB; | ||||
|             var secondAABB = rectangleB.AABB; | ||||
| 
 | ||||
|             return firstAABB.Left <= secondAABB.Right && firstAABB.Right >= secondAABB.Left && firstAABB.Top <= secondAABB.Bottom && firstAABB.Bottom >= secondAABB.Top; | ||||
|         } | ||||
|  | @ -136,33 +124,34 @@ namespace MoonTools.Core.Bonk | |||
|         /// Fast path for overlapping point and axis-aligned rectangle. The rectangle transform must have non-zero rotation. | ||||
|         /// </summary> | ||||
|         /// <param name="point"></param> | ||||
|         /// <param name="pointTransform"></param> | ||||
|         /// <param name="rectangle"></param> | ||||
|         /// <param name="rectangleTransform"></param> | ||||
|         /// <returns></returns> | ||||
|         public static bool TestPointRectangleOverlap(Point point, Transform2D pointTransform, Rectangle rectangle, Transform2D rectangleTransform) | ||||
|         public static bool TestCollision(TransformedShape2D<Point> point, TransformedShape2D<Rectangle> rectangle) | ||||
|         { | ||||
|             var transformedPoint = pointTransform.Position; | ||||
|             var AABB = rectangle.TransformedAABB(rectangleTransform); | ||||
|             var transformedPoint = point.Transform.Position; | ||||
|             var AABB = rectangle.AABB; | ||||
| 
 | ||||
|             return transformedPoint.X >= AABB.Left && transformedPoint.X <= AABB.Right && transformedPoint.Y <= AABB.Bottom && transformedPoint.Y >= AABB.Top; | ||||
|         } | ||||
| 
 | ||||
|         public static bool TestCollision(TransformedShape2D<Rectangle> rectangle, TransformedShape2D<Point> point) | ||||
|         { | ||||
|             return TestCollision(point, rectangle); | ||||
|         } | ||||
| 
 | ||||
|         /// <summary> | ||||
|         /// Fast path for overlapping circles. The circles must have uniform scaling. | ||||
|         /// </summary> | ||||
|         /// <param name="circleA"></param> | ||||
|         /// <param name="transformA"></param> | ||||
|         /// <param name="circleB"></param> | ||||
|         /// <param name="transformB"></param> | ||||
|         /// <returns></returns> | ||||
|         public static bool TestCircleOverlap(Circle circleA, Transform2D transformA, Circle circleB, Transform2D transformB) | ||||
|         public static bool TestCollision(TransformedShape2D<Circle> circleA, TransformedShape2D<Circle> circleB) | ||||
|         { | ||||
|             var radiusA = circleA.Radius * transformA.Scale.X; | ||||
|             var radiusB = circleB.Radius * transformB.Scale.Y; | ||||
|             var radiusA = circleA.Shape.Radius * circleA.Transform.Scale.X; | ||||
|             var radiusB = circleB.Shape.Radius * circleB.Transform.Scale.Y; | ||||
| 
 | ||||
|             var centerA = transformA.Position; | ||||
|             var centerB = transformB.Position; | ||||
|             var centerA = circleA.Transform.Position; | ||||
|             var centerB = circleB.Transform.Position; | ||||
| 
 | ||||
|             var distanceSquared = (centerA - centerB).LengthSquared(); | ||||
|             var radiusSumSquared = (radiusA + radiusB) * (radiusA + radiusB); | ||||
|  | @ -173,9 +162,9 @@ namespace MoonTools.Core.Bonk | |||
|         /// <summary> | ||||
|         /// Tests if the two shape-transform pairs are overlapping, and returns a simplex that can be used by the EPA algorithm to determine a miminum separating vector. | ||||
|         /// </summary> | ||||
|         public static (bool, Simplex2D) FindCollisionSimplex(IShape2D shapeA, Transform2D transformA, IShape2D shapeB, Transform2D transformB) | ||||
|         public static (bool, Simplex2D) FindCollisionSimplex<T, U>(TransformedShape2D<T> shapeA, TransformedShape2D<U> shapeB) where T : struct, IShape2D where U : struct, IShape2D | ||||
|         { | ||||
|             var minkowskiDifference = new MinkowskiDifference(shapeA, transformA, shapeB, transformB); | ||||
|             var minkowskiDifference = new MinkowskiDifference<T, U>(shapeA, shapeB); | ||||
|             var c = minkowskiDifference.Support(Vector2.UnitX); | ||||
|             var b = minkowskiDifference.Support(-Vector2.UnitX); | ||||
|             return Check(minkowskiDifference, c, b); | ||||
|  | @ -185,7 +174,7 @@ namespace MoonTools.Core.Bonk | |||
|         /// Returns a minimum separating vector in the direction from A to B. | ||||
|         /// </summary> | ||||
|         /// <param name="simplex">A simplex returned by the GJK algorithm.</param> | ||||
|         public unsafe static Vector2 Intersect(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Simplex2D simplex) | ||||
|         public unsafe static Vector2 Intersect<T, U>(TransformedShape2D<T> shapeA, TransformedShape2D<U> shapeB, Simplex2D simplex) where T : struct, IShape2D where U : struct, IShape2D | ||||
|         { | ||||
|             if (shapeA == null) { throw new System.ArgumentNullException(nameof(shapeA)); } | ||||
|             if (shapeB == null) { throw new System.ArgumentNullException(nameof(shapeB)); } | ||||
|  | @ -207,7 +196,7 @@ namespace MoonTools.Core.Bonk | |||
|             for (var i = 0; i < 32; i++) | ||||
|             { | ||||
|                 var edge = FindClosestEdge(winding, simplexVertices); | ||||
|                 var support = CalculateSupport(shapeA, Transform2DA, shapeB, Transform2DB, edge.normal); | ||||
|                 var support = CalculateSupport(shapeA, shapeB, edge.normal); | ||||
|                 var distance = Vector2.Dot(support, edge.normal); | ||||
| 
 | ||||
|                 intersection = edge.normal; | ||||
|  | @ -261,12 +250,12 @@ namespace MoonTools.Core.Bonk | |||
|             return new Edge(closestDistance, closestNormal, closestIndex); | ||||
|         } | ||||
| 
 | ||||
|         private static Vector2 CalculateSupport(IShape2D shapeA, Transform2D Transform2DA, IShape2D shapeB, Transform2D Transform2DB, Vector2 direction) | ||||
|         private static Vector2 CalculateSupport<T, U>(TransformedShape2D<T> shapeA, TransformedShape2D<U> shapeB, Vector2 direction) where T : struct, IShape2D where U : struct, IShape2D | ||||
|         { | ||||
|             return shapeA.Support(direction, Transform2DA) - shapeB.Support(-direction, Transform2DB); | ||||
|             return shapeA.Support(direction) - shapeB.Support(-direction); | ||||
|         } | ||||
| 
 | ||||
|         private static (bool, Simplex2D) Check(MinkowskiDifference minkowskiDifference, Vector2 c, Vector2 b) | ||||
|         private static (bool, Simplex2D) Check<T, U>(MinkowskiDifference<T, U> minkowskiDifference, Vector2 c, Vector2 b) where T : struct, IShape2D where U : struct, IShape2D | ||||
|         { | ||||
|             var cb = c - b; | ||||
|             var c0 = -c; | ||||
|  | @ -274,7 +263,7 @@ namespace MoonTools.Core.Bonk | |||
|             return DoSimplex(minkowskiDifference, new Simplex2D(b, c), d); | ||||
|         } | ||||
| 
 | ||||
|         private static (bool, Simplex2D) DoSimplex(MinkowskiDifference minkowskiDifference, Simplex2D simplex, Vector2 direction) | ||||
|         private static (bool, Simplex2D) DoSimplex<T, U>(MinkowskiDifference<T, U> minkowskiDifference, Simplex2D simplex, Vector2 direction) where T : struct, IShape2D where U : struct, IShape2D | ||||
|         { | ||||
|             var a = minkowskiDifference.Support(direction); | ||||
|             var notPastOrigin = Vector2.Dot(a, direction) < 0; | ||||
|  |  | |||
|  | @ -0,0 +1,78 @@ | |||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Numerics; | ||||
| using MoonTools.Core.Structs; | ||||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| { | ||||
|     public struct TransformedShape2D<TShape2D> : IEquatable<TransformedShape2D<TShape2D>>, ICollisionTestable<TShape2D>, IHasAABB2D where TShape2D : struct, IShape2D | ||||
|     { | ||||
|         public TShape2D Shape { get; } | ||||
|         public Transform2D Transform { get; } | ||||
|         public AABB AABB { get; } | ||||
|         public IEnumerable<TransformedShape2D<TShape2D>> TransformedShapes { get { yield return this; } } | ||||
| 
 | ||||
|         public TransformedShape2D(TShape2D shape, Transform2D transform) | ||||
|         { | ||||
|             Shape = shape; | ||||
|             Transform = transform; | ||||
|             AABB = shape.TransformedAABB(transform); | ||||
|         } | ||||
| 
 | ||||
|         public TransformedShape2D<TShape2D> Compose(Transform2D transform) | ||||
|         { | ||||
|             return new TransformedShape2D<TShape2D>(Shape, Transform.Compose(transform)); | ||||
|         } | ||||
| 
 | ||||
|         public Vector2 Support(Vector2 direction) | ||||
|         { | ||||
|             return Shape.Support(direction, Transform); | ||||
|         } | ||||
| 
 | ||||
|         public void Deconstruct(out TShape2D shape, out Transform2D transform) | ||||
|         { | ||||
|             shape = Shape; | ||||
|             transform = Transform; | ||||
|         } | ||||
| 
 | ||||
|         public bool TestCollision<U>(ICollisionTestable collisionTestable) where U : struct, IShape2D | ||||
|         { | ||||
|             return NarrowPhase.TestCollision(TransformedShapes, collisionTestable.TransformedShapes); | ||||
|             if (collisionTestable is MultiShape<U> multiShape) | ||||
|             { | ||||
|                 return NarrowPhase.TestCollision(this, multiShape); | ||||
|             } | ||||
|             else if (collisionTestable is TransformedShape2D<U> shape) | ||||
|             { | ||||
|                 return NarrowPhase.TestCollision(this, shape); | ||||
|             } | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         public override bool Equals(object obj) | ||||
|         { | ||||
|             return obj is TransformedShape2D<TShape2D> d && Equals(d); | ||||
|         } | ||||
| 
 | ||||
|         public bool Equals(TransformedShape2D<TShape2D> other) | ||||
|         { | ||||
|             return Shape.Equals(other.Shape) && | ||||
|                    Transform.Equals(other.Transform); | ||||
|         } | ||||
| 
 | ||||
|         public override int GetHashCode() | ||||
|         { | ||||
|             return HashCode.Combine(Shape, Transform); | ||||
|         } | ||||
| 
 | ||||
|         public static bool operator ==(TransformedShape2D<TShape2D> left, TransformedShape2D<TShape2D> right) | ||||
|         { | ||||
|             return left.Equals(right); | ||||
|         } | ||||
| 
 | ||||
|         public static bool operator !=(TransformedShape2D<TShape2D> left, TransformedShape2D<TShape2D> right) | ||||
|         { | ||||
|             return !(left == right); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | @ -13,67 +13,61 @@ namespace Tests | |||
|         [Test] | ||||
|         public void RectangleOverlap() | ||||
|         { | ||||
|             var squareA = new Rectangle(2, 2); | ||||
|             var transformA = Transform2D.DefaultTransform; | ||||
|             var squareB = new Rectangle(2, 2); | ||||
|             var transformB = new Transform2D(new Vector2(1.5f, 0)); | ||||
|             var squareA = new TransformedShape2D<Rectangle>(new Rectangle(2, 2), Transform2D.DefaultTransform); | ||||
|             var squareB = new TransformedShape2D<Rectangle>(new Rectangle(2, 2), new Transform2D(new Vector2(1.5f, 0))); | ||||
| 
 | ||||
|             var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB); | ||||
|             var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, squareB); | ||||
| 
 | ||||
|             result.Should().BeTrue(); | ||||
| 
 | ||||
|             var intersection = NarrowPhase.Intersect(squareA, transformA, squareB, transformB, simplex); | ||||
|             var intersection = NarrowPhase.Intersect(squareA, squareB, simplex); | ||||
| 
 | ||||
|             intersection.X.Should().Be(1f); | ||||
|             intersection.Y.Should().Be(0); | ||||
| 
 | ||||
|             var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past | ||||
|             var movedTransform = new Transform2D(-(intersection * 1.01f)); // move a tiny bit past | ||||
| 
 | ||||
|             NarrowPhase.TestCollision(squareA, movedTransform, squareB, transformB).Should().BeFalse(); | ||||
|             NarrowPhase.TestCollision(squareA.Compose(movedTransform), squareB).Should().BeFalse(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|         public void CircleOverlap() | ||||
|         { | ||||
|             var circleA = new Circle(2); | ||||
|             var transformA = Transform2D.DefaultTransform; | ||||
|             var circleB = new Circle(1); | ||||
|             var transformB = new Transform2D(new Vector2(1, 1)); | ||||
|             var circleA = new TransformedShape2D<Circle>(new Circle(2), Transform2D.DefaultTransform); | ||||
|             var circleB = new TransformedShape2D<Circle>(new Circle(1), new Transform2D(new Vector2(1, 1))); | ||||
| 
 | ||||
|             var (result, simplex) = NarrowPhase.FindCollisionSimplex(circleA, transformA, circleB, transformB); | ||||
|             var (result, simplex) = NarrowPhase.FindCollisionSimplex(circleA, circleB); | ||||
| 
 | ||||
|             result.Should().BeTrue(); | ||||
| 
 | ||||
|             var intersection = NarrowPhase.Intersect(circleA, transformA, circleB, transformB, simplex); | ||||
|             var intersection = NarrowPhase.Intersect(circleA, circleB, simplex); | ||||
| 
 | ||||
|             var ix = (circleA.Radius * (float)Math.Cos(Math.PI / 4)) - ((circleB.Radius * (float)Math.Cos(5 * Math.PI / 4)) + transformB.Position.X); | ||||
|             var iy = (circleA.Radius * (float)Math.Sin(Math.PI / 4)) - ((circleB.Radius * (float)Math.Sin(5 * Math.PI / 4)) + transformB.Position.Y); | ||||
|             var ix = (2 * (float)Math.Cos(Math.PI / 4)) - ((1 * (float)Math.Cos(5 * Math.PI / 4)) + 1); | ||||
|             var iy = (2 * (float)Math.Sin(Math.PI / 4)) - ((1 * (float)Math.Sin(5 * Math.PI / 4)) + 1); | ||||
| 
 | ||||
|             intersection.X.Should().BeApproximately(ix, 0.01f); | ||||
|             intersection.Y.Should().BeApproximately(iy, 0.01f); | ||||
| 
 | ||||
|             var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past | ||||
|             var movedTransform = new Transform2D(-(intersection * 1.01f)); // move a tiny bit past | ||||
| 
 | ||||
|             NarrowPhase.TestCollision(circleA, movedTransform, circleB, transformB).Should().BeFalse(); | ||||
|             NarrowPhase.TestCollision(circleA.Compose(movedTransform), circleB).Should().BeFalse(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|         public void LineRectangleOverlap() | ||||
|         { | ||||
|             var line = new Line(new Position2D(-4, -4), new Position2D(4, 4)); | ||||
|             var transformA = Transform2D.DefaultTransform; | ||||
|             var square = new Rectangle(2, 2); | ||||
|             var transformB = Transform2D.DefaultTransform; | ||||
|             var line = new TransformedShape2D<Line>(new Line(new Position2D(-4, -4), new Position2D(4, 4)), Transform2D.DefaultTransform); | ||||
|             var square = new TransformedShape2D<Rectangle>(new Rectangle(2, 2), Transform2D.DefaultTransform); | ||||
| 
 | ||||
|             var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB); | ||||
|             var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, square); | ||||
| 
 | ||||
|             result.Should().BeTrue(); | ||||
| 
 | ||||
|             var intersection = NarrowPhase.Intersect(line, transformA, square, transformB, simplex); | ||||
|             var intersection = NarrowPhase.Intersect(line, square, simplex); | ||||
| 
 | ||||
|             var movedTransform = new Transform2D(transformA.Position - (intersection * 1.01f)); // move a tiny bit past | ||||
|             var movedTransform = new Transform2D(-(intersection * 1.01f)); // move a tiny bit past | ||||
| 
 | ||||
|             NarrowPhase.TestCollision(line, movedTransform, square, transformB).Should().BeFalse(); | ||||
|             NarrowPhase.TestCollision(line.Compose(movedTransform), square).Should().BeFalse(); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -408,7 +408,7 @@ namespace Tests | |||
|             var rectangleB = new Rectangle(2, 2); | ||||
|             var transformB = new Transform2D(new Vector2(1, 0)); | ||||
| 
 | ||||
|             NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||
|             NarrowPhase.TestCollision(new TransformedShape2D<Rectangle>(rectangleA, transformA), new TransformedShape2D<Rectangle>(rectangleB, transformB)).Should().BeTrue(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|  | @ -420,14 +420,14 @@ namespace Tests | |||
|             var rectangleB = new Rectangle(2, 2); | ||||
|             var transformB = new Transform2D(new Vector2(1, 0)); | ||||
| 
 | ||||
|             NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||
|             NarrowPhase.TestCollision(new TransformedShape2D<Rectangle>(rectangleA, transformA), new TransformedShape2D<Rectangle>(rectangleB, transformB)).Should().BeTrue(); | ||||
|         } | ||||
| 
 | ||||
|         [Test] | ||||
|         public void MultiRectanglesOverlapping() | ||||
|         { | ||||
|             var multiRectangleA = new MultiShape( | ||||
|                 ImmutableArray.Create<(IShape2D, Transform2D)>( | ||||
|             var multiRectangleA = new MultiShape<Rectangle>( | ||||
|                 ImmutableArray.Create( | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))), | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))), | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2))) | ||||
|  | @ -435,8 +435,8 @@ namespace Tests | |||
|             ); | ||||
|             var transformA = new Transform2D(new Position2D(5, 0)); | ||||
| 
 | ||||
|             var multiRectangleB = new MultiShape( | ||||
|                 ImmutableArray.Create<(IShape2D, Transform2D)>( | ||||
|             var multiRectangleB = new MultiShape<Rectangle>( | ||||
|                 ImmutableArray.Create( | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))), | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))), | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, 1))) | ||||
|  | @ -450,8 +450,8 @@ namespace Tests | |||
|         [Test] | ||||
|         public void MultiRectanglesNotOverlapping() | ||||
|         { | ||||
|             var multiRectangleA = new MultiShape( | ||||
|                 ImmutableArray.Create<(IShape2D, Transform2D)>( | ||||
|             var multiRectangleA = new MultiShape<Rectangle>( | ||||
|                 ImmutableArray.Create( | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))), | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))), | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2))) | ||||
|  | @ -459,8 +459,8 @@ namespace Tests | |||
|             ); | ||||
|             var transformA = new Transform2D(new Position2D(5, 0)); | ||||
| 
 | ||||
|             var multiRectangleB = new MultiShape( | ||||
|                 ImmutableArray.Create<(IShape2D, Transform2D)>( | ||||
|             var multiRectangleB = new MultiShape<Rectangle>( | ||||
|                 ImmutableArray.Create( | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))), | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))), | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, 1))) | ||||
|  | @ -470,5 +470,10 @@ namespace Tests | |||
| 
 | ||||
|             NarrowPhase.TestCollision(multiRectangleA, transformA, multiRectangleB, transformB).Should().BeFalse(); | ||||
|         } | ||||
| 
 | ||||
|         public class SweepTest | ||||
|         { | ||||
| 
 | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -38,8 +38,8 @@ namespace Tests | |||
|             var point = new Point(); | ||||
|             var pointTransform = new Transform2D(new Position2D(8, 8)); | ||||
| 
 | ||||
|             var multiRectangle = new MultiShape( | ||||
|                 ImmutableArray.Create<(IShape2D, Transform2D)>( | ||||
|             var multiRectangle = new MultiShape<Rectangle>( | ||||
|                 ImmutableArray.Create( | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-2, -2))), | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-2, -1))), | ||||
|                     (new Rectangle(4, 1), new Transform2D(new Position2D(-2, 0))) | ||||
|  |  | |||
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		Reference in New Issue