fix circle bounding box not scaling with transform
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								Bonk/AABB.cs
								
								
								
								
							
							
						
						
									
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								Bonk/AABB.cs
								
								
								
								
							|  | @ -8,13 +8,13 @@ namespace MoonTools.Core.Bonk | ||||||
| { | { | ||||||
|     public struct AABB |     public struct AABB | ||||||
|     { |     { | ||||||
|         public int MinX { get; private set; } |         public float MinX { get; private set; } | ||||||
|         public int MinY { get; private set; } |         public float MinY { get; private set; } | ||||||
|         public int MaxX { get; private set; } |         public float MaxX { get; private set; } | ||||||
|         public int MaxY { get; private set; } |         public float MaxY { get; private set; } | ||||||
| 
 | 
 | ||||||
|         public int Width { get { return MaxX - MinX; } } |         public float Width { get { return MaxX - MinX; } } | ||||||
|         public int Height { get { return MaxY - MinY; } } |         public float Height { get { return MaxY - MinY; } } | ||||||
| 
 | 
 | ||||||
|         public static AABB FromTransformedVertices(IEnumerable<Position2D> vertices, Transform2D transform) |         public static AABB FromTransformedVertices(IEnumerable<Position2D> vertices, Transform2D transform) | ||||||
|         { |         { | ||||||
|  | @ -22,14 +22,14 @@ namespace MoonTools.Core.Bonk | ||||||
| 
 | 
 | ||||||
|             return new AABB |             return new AABB | ||||||
|             { |             { | ||||||
|                 MinX = (int)Math.Round(TransformedVertices.Min(vertex => vertex.X)), |                 MinX = TransformedVertices.Min(vertex => vertex.X), | ||||||
|                 MinY = (int)Math.Round(TransformedVertices.Min(vertex => vertex.Y)), |                 MinY = TransformedVertices.Min(vertex => vertex.Y), | ||||||
|                 MaxX = (int)Math.Round(TransformedVertices.Max(vertex => vertex.X)), |                 MaxX = TransformedVertices.Max(vertex => vertex.X), | ||||||
|                 MaxY = (int)Math.Round(TransformedVertices.Max(vertex => vertex.Y)) |                 MaxY = TransformedVertices.Max(vertex => vertex.Y) | ||||||
|             }; |             }; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public AABB(int minX, int minY, int maxX, int maxY) |         public AABB(float minX, float minY, float maxX, float maxY) | ||||||
|         { |         { | ||||||
|             MinX = minX; |             MinX = minX; | ||||||
|             MinY = minY; |             MinY = minY; | ||||||
|  |  | ||||||
|  | @ -18,13 +18,13 @@ namespace MoonTools.Core.Bonk | ||||||
|             return Vector2.Transform(Vector2.Normalize(direction) * Radius, transform.TransformMatrix); |             return Vector2.Transform(Vector2.Normalize(direction) * Radius, transform.TransformMatrix); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public AABB AABB(Transform2D Transform2D) |         public AABB AABB(Transform2D transform2D) | ||||||
|         { |         { | ||||||
|             return new AABB( |             return new AABB( | ||||||
|                 Transform2D.Position.X - Radius, |                 transform2D.Position.X - Radius * transform2D.Scale.X, | ||||||
|                 Transform2D.Position.Y - Radius, |                 transform2D.Position.Y - Radius * transform2D.Scale.Y, | ||||||
|                 Transform2D.Position.X + Radius, |                 transform2D.Position.X + Radius * transform2D.Scale.X, | ||||||
|                 Transform2D.Position.Y + Radius |                 transform2D.Position.Y + Radius * transform2D.Scale.Y | ||||||
|             ); |             ); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -16,6 +16,17 @@ namespace Tests | ||||||
|             Assert.IsTrue(GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Item1); |             Assert.IsTrue(GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Item1); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |         [Test] | ||||||
|  |         public void ScaledLinesOverlapping() | ||||||
|  |         { | ||||||
|  |             var lineA = new Line(new Position2D(-1, -1), new Position2D(1, 1)); | ||||||
|  |             var lineB = new Line(new Position2D(-1, 1), new Position2D(1, -1)); | ||||||
|  | 
 | ||||||
|  |             var transform = new Transform2D(new Position2D(0, 0), 0f, new Vector2(2, 2)); | ||||||
|  | 
 | ||||||
|  |             Assert.IsTrue(GJK2D.TestCollision(lineA, transform, lineB, transform).Item1); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|         [Test] |         [Test] | ||||||
|         public void LineLineNotOverlapping() |         public void LineLineNotOverlapping() | ||||||
|         { |         { | ||||||
|  | @ -25,6 +36,17 @@ namespace Tests | ||||||
|             Assert.IsFalse(GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Item1); |             Assert.IsFalse(GJK2D.TestCollision(lineA, Transform2D.DefaultTransform, lineB, Transform2D.DefaultTransform).Item1); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |         [Test] | ||||||
|  |         public void ScaledLinesNotOverlapping() | ||||||
|  |         { | ||||||
|  |             var lineA = new Line(new Position2D(0, 1), new Position2D(1, 0)); | ||||||
|  |             var lineB = new Line(new Position2D(-1, -1), new Position2D(-2, -2)); | ||||||
|  | 
 | ||||||
|  |             var transform = new Transform2D(new Position2D(0, 0), 0f, new Vector2(2, 2)); | ||||||
|  | 
 | ||||||
|  |             Assert.IsFalse(GJK2D.TestCollision(lineA, transform, lineB, transform).Item1); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|         [Test] |         [Test] | ||||||
|         public void CircleCircleOverlapping() |         public void CircleCircleOverlapping() | ||||||
|         { |         { | ||||||
|  | @ -36,6 +58,17 @@ namespace Tests | ||||||
|             Assert.IsTrue(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1); |             Assert.IsTrue(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |         [Test] | ||||||
|  |         public void ScaledCirclesOverlapping() | ||||||
|  |         { | ||||||
|  |             var circleA = new Circle(2); | ||||||
|  |             var transformA = new Transform2D(new Vector2(-3, 0), 0f, new Vector2(2, 2)); | ||||||
|  |             var circleB = new Circle(2); | ||||||
|  |             var transformB = new Transform2D(new Vector2(3, 0), 0f, new Vector2(2, 2)); | ||||||
|  | 
 | ||||||
|  |             Assert.IsTrue(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|         [Test] |         [Test] | ||||||
|         public void CircleCircleNotOverlapping() |         public void CircleCircleNotOverlapping() | ||||||
|         { |         { | ||||||
|  | @ -47,6 +80,17 @@ namespace Tests | ||||||
|             Assert.IsFalse(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1); |             Assert.IsFalse(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |         [Test] | ||||||
|  |         public void ScaledCirclesNotOverlapping() | ||||||
|  |         { | ||||||
|  |             var circleA = new Circle(2); | ||||||
|  |             var transformA = new Transform2D(new Vector2(-5, -5), 0, new Vector2(0.2f, 0.2f)); | ||||||
|  |             var circleB = new Circle(2); | ||||||
|  |             var transformB = new Transform2D(new Vector2(5, 5), 0, new Vector2(0.2f, 0.2f)); | ||||||
|  | 
 | ||||||
|  |             Assert.IsFalse(GJK2D.TestCollision(circleA, transformA, circleB, transformB).Item1); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|         [Test] |         [Test] | ||||||
|         public void PolygonPolygonOverlapping() |         public void PolygonPolygonOverlapping() | ||||||
|         { |         { | ||||||
|  | @ -67,6 +111,26 @@ namespace Tests | ||||||
|             Assert.IsTrue(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1); |             Assert.IsTrue(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |         [Test] | ||||||
|  |         public void ScaledPolygonsOverlapping() | ||||||
|  |         { | ||||||
|  |             var shapeA = new Polygon( | ||||||
|  |                 new Position2D(-1, 1), new Position2D(1, 1), | ||||||
|  |                 new Position2D(-1, -1), new Position2D(1, -1) | ||||||
|  |             ); | ||||||
|  | 
 | ||||||
|  |             var transformA = Transform2D.DefaultTransform; | ||||||
|  | 
 | ||||||
|  |             var shapeB = new Polygon( | ||||||
|  |                 new Position2D(-1, 1), new Position2D(1, 1), | ||||||
|  |                 new Position2D(-1, -1), new Position2D(1, -1) | ||||||
|  |             ); | ||||||
|  | 
 | ||||||
|  |             var transformB = new Transform2D(new Vector2(3f, 0f), 0f, new Vector2(3f, 3f)); | ||||||
|  | 
 | ||||||
|  |             Assert.IsTrue(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|         [Test] |         [Test] | ||||||
|         public void PolygonPolygonNotOverlapping() |         public void PolygonPolygonNotOverlapping() | ||||||
|         { |         { | ||||||
|  | @ -87,6 +151,26 @@ namespace Tests | ||||||
|             Assert.IsFalse(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1); |             Assert.IsFalse(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |         [Test] | ||||||
|  |         public void ScaledPolygonsNotOverlapping() | ||||||
|  |         { | ||||||
|  |             var shapeA = new Polygon( | ||||||
|  |                 new Position2D(-1, 1), new Position2D(1, 1), | ||||||
|  |                 new Position2D(-1, -1), new Position2D(1, -1) | ||||||
|  |             ); | ||||||
|  | 
 | ||||||
|  |             var transformA = Transform2D.DefaultTransform; | ||||||
|  | 
 | ||||||
|  |             var shapeB = new Polygon( | ||||||
|  |                 new Position2D(-1, 1), new Position2D(1, 1), | ||||||
|  |                 new Position2D(-1, -1), new Position2D(1, -1) | ||||||
|  |             ); | ||||||
|  | 
 | ||||||
|  |             var transformB = new Transform2D(new Vector2(2f, 0), 0f, new Vector2(0.2f, 0.2f)); | ||||||
|  | 
 | ||||||
|  |             Assert.IsFalse(GJK2D.TestCollision(shapeA, transformA, shapeB, transformB).Item1);   | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|         [Test] |         [Test] | ||||||
|         public void LinePolygonOverlapping() |         public void LinePolygonOverlapping() | ||||||
|         { |         { | ||||||
|  |  | ||||||
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