adjust some protection levels
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				|  | @ -2,7 +2,7 @@ | |||
| 
 | ||||
| namespace MoonTools.Core.Bonk | ||||
| { | ||||
|     public struct Edge | ||||
|     internal struct Edge | ||||
|     { | ||||
|         public float distance; | ||||
|         public Vector2 normal; | ||||
|  |  | |||
|  | @ -16,7 +16,7 @@ namespace MoonTools.Core.Bonk | |||
|             this.cellSize = cellSize; | ||||
|         } | ||||
| 
 | ||||
|         public (int, int) Hash(int x, int y) | ||||
|         private (int, int) Hash(int x, int y) | ||||
|         { | ||||
|             return ((int)Math.Floor((float)x / cellSize), (int)Math.Floor((float)y / cellSize)); | ||||
|         } | ||||
|  |  | |||
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