adjust some protection levels
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				|  | @ -2,7 +2,7 @@ | ||||||
| 
 | 
 | ||||||
| namespace MoonTools.Core.Bonk | namespace MoonTools.Core.Bonk | ||||||
| { | { | ||||||
|     public struct Edge |     internal struct Edge | ||||||
|     { |     { | ||||||
|         public float distance; |         public float distance; | ||||||
|         public Vector2 normal; |         public Vector2 normal; | ||||||
|  |  | ||||||
|  | @ -16,7 +16,7 @@ namespace MoonTools.Core.Bonk | ||||||
|             this.cellSize = cellSize; |             this.cellSize = cellSize; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public (int, int) Hash(int x, int y) |         private (int, int) Hash(int x, int y) | ||||||
|         { |         { | ||||||
|             return ((int)Math.Floor((float)x / cellSize), (int)Math.Floor((float)y / cellSize)); |             return ((int)Math.Floor((float)x / cellSize), (int)Math.Floor((float)y / cellSize)); | ||||||
|         } |         } | ||||||
|  |  | ||||||
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