fix issue where shape-transforms with same values clobber each other in spatial hash
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				|  | @ -8,22 +8,22 @@ namespace MoonTools.Core.Bonk | ||||||
|     { |     { | ||||||
|         private readonly int cellSize; |         private readonly int cellSize; | ||||||
| 
 | 
 | ||||||
|         private readonly Dictionary<int, Dictionary<int, HashSet<(IShape2D, Transform2D)>>> hashDictionary = new Dictionary<int, Dictionary<int, HashSet<(IShape2D, Transform2D)>>>(); |         private readonly Dictionary<int, Dictionary<int, HashSet<T>>> hashDictionary = new Dictionary<int, Dictionary<int, HashSet<T>>>(); | ||||||
|         private readonly Dictionary<(IShape2D, Transform2D), T> IDLookup = new Dictionary<(IShape2D, Transform2D), T>(); |         private readonly Dictionary<T, (IShape2D, Transform2D)> IDLookup = new Dictionary<T, (IShape2D, Transform2D)>(); | ||||||
| 
 | 
 | ||||||
|         public SpatialHash(int cellSize) |         public SpatialHash(int cellSize) | ||||||
|         { |         { | ||||||
|             this.cellSize = cellSize; |             this.cellSize = cellSize; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         private (int, int) Hash(int x, int y) |         private (int, int) Hash(float x, float y) | ||||||
|         { |         { | ||||||
|             return ((int)Math.Floor((float)x / cellSize), (int)Math.Floor((float)y / cellSize)); |             return ((int)Math.Floor(x / cellSize), (int)Math.Floor(y / cellSize)); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public void Insert(T id, IShape2D shape, Transform2D Transform2D) |         public void Insert(T id, IShape2D shape, Transform2D transform2D) | ||||||
|         { |         { | ||||||
|             var box = shape.AABB(Transform2D); |             var box = shape.AABB(transform2D); | ||||||
|             var minHash = Hash(box.MinX, box.MinY); |             var minHash = Hash(box.MinX, box.MinY); | ||||||
|             var maxHash = Hash(box.MaxX, box.MaxY); |             var maxHash = Hash(box.MaxX, box.MaxY); | ||||||
| 
 | 
 | ||||||
|  | @ -33,23 +33,23 @@ namespace MoonTools.Core.Bonk | ||||||
|                 { |                 { | ||||||
|                     if (!hashDictionary.ContainsKey(i)) |                     if (!hashDictionary.ContainsKey(i)) | ||||||
|                     { |                     { | ||||||
|                         hashDictionary.Add(i, new Dictionary<int, HashSet<(IShape2D, Transform2D)>>()); |                         hashDictionary.Add(i, new Dictionary<int, HashSet<T>>()); | ||||||
|                     } |                     } | ||||||
| 
 | 
 | ||||||
|                     if (!hashDictionary[i].ContainsKey(j)) |                     if (!hashDictionary[i].ContainsKey(j)) | ||||||
|                     { |                     { | ||||||
|                         hashDictionary[i].Add(j, new HashSet<(IShape2D, Transform2D)>()); |                         hashDictionary[i].Add(j, new HashSet<T>()); | ||||||
|                     } |                     } | ||||||
| 
 | 
 | ||||||
|                     hashDictionary[i][j].Add((shape, Transform2D)); |                     hashDictionary[i][j].Add(id); | ||||||
|                     IDLookup[(shape, Transform2D)] = id; |                     IDLookup[id] = (shape, transform2D); | ||||||
|                 } |                 } | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public IEnumerable<(T, IShape2D, Transform2D)> Retrieve(T id, IShape2D shape, Transform2D Transform2D) |         public IEnumerable<(T, IShape2D, Transform2D)> Retrieve(T id, IShape2D shape, Transform2D transform2D) | ||||||
|         { |         { | ||||||
|             var box = shape.AABB(Transform2D); |             var box = shape.AABB(transform2D); | ||||||
|             var minHash = Hash(box.MinX, box.MinY); |             var minHash = Hash(box.MinX, box.MinY); | ||||||
|             var maxHash = Hash(box.MaxX, box.MaxY); |             var maxHash = Hash(box.MaxX, box.MaxY); | ||||||
| 
 | 
 | ||||||
|  | @ -59,10 +59,10 @@ namespace MoonTools.Core.Bonk | ||||||
|                 { |                 { | ||||||
|                     if (hashDictionary.ContainsKey(i) && hashDictionary[i].ContainsKey(j)) |                     if (hashDictionary.ContainsKey(i) && hashDictionary[i].ContainsKey(j)) | ||||||
|                     { |                     { | ||||||
|                         foreach (var (otherShape, otherTransform2D) in hashDictionary[i][j]) |                         foreach (var t in hashDictionary[i][j]) | ||||||
|                         { |                         { | ||||||
|                             var otherID = IDLookup[(otherShape, otherTransform2D)]; |                             var (otherShape, otherTransform) = IDLookup[t]; | ||||||
|                             if (!id.Equals(otherID)) { yield return (otherID, otherShape, otherTransform2D); } |                             if (!id.Equals(t)) { yield return (t, otherShape, otherTransform); } | ||||||
|                         } |                         } | ||||||
|                     } |                     } | ||||||
|                 } |                 } | ||||||
|  |  | ||||||
|  | @ -53,6 +53,27 @@ namespace Tests | ||||||
|             spatialHash.Retrieve(6, line, lineTransform).Should().Contain((4, circleA, circleATransform)).And.Contain((2, rectC, rectCTransform)); |             spatialHash.Retrieve(6, line, lineTransform).Should().Contain((4, circleA, circleATransform)).And.Contain((2, rectC, rectCTransform)); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |         [Test] | ||||||
|  |         public void InsertAndRetrieveSameValues() | ||||||
|  |         { | ||||||
|  |             var spatialHash = new SpatialHash<int>(16); | ||||||
|  | 
 | ||||||
|  |             var rectA = new MoonTools.Core.Bonk.Rectangle(-2, -2, 2, 2); | ||||||
|  |             var rectATransform = new Transform2D(new Vector2(-8, -8)); | ||||||
|  | 
 | ||||||
|  |             var rectB = new MoonTools.Core.Bonk.Rectangle(-2, -2, 2, 2); | ||||||
|  |             var rectBTransform = new Transform2D(new Vector2(-8, -8)); | ||||||
|  | 
 | ||||||
|  |             var rectC = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); | ||||||
|  |             var rectCTransform = new Transform2D(new Vector2(-8, -8)); | ||||||
|  | 
 | ||||||
|  |             spatialHash.Insert(0, rectA, rectATransform); | ||||||
|  |             spatialHash.Insert(1, rectB, rectBTransform); | ||||||
|  |             spatialHash.Insert(2, rectC, rectCTransform); | ||||||
|  | 
 | ||||||
|  |             spatialHash.Retrieve(2, rectC, rectCTransform).Should().HaveCount(2); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|         [Test] |         [Test] | ||||||
|         public void Clear() |         public void Clear() | ||||||
|         { |         { | ||||||
|  |  | ||||||
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