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							|  | @ -1,6 +1,5 @@ | ||||||
| using System; | using System; | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| using System.Linq; |  | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Core.Structs; | ||||||
| 
 | 
 | ||||||
|  | @ -11,25 +10,74 @@ namespace MoonTools.Core.Bonk | ||||||
|     /// </summary> |     /// </summary> | ||||||
|     public struct AABB : IEquatable<AABB> |     public struct AABB : IEquatable<AABB> | ||||||
|     { |     { | ||||||
|         public float MinX { get; private set; } |         public Vector2 Min { get; private set; } | ||||||
|         public float MinY { get; private set; } |         public Vector2 Max { get; private set; } | ||||||
|         public float MaxX { get; private set; } |  | ||||||
|         public float MaxY { get; private set; } |  | ||||||
| 
 | 
 | ||||||
|         public float Width { get { return MaxX - MinX; } } |         public float Width { get { return Max.X - Min.X; } } | ||||||
|         public float Height { get { return MaxY - MinY; } } |         public float Height { get { return Max.Y - Min.Y; } } | ||||||
| 
 | 
 | ||||||
|         public static AABB FromTransformedVertices(IEnumerable<Position2D> vertices, Transform2D transform) |         public AABB(float minX, float minY, float maxX, float maxY) | ||||||
|         { |         { | ||||||
|             var TransformedVertices = vertices.Select(vertex => Vector2.Transform(vertex, transform.TransformMatrix)); |             Min = new Vector2(minX, minY); | ||||||
|  |             Max = new Vector2(maxX, maxY); | ||||||
|  |         } | ||||||
| 
 | 
 | ||||||
|             return new AABB |         public AABB(Vector2 min, Vector2 max) | ||||||
|  |         { | ||||||
|  |             Min = min; | ||||||
|  |             Max = max; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private static Matrix4x4 AbsoluteMatrix(Matrix4x4 matrix) | ||||||
|  |         { | ||||||
|  |             return new Matrix4x4 | ||||||
|  |             ( | ||||||
|  |                 Math.Abs(matrix.M11), Math.Abs(matrix.M12), Math.Abs(matrix.M13), Math.Abs(matrix.M14), | ||||||
|  |                 Math.Abs(matrix.M21), Math.Abs(matrix.M22), Math.Abs(matrix.M23), Math.Abs(matrix.M24), | ||||||
|  |                 Math.Abs(matrix.M31), Math.Abs(matrix.M32), Math.Abs(matrix.M33), Math.Abs(matrix.M34), | ||||||
|  |                 Math.Abs(matrix.M41), Math.Abs(matrix.M42), Math.Abs(matrix.M43), Math.Abs(matrix.M44) | ||||||
|  |             ); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public static AABB Transformed(AABB aabb, Transform2D transform) | ||||||
|  |         { | ||||||
|  |             var center = (aabb.Min + aabb.Max) / 2f; | ||||||
|  |             var extent = (aabb.Max - aabb.Min) / 2f; | ||||||
|  | 
 | ||||||
|  |             var newCenter = Vector2.Transform(center, transform.TransformMatrix); | ||||||
|  |             var newExtent = Vector2.TransformNormal(extent, AbsoluteMatrix(transform.TransformMatrix)); | ||||||
|  | 
 | ||||||
|  |             return new AABB(newCenter - newExtent, newCenter + newExtent); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public static AABB FromVertices(IEnumerable<Position2D> vertices) | ||||||
|  |         { | ||||||
|  |             var minX = float.MaxValue; | ||||||
|  |             var minY = float.MaxValue; | ||||||
|  |             var maxX = float.MinValue; | ||||||
|  |             var maxY = float.MinValue; | ||||||
|  | 
 | ||||||
|  |             foreach (var vertex in vertices) | ||||||
|             { |             { | ||||||
|                 MinX = TransformedVertices.Min(vertex => vertex.X), |                 if (vertex.X < minX) | ||||||
|                 MinY = TransformedVertices.Min(vertex => vertex.Y), |                 { | ||||||
|                 MaxX = TransformedVertices.Max(vertex => vertex.X), |                     minX = vertex.X; | ||||||
|                 MaxY = TransformedVertices.Max(vertex => vertex.Y) |                 } | ||||||
|             }; |                 if (vertex.Y < minY) | ||||||
|  |                 { | ||||||
|  |                     minY = vertex.Y; | ||||||
|  |                 } | ||||||
|  |                 if (vertex.X > maxX) | ||||||
|  |                 { | ||||||
|  |                     maxX = vertex.X; | ||||||
|  |                 } | ||||||
|  |                 if (vertex.Y > maxY) | ||||||
|  |                 { | ||||||
|  |                     maxY = vertex.Y; | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             return new AABB(minX, minY, maxX, maxY); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public override bool Equals(object obj) |         public override bool Equals(object obj) | ||||||
|  | @ -39,23 +87,13 @@ namespace MoonTools.Core.Bonk | ||||||
| 
 | 
 | ||||||
|         public bool Equals(AABB other) |         public bool Equals(AABB other) | ||||||
|         { |         { | ||||||
|             return MinX == other.MinX && |             return Min == other.Min && | ||||||
|                    MinY == other.MinY && |                    Max == other.Max; | ||||||
|                    MaxX == other.MaxX && |  | ||||||
|                    MaxY == other.MaxY; |  | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public override int GetHashCode() |         public override int GetHashCode() | ||||||
|         { |         { | ||||||
|             return HashCode.Combine(MinX, MinY, MaxX, MaxY); |             return HashCode.Combine(Min, Max); | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         public AABB(float minX, float minY, float maxX, float maxY) |  | ||||||
|         { |  | ||||||
|             MinX = minX; |  | ||||||
|             MinY = minY; |  | ||||||
|             MaxX = maxX; |  | ||||||
|             MaxY = maxY; |  | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public static bool operator ==(AABB left, AABB right) |         public static bool operator ==(AABB left, AABB right) | ||||||
|  |  | ||||||
|  | @ -1,5 +1,6 @@ | ||||||
| using System; | using System; | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
|  | using System.Numerics; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Core.Structs; | ||||||
| 
 | 
 | ||||||
| namespace MoonTools.Core.Bonk | namespace MoonTools.Core.Bonk | ||||||
|  | @ -20,9 +21,9 @@ namespace MoonTools.Core.Bonk | ||||||
|             this.cellSize = cellSize; |             this.cellSize = cellSize; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         private (int, int) Hash(float x, float y) |         private (int, int) Hash(Vector2 position) | ||||||
|         { |         { | ||||||
|             return ((int)Math.Floor(x / cellSize), (int)Math.Floor(y / cellSize)); |             return ((int)Math.Floor(position.X / cellSize), (int)Math.Floor(position.Y / cellSize)); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         /// <summary> |         /// <summary> | ||||||
|  | @ -33,15 +34,13 @@ namespace MoonTools.Core.Bonk | ||||||
|         /// <param name="transform2D"></param> |         /// <param name="transform2D"></param> | ||||||
|         public void Insert(T id, IShape2D shape, Transform2D transform2D) |         public void Insert(T id, IShape2D shape, Transform2D transform2D) | ||||||
|         { |         { | ||||||
|             if (shape == null) { throw new ArgumentNullException(nameof(shape)); } |             var box = shape.TransformedAABB(transform2D); | ||||||
|  |             var minHash = Hash(box.Min); | ||||||
|  |             var maxHash = Hash(box.Max); | ||||||
| 
 | 
 | ||||||
|             var box = shape.AABB(transform2D); |             for (var i = minHash.Item1; i <= maxHash.Item1; i++) | ||||||
|             var minHash = Hash(box.MinX, box.MinY); |  | ||||||
|             var maxHash = Hash(box.MaxX, box.MaxY); |  | ||||||
| 
 |  | ||||||
|             for (int i = minHash.Item1; i <= maxHash.Item1; i++) |  | ||||||
|             { |             { | ||||||
|                 for (int j = minHash.Item2; j <= maxHash.Item2; j++) |                 for (var j = minHash.Item2; j <= maxHash.Item2; j++) | ||||||
|                 { |                 { | ||||||
|                     if (!hashDictionary.ContainsKey(i)) |                     if (!hashDictionary.ContainsKey(i)) | ||||||
|                     { |                     { | ||||||
|  | @ -64,11 +63,9 @@ namespace MoonTools.Core.Bonk | ||||||
|         /// </summary> |         /// </summary> | ||||||
|         public IEnumerable<(T, IShape2D, Transform2D)> Retrieve(T id, IShape2D shape, Transform2D transform2D) |         public IEnumerable<(T, IShape2D, Transform2D)> Retrieve(T id, IShape2D shape, Transform2D transform2D) | ||||||
|         { |         { | ||||||
|             if (shape == null) { throw new ArgumentNullException(paramName: nameof(shape)); } |             AABB box = shape.TransformedAABB(transform2D); | ||||||
| 
 |             var minHash = Hash(box.Min); | ||||||
|             AABB box = shape.AABB(transform2D); |             var maxHash = Hash(box.Max); | ||||||
|             var minHash = Hash(box.MinX, box.MinY); |  | ||||||
|             var maxHash = Hash(box.MaxX, box.MaxY); |  | ||||||
| 
 | 
 | ||||||
|             for (int i = minHash.Item1; i <= maxHash.Item1; i++) |             for (int i = minHash.Item1; i <= maxHash.Item1; i++) | ||||||
|             { |             { | ||||||
|  |  | ||||||
|  | @ -6,6 +6,8 @@ namespace MoonTools.Core.Bonk | ||||||
| { | { | ||||||
|     public interface IShape2D : IEquatable<IShape2D> |     public interface IShape2D : IEquatable<IShape2D> | ||||||
|     { |     { | ||||||
|  |         AABB AABB { get; } | ||||||
|  | 
 | ||||||
|         /// <summary> |         /// <summary> | ||||||
|         /// A Minkowski support function. Gives the farthest point on the edge of a shape along the given direction. |         /// A Minkowski support function. Gives the farthest point on the edge of a shape along the given direction. | ||||||
|         /// </summary> |         /// </summary> | ||||||
|  | @ -19,6 +21,6 @@ namespace MoonTools.Core.Bonk | ||||||
|         /// </summary> |         /// </summary> | ||||||
|         /// <param name="transform">A Transform for transforming the shape vertices.</param> |         /// <param name="transform">A Transform for transforming the shape vertices.</param> | ||||||
|         /// <returns>Returns a bounding box based on the shape.</returns> |         /// <returns>Returns a bounding box based on the shape.</returns> | ||||||
|         AABB AABB(Transform2D transform); |         AABB TransformedAABB(Transform2D transform); | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -10,10 +10,12 @@ namespace MoonTools.Core.Bonk | ||||||
|     public struct Circle : IShape2D, IEquatable<Circle> |     public struct Circle : IShape2D, IEquatable<Circle> | ||||||
|     { |     { | ||||||
|         public int Radius { get; } |         public int Radius { get; } | ||||||
|  |         public AABB AABB { get; } | ||||||
| 
 | 
 | ||||||
|         public Circle(int radius) |         public Circle(int radius) | ||||||
|         { |         { | ||||||
|             Radius = radius; |             Radius = radius; | ||||||
|  |             AABB = new AABB(-Radius, -Radius, Radius, Radius); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public Vector2 Support(Vector2 direction, Transform2D transform) |         public Vector2 Support(Vector2 direction, Transform2D transform) | ||||||
|  | @ -21,14 +23,9 @@ namespace MoonTools.Core.Bonk | ||||||
|             return Vector2.Transform(Vector2.Normalize(direction) * Radius, transform.TransformMatrix); |             return Vector2.Transform(Vector2.Normalize(direction) * Radius, transform.TransformMatrix); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public AABB AABB(Transform2D transform2D) |         public AABB TransformedAABB(Transform2D transform2D) | ||||||
|         { |         { | ||||||
|             return new AABB( |             return AABB.Transformed(AABB, transform2D); | ||||||
|                 transform2D.Position.X - (Radius * transform2D.Scale.X), |  | ||||||
|                 transform2D.Position.Y - (Radius * transform2D.Scale.Y), |  | ||||||
|                 transform2D.Position.X + (Radius * transform2D.Scale.X), |  | ||||||
|                 transform2D.Position.Y + (Radius * transform2D.Scale.Y) |  | ||||||
|             ); |  | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public override bool Equals(object obj) |         public override bool Equals(object obj) | ||||||
|  |  | ||||||
|  | @ -10,36 +10,40 @@ namespace MoonTools.Core.Bonk | ||||||
|     /// </summary> |     /// </summary> | ||||||
|     public struct Line : IShape2D, IEquatable<Line> |     public struct Line : IShape2D, IEquatable<Line> | ||||||
|     { |     { | ||||||
|         private Position2D v0; |         private Position2D _v0; | ||||||
|         private Position2D v1; |         private Position2D _v1; | ||||||
|  | 
 | ||||||
|  |         public AABB AABB { get; } | ||||||
| 
 | 
 | ||||||
|         public IEnumerable<Position2D> Vertices |         public IEnumerable<Position2D> Vertices | ||||||
|         { |         { | ||||||
|             get |             get | ||||||
|             { |             { | ||||||
|                 yield return v0; |                 yield return _v0; | ||||||
|                 yield return v1; |                 yield return _v1; | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public Line(Position2D start, Position2D end) |         public Line(Position2D start, Position2D end) | ||||||
|         { |         { | ||||||
|             v0 = start; |             _v0 = start; | ||||||
|             v1 = end; |             _v1 = end; | ||||||
|  | 
 | ||||||
|  |             AABB = new AABB(Math.Min(_v0.X, _v1.X), Math.Min(_v0.Y, _v1.Y), Math.Max(_v0.X, _v1.X), Math.Max(_v0.Y, _v1.Y)); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public Vector2 Support(Vector2 direction, Transform2D transform) |         public Vector2 Support(Vector2 direction, Transform2D transform) | ||||||
|         { |         { | ||||||
|             var TransformedStart = Vector2.Transform(v0, transform.TransformMatrix); |             var transformedStart = Vector2.Transform(_v0, transform.TransformMatrix); | ||||||
|             var TransformedEnd = Vector2.Transform(v1, transform.TransformMatrix); |             var transformedEnd = Vector2.Transform(_v1, transform.TransformMatrix); | ||||||
|             return Vector2.Dot(TransformedStart, direction) > Vector2.Dot(TransformedEnd, direction) ? |             return Vector2.Dot(transformedStart, direction) > Vector2.Dot(transformedEnd, direction) ? | ||||||
|                 TransformedStart : |                 transformedStart : | ||||||
|                 TransformedEnd; |                 transformedEnd; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public AABB AABB(Transform2D Transform2D) |         public AABB TransformedAABB(Transform2D transform) | ||||||
|         { |         { | ||||||
|             return Bonk.AABB.FromTransformedVertices(Vertices, Transform2D); |             return AABB.Transformed(AABB, transform); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public override bool Equals(object obj) |         public override bool Equals(object obj) | ||||||
|  | @ -54,12 +58,12 @@ namespace MoonTools.Core.Bonk | ||||||
| 
 | 
 | ||||||
|         public bool Equals(Line other) |         public bool Equals(Line other) | ||||||
|         { |         { | ||||||
|             return (v0 == other.v0 && v1 == other.v1) || (v1 == other.v0 && v0 == other.v1); |             return (_v0 == other._v0 && _v1 == other._v1) || (_v1 == other._v0 && _v0 == other._v1); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public override int GetHashCode() |         public override int GetHashCode() | ||||||
|         { |         { | ||||||
|             return HashCode.Combine(v0, v1); |             return HashCode.Combine(_v0, _v1); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public static bool operator ==(Line a, Line b) |         public static bool operator ==(Line a, Line b) | ||||||
|  |  | ||||||
|  | @ -1,5 +1,4 @@ | ||||||
| using System; | using System; | ||||||
| using System.Linq; |  | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Core.Structs; | ||||||
| 
 | 
 | ||||||
|  | @ -7,26 +6,29 @@ namespace MoonTools.Core.Bonk | ||||||
| { | { | ||||||
|     public struct Point : IShape2D, IEquatable<Point> |     public struct Point : IShape2D, IEquatable<Point> | ||||||
|     { |     { | ||||||
|         private Position2D position; |         private Position2D _position; | ||||||
|  |         public AABB AABB { get; } | ||||||
| 
 | 
 | ||||||
|         public Point(Position2D position) |         public Point(Position2D position) | ||||||
|         { |         { | ||||||
|             this.position = position; |             _position = position; | ||||||
|  |             AABB = new AABB(position, position); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public Point(int x, int y) |         public Point(int x, int y) | ||||||
|         { |         { | ||||||
|             this.position = new Position2D(x, y); |             _position = new Position2D(x, y); | ||||||
|  |             AABB = new AABB(x, y, x, y); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public AABB AABB(Transform2D transform) |         public AABB TransformedAABB(Transform2D transform) | ||||||
|         { |         { | ||||||
|             return Bonk.AABB.FromTransformedVertices(Enumerable.Repeat<Position2D>(position, 1), transform); |             return AABB.Transformed(AABB, transform); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public Vector2 Support(Vector2 direction, Transform2D transform) |         public Vector2 Support(Vector2 direction, Transform2D transform) | ||||||
|         { |         { | ||||||
|             return Vector2.Transform(position.ToVector2(), transform.TransformMatrix); |             return Vector2.Transform(_position.ToVector2(), transform.TransformMatrix); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public override bool Equals(object obj) |         public override bool Equals(object obj) | ||||||
|  | @ -41,12 +43,12 @@ namespace MoonTools.Core.Bonk | ||||||
| 
 | 
 | ||||||
|         public bool Equals(Point other) |         public bool Equals(Point other) | ||||||
|         { |         { | ||||||
|             return position == other.position; |             return _position == other._position; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public override int GetHashCode() |         public override int GetHashCode() | ||||||
|         { |         { | ||||||
|             return HashCode.Combine(position); |             return HashCode.Combine(_position); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public static bool operator ==(Point a, Point b) |         public static bool operator ==(Point a, Point b) | ||||||
|  |  | ||||||
|  | @ -13,27 +13,30 @@ namespace MoonTools.Core.Bonk | ||||||
|     /// </summary> |     /// </summary> | ||||||
|     public struct Polygon : IShape2D, IEquatable<Polygon> |     public struct Polygon : IShape2D, IEquatable<Polygon> | ||||||
|     { |     { | ||||||
|         private ImmutableArray<Position2D> vertices; |         private ImmutableArray<Position2D> _vertices; | ||||||
|  |         public AABB AABB { get; } | ||||||
| 
 | 
 | ||||||
|         public IEnumerable<Position2D> Vertices { get { return vertices; } } |         public IEnumerable<Position2D> Vertices { get { return _vertices; } } | ||||||
| 
 | 
 | ||||||
|         public int VertexCount { get { return vertices.Length; } } |         public int VertexCount { get { return _vertices.Length; } } | ||||||
| 
 | 
 | ||||||
|         // vertices are local to the origin |         // vertices are local to the origin | ||||||
|         public Polygon(IEnumerable<Position2D> vertices) // TODO: remove this, params is bad because it allocates an array |         public Polygon(IEnumerable<Position2D> vertices) | ||||||
|         { |         { | ||||||
|             this.vertices = vertices.ToImmutableArray(); |             _vertices = vertices.ToImmutableArray(); | ||||||
|  |             AABB = AABB.FromVertices(vertices); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public Polygon(ImmutableArray<Position2D> vertices) |         public Polygon(ImmutableArray<Position2D> vertices) | ||||||
|         { |         { | ||||||
|             this.vertices = vertices; |             _vertices = vertices; | ||||||
|  |             AABB = AABB.FromVertices(vertices); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public Vector2 Support(Vector2 direction, Transform2D transform) |         public Vector2 Support(Vector2 direction, Transform2D transform) | ||||||
|         { |         { | ||||||
|             var maxDotProduct = float.NegativeInfinity; |             var maxDotProduct = float.NegativeInfinity; | ||||||
|             var maxVertex = vertices[0].ToVector2(); |             var maxVertex = _vertices[0].ToVector2(); | ||||||
|             foreach (var vertex in Vertices) |             foreach (var vertex in Vertices) | ||||||
|             { |             { | ||||||
|                 var transformed = Vector2.Transform(vertex, transform.TransformMatrix); |                 var transformed = Vector2.Transform(vertex, transform.TransformMatrix); | ||||||
|  | @ -47,9 +50,9 @@ namespace MoonTools.Core.Bonk | ||||||
|             return maxVertex; |             return maxVertex; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public AABB AABB(Transform2D Transform2D) |         public AABB TransformedAABB(Transform2D transform) | ||||||
|         { |         { | ||||||
|             return Bonk.AABB.FromTransformedVertices(Vertices, Transform2D); |             return AABB.Transformed(AABB, transform); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public override bool Equals(object obj) |         public override bool Equals(object obj) | ||||||
|  | @ -64,11 +67,11 @@ namespace MoonTools.Core.Bonk | ||||||
| 
 | 
 | ||||||
|         public bool Equals(Polygon other) |         public bool Equals(Polygon other) | ||||||
|         { |         { | ||||||
|             var q = from a in vertices |             var q = from a in _vertices | ||||||
|                     join b in other.Vertices on a equals b |                     join b in other.Vertices on a equals b | ||||||
|                     select a; |                     select a; | ||||||
| 
 | 
 | ||||||
|             return vertices.Length == other.VertexCount && q.Count() == vertices.Length; |             return _vertices.Length == other.VertexCount && q.Count() == _vertices.Length; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public bool Equals(Rectangle rectangle) |         public bool Equals(Rectangle rectangle) | ||||||
|  |  | ||||||
|  | @ -1,6 +1,5 @@ | ||||||
| using System; | using System; | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| using System.Linq; |  | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Core.Structs; | ||||||
| 
 | 
 | ||||||
|  | @ -16,6 +15,8 @@ namespace MoonTools.Core.Bonk | ||||||
|         public int MaxX { get; } |         public int MaxX { get; } | ||||||
|         public int MaxY { get; } |         public int MaxY { get; } | ||||||
| 
 | 
 | ||||||
|  |         public AABB AABB { get; } | ||||||
|  | 
 | ||||||
|         public IEnumerable<Position2D> Vertices |         public IEnumerable<Position2D> Vertices | ||||||
|         { |         { | ||||||
|             get |             get | ||||||
|  | @ -33,28 +34,45 @@ namespace MoonTools.Core.Bonk | ||||||
|             MinY = minY; |             MinY = minY; | ||||||
|             MaxX = maxX; |             MaxX = maxX; | ||||||
|             MaxY = maxY; |             MaxY = maxY; | ||||||
|  | 
 | ||||||
|  |             AABB = new AABB(minX, minY, maxX, maxY); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private Vector2 Support(Vector2 direction) | ||||||
|  |         { | ||||||
|  |             if (direction.X >= 0 && direction.Y >= 0) | ||||||
|  |             { | ||||||
|  |                 return new Vector2(MaxX, MaxY); | ||||||
|  |             } | ||||||
|  |             else if (direction.X >= 0 && direction.Y < 0) | ||||||
|  |             { | ||||||
|  |                 return new Vector2(MaxX, MinY); | ||||||
|  |             } | ||||||
|  |             else if (direction.X < 0 && direction.Y >= 0) | ||||||
|  |             { | ||||||
|  |                 return new Vector2(MinX, MaxY); | ||||||
|  |             } | ||||||
|  |             else if (direction.X < 0 && direction.Y < 0) | ||||||
|  |             { | ||||||
|  |                 return new Vector2(MinX, MinY); | ||||||
|  |             } | ||||||
|  |             else | ||||||
|  |             { | ||||||
|  |                 throw new ArgumentException("Support vector direction cannot be zero."); | ||||||
|  |             } | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public Vector2 Support(Vector2 direction, Transform2D transform) |         public Vector2 Support(Vector2 direction, Transform2D transform) | ||||||
|         { |         { | ||||||
|             var maxDotProduct = float.NegativeInfinity; |             Matrix4x4 inverseTransform; | ||||||
|             var maxVertex = new Vector2(MinX, MinY); |             Matrix4x4.Invert(transform.TransformMatrix, out inverseTransform); | ||||||
|             foreach (var vertex in Vertices) |             var inverseDirection = Vector2.TransformNormal(direction, inverseTransform); | ||||||
|             { |             return Vector2.Transform(Support(inverseDirection), transform.TransformMatrix); | ||||||
|                 var transformed = Vector2.Transform(vertex, transform.TransformMatrix); |  | ||||||
|                 var dot = Vector2.Dot(transformed, direction); |  | ||||||
|                 if (dot > maxDotProduct) |  | ||||||
|                 { |  | ||||||
|                     maxVertex = transformed; |  | ||||||
|                     maxDotProduct = dot; |  | ||||||
|                 } |  | ||||||
|             } |  | ||||||
|             return maxVertex; |  | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public AABB AABB(Transform2D Transform2D) |         public AABB TransformedAABB(Transform2D transform) | ||||||
|         { |         { | ||||||
|             return Bonk.AABB.FromTransformedVertices(Vertices, Transform2D); |             return AABB.Transformed(AABB, transform); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public override bool Equals(object obj) |         public override bool Equals(object obj) | ||||||
|  |  | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| using System.Linq; | using System.Linq; | ||||||
| using System.Collections.Generic; | using System.Collections.Generic; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Core.Structs; | ||||||
|  | @ -9,7 +9,7 @@ namespace MoonTools.Core.Bonk | ||||||
|     /// <summary> |     /// <summary> | ||||||
|     /// A simplex is a shape with up to n - 2 vertices in the nth dimension. |     /// A simplex is a shape with up to n - 2 vertices in the nth dimension. | ||||||
|     /// </summary> |     /// </summary> | ||||||
|     public struct Simplex2D : IShape2D, IEquatable<Simplex2D> |     public struct Simplex2D : IEquatable<Simplex2D> | ||||||
|     { |     { | ||||||
|         private Vector2 a; |         private Vector2 a; | ||||||
|         private Vector2? b; |         private Vector2? b; | ||||||
|  | @ -56,11 +56,6 @@ namespace MoonTools.Core.Bonk | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public AABB AABB(Transform2D transform) |  | ||||||
|         { |  | ||||||
|             return Bonk.AABB.FromTransformedVertices(Vertices, transform); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         public Vector2 Support(Vector2 direction, Transform2D transform) |         public Vector2 Support(Vector2 direction, Transform2D transform) | ||||||
|         { |         { | ||||||
|             var maxDotProduct = float.NegativeInfinity; |             var maxDotProduct = float.NegativeInfinity; | ||||||
|  | @ -80,12 +75,7 @@ namespace MoonTools.Core.Bonk | ||||||
| 
 | 
 | ||||||
|         public override bool Equals(object obj) |         public override bool Equals(object obj) | ||||||
|         { |         { | ||||||
|             return obj is IShape2D other && Equals(other); |             return obj is Simplex2D other && Equals(other); | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         public bool Equals(IShape2D other) |  | ||||||
|         { |  | ||||||
|             return other is Simplex2D otherSimplex && Equals(otherSimplex); |  | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public bool Equals(Simplex2D other) |         public bool Equals(Simplex2D other) | ||||||
|  |  | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| using NUnit.Framework; | using NUnit.Framework; | ||||||
| using FluentAssertions; | using FluentAssertions; | ||||||
| 
 | 
 | ||||||
| using MoonTools.Core.Bonk; | using MoonTools.Core.Bonk; | ||||||
|  | @ -18,7 +18,7 @@ namespace Tests | ||||||
|                 var a = new Point(1, 1); |                 var a = new Point(1, 1); | ||||||
|                 var b = new Point(1, 1); |                 var b = new Point(1, 1); | ||||||
| 
 | 
 | ||||||
|                 a.Should().BeEquivalentTo(b); |                 a.Equals(b).Should().BeTrue(); | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             [Test] |             [Test] | ||||||
|  | @ -27,7 +27,7 @@ namespace Tests | ||||||
|                 var a = new Point(1, 1); |                 var a = new Point(1, 1); | ||||||
|                 var b = new Point(-1, 1); |                 var b = new Point(-1, 1); | ||||||
| 
 | 
 | ||||||
|                 a.Should().NotBeEquivalentTo(b); |                 a.Equals(b).Should().BeFalse(); | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             [Test] |             [Test] | ||||||
|  | @ -305,7 +305,7 @@ namespace Tests | ||||||
| 
 | 
 | ||||||
|                 var b = new Rectangle(-1, -1, 1, 1); |                 var b = new Rectangle(-1, -1, 1, 1); | ||||||
| 
 | 
 | ||||||
|                 a.Should().BeEquivalentTo(b); |                 a.Equals(b).Should().BeTrue(); | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             [Test] |             [Test] | ||||||
|  | @ -320,7 +320,7 @@ namespace Tests | ||||||
| 
 | 
 | ||||||
|                 var b = new Rectangle(-1, -1, 1, 1); |                 var b = new Rectangle(-1, -1, 1, 1); | ||||||
| 
 | 
 | ||||||
|                 a.Should().NotBeEquivalentTo(b); |                 a.Equals(b).Should().BeFalse(); | ||||||
|             } |             } | ||||||
| 
 | 
 | ||||||
|             [Test] |             [Test] | ||||||
|  |  | ||||||
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