new multishape pattern
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				|  | @ -14,7 +14,7 @@ namespace MoonTools.Core.Bonk | ||||||
|         private readonly int cellSize; |         private readonly int cellSize; | ||||||
| 
 | 
 | ||||||
|         private readonly Dictionary<long, HashSet<T>> hashDictionary = new Dictionary<long, HashSet<T>>(); |         private readonly Dictionary<long, HashSet<T>> hashDictionary = new Dictionary<long, HashSet<T>>(); | ||||||
|         private readonly Dictionary<T, (IShape2D, Transform2D)> IDLookup = new Dictionary<T, (IShape2D, Transform2D)>(); |         private readonly Dictionary<T, (IHasAABB2D, Transform2D)> IDLookup = new Dictionary<T, (IHasAABB2D, Transform2D)>(); | ||||||
| 
 | 
 | ||||||
|         public SpatialHash(int cellSize) |         public SpatialHash(int cellSize) | ||||||
|         { |         { | ||||||
|  | @ -32,7 +32,7 @@ namespace MoonTools.Core.Bonk | ||||||
|         /// <param name="id">A unique ID for the shape-transform pair.</param> |         /// <param name="id">A unique ID for the shape-transform pair.</param> | ||||||
|         /// <param name="shape"></param> |         /// <param name="shape"></param> | ||||||
|         /// <param name="transform2D"></param> |         /// <param name="transform2D"></param> | ||||||
|         public void Insert(T id, IShape2D shape, Transform2D transform2D) |         public void Insert(T id, IHasAABB2D shape, Transform2D transform2D) | ||||||
|         { |         { | ||||||
|             var box = shape.TransformedAABB(transform2D); |             var box = shape.TransformedAABB(transform2D); | ||||||
|             var minHash = Hash(box.Min); |             var minHash = Hash(box.Min); | ||||||
|  | @ -57,7 +57,7 @@ namespace MoonTools.Core.Bonk | ||||||
|         /// <summary> |         /// <summary> | ||||||
|         /// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID. |         /// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID. | ||||||
|         /// </summary> |         /// </summary> | ||||||
|         public IEnumerable<(T, IShape2D, Transform2D)> Retrieve(T id, IShape2D shape, Transform2D transform2D) |         public IEnumerable<(T, IHasAABB2D, Transform2D)> Retrieve(T id, IHasAABB2D shape, Transform2D transform2D) | ||||||
|         { |         { | ||||||
|             var box = shape.TransformedAABB(transform2D); |             var box = shape.TransformedAABB(transform2D); | ||||||
|             var minHash = Hash(box.Min); |             var minHash = Hash(box.Min); | ||||||
|  |  | ||||||
|  | @ -0,0 +1,17 @@ | ||||||
|  | using System; | ||||||
|  | using MoonTools.Core.Structs; | ||||||
|  | 
 | ||||||
|  | namespace MoonTools.Core.Bonk | ||||||
|  | { | ||||||
|  |     public interface IHasAABB2D | ||||||
|  |     { | ||||||
|  |         AABB AABB { get; } | ||||||
|  | 
 | ||||||
|  |         /// <summary> | ||||||
|  |         /// Returns a bounding box based on the shape. | ||||||
|  |         /// </summary> | ||||||
|  |         /// <param name="transform">A Transform for transforming the shape vertices.</param> | ||||||
|  |         /// <returns>Returns a bounding box based on the shape.</returns> | ||||||
|  |         AABB TransformedAABB(Transform2D transform); | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | @ -0,0 +1,10 @@ | ||||||
|  | using System.Collections.Generic; | ||||||
|  | using MoonTools.Core.Structs; | ||||||
|  | 
 | ||||||
|  | namespace MoonTools.Core.Bonk | ||||||
|  | { | ||||||
|  |     public interface IMultiShape2D : IHasAABB2D | ||||||
|  |     { | ||||||
|  |         IEnumerable<(IShape2D, Transform2D)> ShapeTransformPairs { get; } | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | @ -4,10 +4,8 @@ using MoonTools.Core.Structs; | ||||||
| 
 | 
 | ||||||
| namespace MoonTools.Core.Bonk | namespace MoonTools.Core.Bonk | ||||||
| { | { | ||||||
|     public interface IShape2D : IEquatable<IShape2D> |     public interface IShape2D : IHasAABB2D, IEquatable<IShape2D> | ||||||
|     { |     { | ||||||
|         AABB AABB { get; } |  | ||||||
| 
 |  | ||||||
|         /// <summary> |         /// <summary> | ||||||
|         /// A Minkowski support function. Gives the farthest point on the edge of a shape along the given direction. |         /// A Minkowski support function. Gives the farthest point on the edge of a shape along the given direction. | ||||||
|         /// </summary> |         /// </summary> | ||||||
|  | @ -15,12 +13,5 @@ namespace MoonTools.Core.Bonk | ||||||
|         /// <param name="transform">A Transform for transforming the shape vertices.</param> |         /// <param name="transform">A Transform for transforming the shape vertices.</param> | ||||||
|         /// <returns>The farthest point on the edge of the shape along the given direction.</returns> |         /// <returns>The farthest point on the edge of the shape along the given direction.</returns> | ||||||
|         Vector2 Support(Vector2 direction, Transform2D transform); |         Vector2 Support(Vector2 direction, Transform2D transform); | ||||||
| 
 |  | ||||||
|         /// <summary> |  | ||||||
|         /// Returns a bounding box based on the shape. |  | ||||||
|         /// </summary> |  | ||||||
|         /// <param name="transform">A Transform for transforming the shape vertices.</param> |  | ||||||
|         /// <returns>Returns a bounding box based on the shape.</returns> |  | ||||||
|         AABB TransformedAABB(Transform2D transform); |  | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -1,4 +1,4 @@ | ||||||
| using System; | using System; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Core.Structs; | ||||||
| 
 | 
 | ||||||
|  | @ -56,4 +56,4 @@ namespace MoonTools.Core.Bonk | ||||||
|             return !(a == b); |             return !(a == b); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -0,0 +1,65 @@ | ||||||
|  | using System.Collections.Generic; | ||||||
|  | using System.Collections.Immutable; | ||||||
|  | using MoonTools.Core.Structs; | ||||||
|  | 
 | ||||||
|  | namespace MoonTools.Core.Bonk | ||||||
|  | { | ||||||
|  |     public struct MultiRectangle : IMultiShape2D | ||||||
|  |     { | ||||||
|  |         private ImmutableArray<(Rectangle, Transform2D)> Rectangles { get; } | ||||||
|  | 
 | ||||||
|  |         public IEnumerable<(IShape2D, Transform2D)> ShapeTransformPairs | ||||||
|  |         { | ||||||
|  |             get | ||||||
|  |             { | ||||||
|  |                 foreach (var rectangle in Rectangles) { yield return rectangle; } | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public AABB AABB { get; } | ||||||
|  | 
 | ||||||
|  |         public MultiRectangle(ImmutableArray<(Rectangle, Transform2D)> rectangles) | ||||||
|  |         { | ||||||
|  |             Rectangles = rectangles; | ||||||
|  | 
 | ||||||
|  |             AABB = AABBFromRectangles(rectangles); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         public AABB TransformedAABB(Transform2D transform) | ||||||
|  |         { | ||||||
|  |             return AABB.Transformed(AABB, transform); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private static AABB AABBFromRectangles(IEnumerable<(Rectangle, Transform2D)> rectangles) | ||||||
|  |         { | ||||||
|  |             var minX = float.MaxValue; | ||||||
|  |             var minY = float.MaxValue; | ||||||
|  |             var maxX = float.MinValue; | ||||||
|  |             var maxY = float.MinValue; | ||||||
|  | 
 | ||||||
|  |             foreach (var (rectangle, transform) in rectangles) | ||||||
|  |             { | ||||||
|  |                 var transformedAABB = rectangle.TransformedAABB(transform); | ||||||
|  | 
 | ||||||
|  |                 if (transformedAABB.Min.X < minX) | ||||||
|  |                 { | ||||||
|  |                     minX = transformedAABB.Min.X; | ||||||
|  |                 } | ||||||
|  |                 if (transformedAABB.Min.Y < minY) | ||||||
|  |                 { | ||||||
|  |                     minY = transformedAABB.Min.Y; | ||||||
|  |                 } | ||||||
|  |                 if (transformedAABB.Max.X > maxX) | ||||||
|  |                 { | ||||||
|  |                     maxX = transformedAABB.Max.X; | ||||||
|  |                 } | ||||||
|  |                 if (transformedAABB.Max.Y > maxY) | ||||||
|  |                 { | ||||||
|  |                     maxY = transformedAABB.Max.Y; | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|  |             return new AABB(minX, minY, maxX, maxY); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | @ -35,6 +35,63 @@ namespace MoonTools.Core.Bonk | ||||||
|             return FindCollisionSimplex(shapeA, transformA, shapeB, transformB).Item1; |             return FindCollisionSimplex(shapeA, transformA, shapeB, transformB).Item1; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |         /// <summary> | ||||||
|  |         /// Tests if a multishape-transform and shape-transform pair are overlapping.  | ||||||
|  |         /// Note that this must perform pairwise comparison so the worst-case performance of this method will vary inversely with the amount of shapes in the multishape. | ||||||
|  |         /// </summary> | ||||||
|  |         /// <param name="multiShape"></param> | ||||||
|  |         /// <param name="multiShapeTransform"></param> | ||||||
|  |         /// <param name="shape"></param> | ||||||
|  |         /// <param name="shapeTransform"></param> | ||||||
|  |         /// <returns></returns> | ||||||
|  |         public static bool TestCollision(IMultiShape2D multiShape, Transform2D multiShapeTransform, IShape2D shape, Transform2D shapeTransform) | ||||||
|  |         { | ||||||
|  |             foreach (var (otherShape, otherTransform) in multiShape.ShapeTransformPairs) | ||||||
|  |             { | ||||||
|  |                 if (TestCollision(shape, shapeTransform, otherShape, multiShapeTransform.Compose(otherTransform))) { return true; } | ||||||
|  |             } | ||||||
|  |             return false; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         /// <summary> | ||||||
|  |         /// Tests if a multishape-transform and shape-transform pair are overlapping.  | ||||||
|  |         /// Note that this must perform pairwise comparison so the worst-case performance of this method will vary inversely with the amount of shapes in the multishape. | ||||||
|  |         /// </summary> | ||||||
|  |         /// <param name="multiShape"></param> | ||||||
|  |         /// <param name="multiShapeTransform"></param> | ||||||
|  |         /// <param name="shape"></param> | ||||||
|  |         /// <param name="shapeTransform"></param> | ||||||
|  |         /// <returns></returns> | ||||||
|  |         public static bool TestCollision(IShape2D shape, Transform2D shapeTransform, IMultiShape2D multiShape, Transform2D multiShapeTransform) | ||||||
|  |         { | ||||||
|  |             foreach (var (otherShape, otherTransform) in multiShape.ShapeTransformPairs) | ||||||
|  |             { | ||||||
|  |                 if (TestCollision(shape, shapeTransform, otherShape, multiShapeTransform.Compose(otherTransform))) { return true; } | ||||||
|  |             } | ||||||
|  |             return false; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         /// <summary> | ||||||
|  |         /// Tests if two multishape-transform pairs are overlapping.  | ||||||
|  |         /// Note that this must perform pairwise comparison so the worst-case performance of this method will vary inversely with the amount of shapes in the multishapes. | ||||||
|  |         /// </summary> | ||||||
|  |         /// <param name="multiShapeA"></param> | ||||||
|  |         /// <param name="transformA"></param> | ||||||
|  |         /// <param name="multiShapeB"></param> | ||||||
|  |         /// <param name="transformB"></param> | ||||||
|  |         /// <returns></returns> | ||||||
|  |         public static bool TestCollision(IMultiShape2D multiShapeA, Transform2D transformA, IMultiShape2D multiShapeB, Transform2D transformB) | ||||||
|  |         { | ||||||
|  |             foreach (var (shapeA, shapeTransformA) in multiShapeA.ShapeTransformPairs) | ||||||
|  |             { | ||||||
|  |                 foreach (var (shapeB, shapeTransformB) in multiShapeB.ShapeTransformPairs) | ||||||
|  |                 { | ||||||
|  |                     if (TestCollision(shapeA, transformA.Compose(shapeTransformA), shapeB, transformB.Compose(shapeTransformB))) { return true; } | ||||||
|  |                 } | ||||||
|  |             } | ||||||
|  |             return false; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|         /// <summary> |         /// <summary> | ||||||
|         /// Fast path for axis-aligned rectangles. If the transforms have non-zero rotation this will be inaccurate. |         /// Fast path for axis-aligned rectangles. If the transforms have non-zero rotation this will be inaccurate. | ||||||
|         /// </summary> |         /// </summary> | ||||||
|  |  | ||||||
|  | @ -59,7 +59,7 @@ namespace MoonTools.Core.Bonk | ||||||
| 
 | 
 | ||||||
|         public bool Equals(IShape2D other) |         public bool Equals(IShape2D other) | ||||||
|         { |         { | ||||||
|             return (other is Polygon otherPolygon && Equals(otherPolygon)) || (other is Rectangle rectangle && Equals(rectangle)); |             return (other is Polygon otherPolygon && Equals(otherPolygon)); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public bool Equals(Polygon other) |         public bool Equals(Polygon other) | ||||||
|  | @ -82,11 +82,6 @@ namespace MoonTools.Core.Bonk | ||||||
|             return true; |             return true; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public bool Equals(Rectangle rectangle) |  | ||||||
|         { |  | ||||||
|             return RectanglePolygonComparison.Equals(this, rectangle); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         public override int GetHashCode() |         public override int GetHashCode() | ||||||
|         { |         { | ||||||
|             return HashCode.Combine(Vertices); |             return HashCode.Combine(Vertices); | ||||||
|  |  | ||||||
|  | @ -1,5 +1,4 @@ | ||||||
| using System; | using System; | ||||||
| using System.Collections.Generic; |  | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Core.Structs; | ||||||
| 
 | 
 | ||||||
|  | @ -10,47 +9,33 @@ namespace MoonTools.Core.Bonk | ||||||
|     /// </summary> |     /// </summary> | ||||||
|     public struct Rectangle : IShape2D, IEquatable<Rectangle> |     public struct Rectangle : IShape2D, IEquatable<Rectangle> | ||||||
|     { |     { | ||||||
|         /// <summary> |  | ||||||
|         /// The minimum position of the rectangle. Note that we assume y-down coordinates. |  | ||||||
|         /// </summary> |  | ||||||
|         /// <value></value> |  | ||||||
|         public Position2D Min { get; } |  | ||||||
|         /// <summary> |  | ||||||
|         /// The maximum position of the rectangle. Note that we assume y-down coordinates. |  | ||||||
|         /// </summary> |  | ||||||
|         /// <value></value> |  | ||||||
|         public Position2D Max { get; } |  | ||||||
|         public AABB AABB { get; } |         public AABB AABB { get; } | ||||||
| 
 |  | ||||||
|         public int Left { get { return Min.X; } } |  | ||||||
|         public int Right { get { return Max.X; } } |  | ||||||
|         public int Top { get { return Min.Y; } } |  | ||||||
|         public int Bottom { get { return Max.Y; } } |  | ||||||
| 
 |  | ||||||
|         public int Width { get; } |         public int Width { get; } | ||||||
|         public int Height { get; } |         public int Height { get; } | ||||||
| 
 | 
 | ||||||
|         public Position2D TopRight { get { return new Position2D(Right, Top); } } |         public float Right { get; } | ||||||
|         public Position2D BottomLeft { get { return new Position2D(Left, Bottom); } } |         public float Left { get; } | ||||||
|  |         public float Top { get; } | ||||||
|  |         public float Bottom { get; } | ||||||
|  |         public Vector2 BottomLeft { get; } | ||||||
|  |         public Vector2 TopRight { get; } | ||||||
| 
 | 
 | ||||||
|         public IEnumerable<Position2D> Vertices |         public Vector2 Min { get; } | ||||||
|         { |         public Vector2 Max { get; } | ||||||
|             get |  | ||||||
|             { |  | ||||||
|                 yield return new Position2D(Min.X, Min.Y); |  | ||||||
|                 yield return new Position2D(Min.X, Max.Y); |  | ||||||
|                 yield return new Position2D(Max.X, Min.Y); |  | ||||||
|                 yield return new Position2D(Max.X, Max.Y); |  | ||||||
|             } |  | ||||||
|         } |  | ||||||
| 
 | 
 | ||||||
|         public Rectangle(int minX, int minY, int maxX, int maxY) |         public Rectangle(int width, int height) | ||||||
|         { |         { | ||||||
|             Min = new Position2D(minX, minY); |             Width = width; | ||||||
|             Max = new Position2D(maxX, maxY); |             Height = height; | ||||||
|             AABB = new AABB(minX, minY, maxX, maxY); |             AABB = new AABB(-width / 2f, -height / 2f, width / 2f, height / 2f); | ||||||
|             Width = Max.X - Min.X; |             Right = AABB.Right; | ||||||
|             Height = Max.Y - Min.Y; |             Left = AABB.Left; | ||||||
|  |             Top = AABB.Top; | ||||||
|  |             Bottom = AABB.Bottom; | ||||||
|  |             BottomLeft = new Vector2(Left, Bottom); | ||||||
|  |             TopRight = new Vector2(Top, Right); | ||||||
|  |             Min = AABB.Min; | ||||||
|  |             Max = AABB.Max; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         private Vector2 Support(Vector2 direction) |         private Vector2 Support(Vector2 direction) | ||||||
|  | @ -97,7 +82,7 @@ namespace MoonTools.Core.Bonk | ||||||
| 
 | 
 | ||||||
|         public bool Equals(IShape2D other) |         public bool Equals(IShape2D other) | ||||||
|         { |         { | ||||||
|             return (other is Rectangle rectangle && Equals(rectangle)) || (other is Polygon polygon && Equals(polygon)); |             return (other is Rectangle rectangle && Equals(rectangle)); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public bool Equals(Rectangle other) |         public bool Equals(Rectangle other) | ||||||
|  | @ -105,11 +90,6 @@ namespace MoonTools.Core.Bonk | ||||||
|             return Min == other.Min && Max == other.Max; |             return Min == other.Min && Max == other.Max; | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public bool Equals(Polygon other) |  | ||||||
|         { |  | ||||||
|             return RectanglePolygonComparison.Equals(other, this); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         public override int GetHashCode() |         public override int GetHashCode() | ||||||
|         { |         { | ||||||
|             return HashCode.Combine(Min, Max); |             return HashCode.Combine(Min, Max); | ||||||
|  |  | ||||||
|  | @ -1,25 +0,0 @@ | ||||||
| using MoonTools.Core.Structs; |  | ||||||
| 
 |  | ||||||
| namespace MoonTools.Core.Bonk |  | ||||||
| { |  | ||||||
|     internal static class RectanglePolygonComparison |  | ||||||
|     { |  | ||||||
|         public static bool Equals(Polygon polygon, Rectangle rectangle) |  | ||||||
|         { |  | ||||||
|             if (polygon.VertexCount != 4) { return false; } |  | ||||||
| 
 |  | ||||||
|             int? minIndex = null; |  | ||||||
|             for (var i = 0; i < 4; i++) |  | ||||||
|             { |  | ||||||
|                 if (polygon.Vertices[i] == rectangle.Min) { minIndex = i; break; } |  | ||||||
|             } |  | ||||||
| 
 |  | ||||||
|             if (!minIndex.HasValue) { return false; } |  | ||||||
| 
 |  | ||||||
|             return |  | ||||||
|                 polygon.Vertices[(minIndex.Value + 1) % 4] == rectangle.TopRight && |  | ||||||
|                 polygon.Vertices[(minIndex.Value + 2) % 4] == rectangle.Max && |  | ||||||
|                 polygon.Vertices[(minIndex.Value + 3) % 4] == rectangle.BottomLeft; |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| } |  | ||||||
|  | @ -14,6 +14,11 @@ namespace Tests | ||||||
|             var b = new AABB(new Vector2(0, 0), new Vector2(2, 2)); |             var b = new AABB(new Vector2(0, 0), new Vector2(2, 2)); | ||||||
| 
 | 
 | ||||||
|             AABB.TestOverlap(a, b).Should().BeTrue(); |             AABB.TestOverlap(a, b).Should().BeTrue(); | ||||||
|  | 
 | ||||||
|  |             var c = new AABB(-2, -2, 2, 1); | ||||||
|  |             var d = new AABB(-2, -2, 2, 2); | ||||||
|  | 
 | ||||||
|  |             AABB.TestOverlap(c, d).Should().BeTrue(); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  |  | ||||||
|  | @ -13,9 +13,9 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void RectangleOverlap() |         public void RectangleOverlap() | ||||||
|         { |         { | ||||||
|             var squareA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); |             var squareA = new Rectangle(2, 2); | ||||||
|             var transformA = Transform2D.DefaultTransform; |             var transformA = Transform2D.DefaultTransform; | ||||||
|             var squareB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); |             var squareB = new Rectangle(2, 2); | ||||||
|             var transformB = new Transform2D(new Vector2(1.5f, 0)); |             var transformB = new Transform2D(new Vector2(1.5f, 0)); | ||||||
| 
 | 
 | ||||||
|             var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB); |             var (result, simplex) = NarrowPhase.FindCollisionSimplex(squareA, transformA, squareB, transformB); | ||||||
|  | @ -62,7 +62,7 @@ namespace Tests | ||||||
|         { |         { | ||||||
|             var line = new Line(new Position2D(-4, -4), new Position2D(4, 4)); |             var line = new Line(new Position2D(-4, -4), new Position2D(4, 4)); | ||||||
|             var transformA = Transform2D.DefaultTransform; |             var transformA = Transform2D.DefaultTransform; | ||||||
|             var square = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); |             var square = new Rectangle(2, 2); | ||||||
|             var transformB = Transform2D.DefaultTransform; |             var transformB = Transform2D.DefaultTransform; | ||||||
| 
 | 
 | ||||||
|             var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB); |             var (result, simplex) = NarrowPhase.FindCollisionSimplex(line, transformA, square, transformB); | ||||||
|  |  | ||||||
|  | @ -140,8 +140,8 @@ namespace Tests | ||||||
|             [Test] |             [Test] | ||||||
|             public void RectangleEqual() |             public void RectangleEqual() | ||||||
|             { |             { | ||||||
|                 var a = new Rectangle(0, 0, 3, 3); |                 var a = new Rectangle(3, 3); | ||||||
|                 var b = new Rectangle(0, 0, 3, 3); |                 var b = new Rectangle(3, 3); | ||||||
| 
 | 
 | ||||||
|                 a.Equals(b).Should().BeTrue(); |                 a.Equals(b).Should().BeTrue(); | ||||||
|             } |             } | ||||||
|  | @ -149,8 +149,8 @@ namespace Tests | ||||||
|             [Test] |             [Test] | ||||||
|             public void RectangleEqualOperator() |             public void RectangleEqualOperator() | ||||||
|             { |             { | ||||||
|                 var a = new Rectangle(0, 0, 3, 3); |                 var a = new Rectangle(3, 3); | ||||||
|                 var b = new Rectangle(0, 0, 3, 3); |                 var b = new Rectangle(3, 3); | ||||||
| 
 | 
 | ||||||
|                 (a == b).Should().BeTrue(); |                 (a == b).Should().BeTrue(); | ||||||
|             } |             } | ||||||
|  | @ -158,8 +158,8 @@ namespace Tests | ||||||
|             [Test] |             [Test] | ||||||
|             public void RectangleNotEqual() |             public void RectangleNotEqual() | ||||||
|             { |             { | ||||||
|                 var a = new Rectangle(0, 0, 3, 3); |                 var a = new Rectangle(3, 3); | ||||||
|                 var b = new Rectangle(-1, -1, 5, 5); |                 var b = new Rectangle(6, 6); | ||||||
| 
 | 
 | ||||||
|                 a.Equals(b).Should().BeFalse(); |                 a.Equals(b).Should().BeFalse(); | ||||||
|             } |             } | ||||||
|  | @ -167,8 +167,8 @@ namespace Tests | ||||||
|             [Test] |             [Test] | ||||||
|             public void RectangleNotEqualOperator() |             public void RectangleNotEqualOperator() | ||||||
|             { |             { | ||||||
|                 var a = new Rectangle(0, 0, 3, 3); |                 var a = new Rectangle(3, 3); | ||||||
|                 var b = new Rectangle(-1, -1, 5, 5); |                 var b = new Rectangle(6, 6); | ||||||
| 
 | 
 | ||||||
|                 (a != b).Should().BeTrue(); |                 (a != b).Should().BeTrue(); | ||||||
|             } |             } | ||||||
|  | @ -283,70 +283,6 @@ namespace Tests | ||||||
| 
 | 
 | ||||||
|                 (a != b).Should().BeTrue(); |                 (a != b).Should().BeTrue(); | ||||||
|             } |             } | ||||||
| 
 |  | ||||||
|             [Test] |  | ||||||
|             public void PolygonRectangleEqual() |  | ||||||
|             { |  | ||||||
|                 var a = new Polygon(ImmutableArray.Create( |  | ||||||
|                     new Position2D(-1, -1), |  | ||||||
|                     new Position2D(1, -1), |  | ||||||
|                     new Position2D(1, 1), |  | ||||||
|                     new Position2D(-1, 1) |  | ||||||
|                 )); |  | ||||||
| 
 |  | ||||||
|                 var b = new Rectangle(-1, -1, 1, 1); |  | ||||||
| 
 |  | ||||||
|                 a.Equals(b).Should().BeTrue(); |  | ||||||
|                 b.Equals(a).Should().BeTrue(); |  | ||||||
|             } |  | ||||||
| 
 |  | ||||||
|             [Test] |  | ||||||
|             public void PolygonRectangleNotEqual() |  | ||||||
|             { |  | ||||||
|                 var a = new Polygon(ImmutableArray.Create( |  | ||||||
|                     new Position2D(-2, -1), |  | ||||||
|                     new Position2D(1, -1), |  | ||||||
|                     new Position2D(1, 1), |  | ||||||
|                     new Position2D(-2, 1) |  | ||||||
|                 )); |  | ||||||
| 
 |  | ||||||
|                 var b = new Rectangle(-1, -1, 1, 1); |  | ||||||
| 
 |  | ||||||
|                 a.Equals(b).Should().BeFalse(); |  | ||||||
|                 b.Equals(a).Should().BeFalse(); |  | ||||||
|             } |  | ||||||
| 
 |  | ||||||
|             [Test] |  | ||||||
|             public void PolygonRectangleEqualOperator() |  | ||||||
|             { |  | ||||||
|                 var a = new Polygon(ImmutableArray.Create( |  | ||||||
|                     new Position2D(-1, -1), |  | ||||||
|                     new Position2D(1, -1), |  | ||||||
|                     new Position2D(1, 1), |  | ||||||
|                     new Position2D(-1, 1) |  | ||||||
|                 )); |  | ||||||
| 
 |  | ||||||
|                 var b = new Rectangle(-1, -1, 1, 1); |  | ||||||
| 
 |  | ||||||
|                 (a == b).Should().BeTrue(); |  | ||||||
|                 (b == a).Should().BeTrue(); |  | ||||||
|             } |  | ||||||
| 
 |  | ||||||
|             [Test] |  | ||||||
|             public void PolygonRectangleNotEqualOperator() |  | ||||||
|             { |  | ||||||
|                 var a = new Polygon(ImmutableArray.Create( |  | ||||||
|                     new Position2D(2, 1), |  | ||||||
|                     new Position2D(1, -1), |  | ||||||
|                     new Position2D(-1, -1), |  | ||||||
|                     new Position2D(-2, 1) |  | ||||||
|                 )); |  | ||||||
| 
 |  | ||||||
|                 var b = new Rectangle(-1, -1, 1, 1); |  | ||||||
| 
 |  | ||||||
|                 (a != b).Should().BeTrue(); |  | ||||||
|                 (b != a).Should().BeTrue(); |  | ||||||
|             } |  | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         public class SimplexTests |         public class SimplexTests | ||||||
|  |  | ||||||
|  | @ -7,7 +7,7 @@ using System.Collections.Immutable; | ||||||
| 
 | 
 | ||||||
| namespace Tests | namespace Tests | ||||||
| { | { | ||||||
|     public class GJK2DTest |     public class NarrowPhaseTest | ||||||
|     { |     { | ||||||
|         [Test] |         [Test] | ||||||
|         public void PointLineOverlapping() |         public void PointLineOverlapping() | ||||||
|  | @ -55,7 +55,7 @@ namespace Tests | ||||||
|         public void PointRectangleOverlapping() |         public void PointRectangleOverlapping() | ||||||
|         { |         { | ||||||
|             var point = new Point(); |             var point = new Point(); | ||||||
|             var rectangle = new Rectangle(-2, -2, 2, 2); |             var rectangle = new Rectangle(4, 4); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue(); |             NarrowPhase.TestCollision(point, Transform2D.DefaultTransform, rectangle, Transform2D.DefaultTransform).Should().BeTrue(); | ||||||
|         } |         } | ||||||
|  | @ -65,7 +65,7 @@ namespace Tests | ||||||
|         { |         { | ||||||
|             var point = new Point(); |             var point = new Point(); | ||||||
|             var pointTransform = new Transform2D(new Position2D(5, 5)); |             var pointTransform = new Transform2D(new Position2D(5, 5)); | ||||||
|             var rectangle = new Rectangle(-2, -2, 2, 2); |             var rectangle = new Rectangle(4, 4); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestCollision(point, pointTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse(); |             NarrowPhase.TestCollision(point, pointTransform, rectangle, Transform2D.DefaultTransform).Should().BeFalse(); | ||||||
|         } |         } | ||||||
|  | @ -354,10 +354,10 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void RectanglesNotOverlapping() |         public void RectanglesNotOverlapping() | ||||||
|         { |         { | ||||||
|             var rectangleA = new MoonTools.Core.Bonk.Rectangle(-6, -6, 6, 6); |             var rectangleA = new Rectangle(12, 12); | ||||||
|             var transformA = new Transform2D(new Position2D(39, 249)); |             var transformA = new Transform2D(new Position2D(39, 249)); | ||||||
| 
 | 
 | ||||||
|             var rectangleB = new MoonTools.Core.Bonk.Rectangle(0, 0, 16, 16); |             var rectangleB = new Rectangle(16, 16); | ||||||
|             var transformB = new Transform2D(new Position2D(16, 240)); |             var transformB = new Transform2D(new Position2D(16, 240)); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse(); |             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeFalse(); | ||||||
|  | @ -366,10 +366,10 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void RotatedRectanglesOverlapping() |         public void RotatedRectanglesOverlapping() | ||||||
|         { |         { | ||||||
|             var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 2, 2); |             var rectangleA = new Rectangle(3, 3); | ||||||
|             var transformA = new Transform2D(new Vector2(-1, 0), -90f); |             var transformA = new Transform2D(new Vector2(-1, 0), -90f); | ||||||
| 
 | 
 | ||||||
|             var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); |             var rectangleB = new Rectangle(2, 2); | ||||||
|             var transformB = new Transform2D(new Vector2(1, 0)); |             var transformB = new Transform2D(new Vector2(1, 0)); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); |             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||||
|  | @ -378,10 +378,10 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void RectanglesTouchingGJK2D() |         public void RectanglesTouchingGJK2D() | ||||||
|         { |         { | ||||||
|             var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); |             var rectangleA = new Rectangle(2, 2); | ||||||
|             var transformA = new Transform2D(new Position2D(-1, 0)); |             var transformA = new Transform2D(new Position2D(-1, 0)); | ||||||
| 
 | 
 | ||||||
|             var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); |             var rectangleB = new Rectangle(2, 2); | ||||||
|             var transformB = new Transform2D(new Vector2(1, 0)); |             var transformB = new Transform2D(new Vector2(1, 0)); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); |             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||||
|  | @ -390,10 +390,10 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void RectanglesOverlappingGJK2D() |         public void RectanglesOverlappingGJK2D() | ||||||
|         { |         { | ||||||
|             var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); |             var rectangleA = new Rectangle(2, 2); | ||||||
|             var transformA = new Transform2D(new Position2D(0, 0)); |             var transformA = new Transform2D(new Position2D(0, 0)); | ||||||
| 
 | 
 | ||||||
|             var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); |             var rectangleB = new Rectangle(2, 2); | ||||||
|             var transformB = new Transform2D(new Vector2(1, 0)); |             var transformB = new Transform2D(new Vector2(1, 0)); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); |             NarrowPhase.TestCollision(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||||
|  | @ -402,10 +402,10 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void RectanglesTouchingOverlap() |         public void RectanglesTouchingOverlap() | ||||||
|         { |         { | ||||||
|             var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); |             var rectangleA = new Rectangle(2, 2); | ||||||
|             var transformA = new Transform2D(new Position2D(-1, 0)); |             var transformA = new Transform2D(new Position2D(-1, 0)); | ||||||
| 
 | 
 | ||||||
|             var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); |             var rectangleB = new Rectangle(2, 2); | ||||||
|             var transformB = new Transform2D(new Vector2(1, 0)); |             var transformB = new Transform2D(new Vector2(1, 0)); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); |             NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||||
|  | @ -414,13 +414,61 @@ namespace Tests | ||||||
|         [Test] |         [Test] | ||||||
|         public void RectanglesOverlappingOverlap() |         public void RectanglesOverlappingOverlap() | ||||||
|         { |         { | ||||||
|             var rectangleA = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); |             var rectangleA = new Rectangle(2, 2); | ||||||
|             var transformA = new Transform2D(new Position2D(0, 0)); |             var transformA = new Transform2D(new Position2D(0, 0)); | ||||||
| 
 | 
 | ||||||
|             var rectangleB = new MoonTools.Core.Bonk.Rectangle(-1, -1, 1, 1); |             var rectangleB = new Rectangle(2, 2); | ||||||
|             var transformB = new Transform2D(new Vector2(1, 0)); |             var transformB = new Transform2D(new Vector2(1, 0)); | ||||||
| 
 | 
 | ||||||
|             NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); |             NarrowPhase.TestRectangleOverlap(rectangleA, transformA, rectangleB, transformB).Should().BeTrue(); | ||||||
|         } |         } | ||||||
|  | 
 | ||||||
|  |         [Test] | ||||||
|  |         public void MultiRectanglesOverlapping() | ||||||
|  |         { | ||||||
|  |             var multiRectangleA = new MultiRectangle( | ||||||
|  |                 ImmutableArray.Create( | ||||||
|  |                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))), | ||||||
|  |                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))), | ||||||
|  |                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2))) | ||||||
|  |                 ) | ||||||
|  |             ); | ||||||
|  |             var transformA = new Transform2D(new Position2D(5, 0)); | ||||||
|  | 
 | ||||||
|  |             var multiRectangleB = new MultiRectangle( | ||||||
|  |                 ImmutableArray.Create( | ||||||
|  |                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))), | ||||||
|  |                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))), | ||||||
|  |                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, 1))) | ||||||
|  |                 ) | ||||||
|  |             ); | ||||||
|  |             var transformB = new Transform2D(new Position2D(0, 3)); | ||||||
|  | 
 | ||||||
|  |             NarrowPhase.TestCollision(multiRectangleA, transformA, multiRectangleB, transformB).Should().BeTrue(); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         [Test] | ||||||
|  |         public void MultiRectanglesNotOverlapping() | ||||||
|  |         { | ||||||
|  |             var multiRectangleA = new MultiRectangle( | ||||||
|  |                 ImmutableArray.Create( | ||||||
|  |                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 0))), | ||||||
|  |                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 1))), | ||||||
|  |                     (new Rectangle(4, 1), new Transform2D(new Position2D(-5, 2))) | ||||||
|  |                 ) | ||||||
|  |             ); | ||||||
|  |             var transformA = new Transform2D(new Position2D(5, 0)); | ||||||
|  | 
 | ||||||
|  |             var multiRectangleB = new MultiRectangle( | ||||||
|  |                 ImmutableArray.Create( | ||||||
|  |                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, -1))), | ||||||
|  |                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, 0))), | ||||||
|  |                     (new Rectangle(4, 1), new Transform2D(new Position2D(4, 1))) | ||||||
|  |                 ) | ||||||
|  |             ); | ||||||
|  |             var transformB = new Transform2D(new Position2D(0, -3)); | ||||||
|  | 
 | ||||||
|  |             NarrowPhase.TestCollision(multiRectangleA, transformA, multiRectangleB, transformB).Should().BeFalse(); | ||||||
|  |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  | @ -3,6 +3,7 @@ using NUnit.Framework; | ||||||
| using MoonTools.Core.Structs; | using MoonTools.Core.Structs; | ||||||
| using MoonTools.Core.Bonk; | using MoonTools.Core.Bonk; | ||||||
| using System.Numerics; | using System.Numerics; | ||||||
|  | using System.Collections.Immutable; | ||||||
| 
 | 
 | ||||||
| namespace Tests | namespace Tests | ||||||
| { | { | ||||||
|  | @ -13,16 +14,16 @@ namespace Tests | ||||||
|         { |         { | ||||||
|             var spatialHash = new SpatialHash<int>(16); |             var spatialHash = new SpatialHash<int>(16); | ||||||
| 
 | 
 | ||||||
|             var rectA = new Rectangle(-2, -2, 2, 2); |             var rectA = new Rectangle(4, 4); | ||||||
|             var rectATransform = new Transform2D(new Vector2(-8, -8)); |             var rectATransform = new Transform2D(new Vector2(-8, -8)); | ||||||
| 
 | 
 | ||||||
|             var rectB = new Rectangle(-2, -2, 2, 2); |             var rectB = new Rectangle(4, 4); | ||||||
|             var rectBTransform = new Transform2D(new Vector2(8, 8)); |             var rectBTransform = new Transform2D(new Vector2(8, 8)); | ||||||
| 
 | 
 | ||||||
|             var rectC = new Rectangle(-2, -2, 2, 2); |             var rectC = new Rectangle(4, 4); | ||||||
|             var rectCTransform = new Transform2D(new Vector2(24, -4)); |             var rectCTransform = new Transform2D(new Vector2(24, -4)); | ||||||
| 
 | 
 | ||||||
|             var rectD = new Rectangle(-2, -2, 2, 2); |             var rectD = new Rectangle(4, 4); | ||||||
|             var rectDTransform = new Transform2D(new Vector2(24, 24)); |             var rectDTransform = new Transform2D(new Vector2(24, 24)); | ||||||
| 
 | 
 | ||||||
|             var circleA = new Circle(2); |             var circleA = new Circle(2); | ||||||
|  | @ -37,25 +38,38 @@ namespace Tests | ||||||
|             var point = new Point(); |             var point = new Point(); | ||||||
|             var pointTransform = new Transform2D(new Position2D(8, 8)); |             var pointTransform = new Transform2D(new Position2D(8, 8)); | ||||||
| 
 | 
 | ||||||
|  |             var multiRectangle = new MultiRectangle( | ||||||
|  |                 ImmutableArray.Create( | ||||||
|  |                     (new Rectangle(4, 1), new Transform2D(new Position2D(-2, -2))), | ||||||
|  |                     (new Rectangle(4, 1), new Transform2D(new Position2D(-2, -1))), | ||||||
|  |                     (new Rectangle(4, 1), new Transform2D(new Position2D(-2, 0))) | ||||||
|  |                 ) | ||||||
|  |             ); | ||||||
|  |             var multiRectangleTransform = new Transform2D(new Position2D(8, 8)); | ||||||
|  | 
 | ||||||
|             spatialHash.Insert(0, rectA, rectATransform); |             spatialHash.Insert(0, rectA, rectATransform); | ||||||
|             spatialHash.Insert(1, rectB, rectBTransform); |             spatialHash.Insert(1, rectB, rectBTransform); | ||||||
|             spatialHash.Insert(2, rectC, rectCTransform); |             spatialHash.Insert(2, rectC, rectCTransform); | ||||||
|             spatialHash.Insert(3, rectD, rectDTransform); |             spatialHash.Insert(3, rectD, rectDTransform); | ||||||
|             spatialHash.Insert(4, circleA, circleATransform); |             spatialHash.Insert(4, circleA, circleATransform); | ||||||
|             spatialHash.Insert(1, circleB, circleBTransform); |             spatialHash.Insert(9, circleB, circleBTransform); | ||||||
|             spatialHash.Insert(6, line, lineTransform); |             spatialHash.Insert(6, line, lineTransform); | ||||||
|             spatialHash.Insert(7, point, pointTransform); |             spatialHash.Insert(7, point, pointTransform); | ||||||
|  |             spatialHash.Insert(8, multiRectangle, multiRectangleTransform); | ||||||
| 
 | 
 | ||||||
|             spatialHash.Retrieve(0, rectA, rectATransform).Should().BeEmpty(); |             spatialHash.Retrieve(0, rectA, rectATransform).Should().BeEmpty(); | ||||||
|             spatialHash.Retrieve(1, rectB, rectBTransform).Should().NotContain((1, circleB, circleBTransform)); |             spatialHash.Retrieve(1, rectB, rectBTransform).Should().NotContain((1, circleB, circleBTransform)); | ||||||
|             spatialHash.Retrieve(1, rectB, rectBTransform).Should().Contain((7, point, pointTransform)); |             spatialHash.Retrieve(1, rectB, rectBTransform).Should().Contain((7, point, pointTransform)); | ||||||
|  |             spatialHash.Retrieve(1, rectB, rectBTransform).Should().Contain((8, multiRectangle, multiRectangleTransform)); | ||||||
|             spatialHash.Retrieve(2, rectC, rectCTransform).Should().Contain((6, line, lineTransform)).And.Contain((4, circleA, circleATransform)); |             spatialHash.Retrieve(2, rectC, rectCTransform).Should().Contain((6, line, lineTransform)).And.Contain((4, circleA, circleATransform)); | ||||||
|             spatialHash.Retrieve(3, rectD, rectDTransform).Should().Contain((1, circleB, circleBTransform)); |             spatialHash.Retrieve(3, rectD, rectDTransform).Should().Contain((9, circleB, circleBTransform)); | ||||||
| 
 | 
 | ||||||
|             spatialHash.Retrieve(4, circleA, circleATransform).Should().Contain((6, line, lineTransform)).And.Contain((2, rectC, rectCTransform)); |             spatialHash.Retrieve(4, circleA, circleATransform).Should().Contain((6, line, lineTransform)).And.Contain((2, rectC, rectCTransform)); | ||||||
|             spatialHash.Retrieve(1, circleB, circleBTransform).Should().NotContain((1, rectB, rectBTransform)).And.Contain((3, rectD, rectDTransform)); |             spatialHash.Retrieve(1, circleB, circleBTransform).Should().NotContain((1, rectB, rectBTransform)).And.Contain((3, rectD, rectDTransform)); | ||||||
| 
 | 
 | ||||||
|             spatialHash.Retrieve(6, line, lineTransform).Should().Contain((4, circleA, circleATransform)).And.Contain((2, rectC, rectCTransform)); |             spatialHash.Retrieve(6, line, lineTransform).Should().Contain((4, circleA, circleATransform)).And.Contain((2, rectC, rectCTransform)); | ||||||
|  | 
 | ||||||
|  |             spatialHash.Retrieve(8, multiRectangle, multiRectangleTransform).Should().Contain((1, rectB, rectBTransform)); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         [Test] |         [Test] | ||||||
|  | @ -63,13 +77,13 @@ namespace Tests | ||||||
|         { |         { | ||||||
|             var spatialHash = new SpatialHash<int>(16); |             var spatialHash = new SpatialHash<int>(16); | ||||||
| 
 | 
 | ||||||
|             var rectA = new Rectangle(-2, -2, 2, 2); |             var rectA = new Rectangle(4, 4); | ||||||
|             var rectATransform = new Transform2D(new Vector2(-8, -8)); |             var rectATransform = new Transform2D(new Vector2(-8, -8)); | ||||||
| 
 | 
 | ||||||
|             var rectB = new Rectangle(-2, -2, 2, 2); |             var rectB = new Rectangle(4, 4); | ||||||
|             var rectBTransform = new Transform2D(new Vector2(-8, -8)); |             var rectBTransform = new Transform2D(new Vector2(-8, -8)); | ||||||
| 
 | 
 | ||||||
|             var rectC = new Rectangle(-1, -1, 1, 1); |             var rectC = new Rectangle(2, 2); | ||||||
|             var rectCTransform = new Transform2D(new Vector2(-8, -8)); |             var rectCTransform = new Transform2D(new Vector2(-8, -8)); | ||||||
| 
 | 
 | ||||||
|             spatialHash.Insert(0, rectA, rectATransform); |             spatialHash.Insert(0, rectA, rectATransform); | ||||||
|  | @ -84,10 +98,10 @@ namespace Tests | ||||||
|         { |         { | ||||||
|             var spatialHash = new SpatialHash<int>(16); |             var spatialHash = new SpatialHash<int>(16); | ||||||
| 
 | 
 | ||||||
|             var rectA = new Rectangle(-2, -2, 2, 2); |             var rectA = new Rectangle(4, 4); | ||||||
|             var rectATransform = new Transform2D(new Vector2(-8, -8)); |             var rectATransform = new Transform2D(new Vector2(-8, -8)); | ||||||
| 
 | 
 | ||||||
|             var rectB = new Rectangle(-2, -2, 2, 2); |             var rectB = new Rectangle(4, 4); | ||||||
|             var rectBTransform = new Transform2D(new Vector2(8, 8)); |             var rectBTransform = new Transform2D(new Vector2(8, 8)); | ||||||
| 
 | 
 | ||||||
|             spatialHash.Insert(0, rectA, rectATransform); |             spatialHash.Insert(0, rectA, rectATransform); | ||||||
|  |  | ||||||
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		Reference in New Issue